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Diffstat (limited to 'examples3d/debug_shape_modification3.rs')
| -rw-r--r-- | examples3d/debug_shape_modification3.rs | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/examples3d/debug_shape_modification3.rs b/examples3d/debug_shape_modification3.rs new file mode 100644 index 0000000..7ec06dd --- /dev/null +++ b/examples3d/debug_shape_modification3.rs @@ -0,0 +1,123 @@ +use na::{Isometry3, Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet, SharedShape}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + /* + * Ground. + */ + let ground_size = 20.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) + .friction(0.15) + // .restitution(0.5) + .build(); + colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Rolling ball + */ + let ball_rad = 0.1; + let rb = RigidBodyBuilder::new_dynamic() + .translation(0.0, 0.2, 0.0) + .linvel(10.0, 0.0, 0.0) + .build(); + let ball_handle = bodies.insert(rb); + let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); + let ball_coll_handle = colliders.insert(collider, ball_handle, &mut bodies); + + let mut linvel = Vector3::zeros(); + let mut angvel = Vector3::zeros(); + let mut pos = Isometry3::identity(); + let mut step = 0; + let snapped_frame = 51; + + testbed.add_callback(move |_, _, physics, _, _| { + step += 1; + + // Snap the ball velocity or restore it. + let ball = physics.bodies.get_mut(ball_handle).unwrap(); + + if step == snapped_frame { + linvel = *ball.linvel(); + angvel = *ball.angvel(); + pos = *ball.position(); + } + + if step == 100 { + ball.set_linvel(linvel, true); + ball.set_angvel(angvel, true); + ball.set_position(pos, true); + step = snapped_frame; + } + + let ball_coll = physics.colliders.get_mut(ball_coll_handle).unwrap(); + ball_coll.set_shape(SharedShape::ball(ball_rad * step as f32 * 2.0)); + }); + + /* + * Create the primitives + */ + let num = 8; + let rad = 1.0; + + let shiftx = rad * 2.0 + rad; + let shifty = rad * 2.0 + rad; + let shiftz = rad * 2.0 + rad; + let centerx = shiftx * (num / 2) as f32; + let centery = shifty / 2.0; + let centerz = shiftz * (num / 2) as f32; + + let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; + + for j in 0usize..20 { + for i in 0..num { + for k in 0usize..num { + let x = i as f32 * shiftx - centerx + offset + 5.0; + let y = j as f32 * shifty + centery + 3.0; + let z = k as f32 * shiftz - centerz + offset; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + + let collider = match j % 5 { + 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), + 1 => ColliderBuilder::ball(rad).build(), + // Rounded cylinders are much more efficient that cylinder, even if the + // rounding margin is small. + 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), + 3 => ColliderBuilder::cone(rad, rad).build(), + _ => ColliderBuilder::capsule_y(rad, rad).build(), + }; + + colliders.insert(collider, handle, &mut bodies); + } + } + + offset -= 0.05 * rad * (num as f32 - 1.0); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
