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-rw-r--r--examples3d/debug_friction3.rs50
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diff --git a/examples3d/debug_friction3.rs b/examples3d/debug_friction3.rs
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+use na::{Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static().build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
+ .friction(1.5)
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ // Build a dynamic box rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 1.1, 0.0)
+ .rotation(Vector3::y() * 0.3)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let rigid_body = &mut bodies[handle];
+ let force = rigid_body.position() * Vector3::z() * 50.0;
+ rigid_body.set_linvel(force, true);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}