aboutsummaryrefslogtreecommitdiff
path: root/examples3d/platform3.rs
diff options
context:
space:
mode:
Diffstat (limited to 'examples3d/platform3.rs')
-rw-r--r--examples3d/platform3.rs63
1 files changed, 37 insertions, 26 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 786ddbf..6b3c234 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -1,6 +1,4 @@
-use na::Point3;
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
+ .translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Create the boxes
@@ -43,23 +41,35 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y, z])
+ .build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
}
/*
- * Setup a kinematic rigid body.
+ * Setup a velocity-based kinematic rigid body.
*/
- let platform_body = RigidBodyBuilder::new_kinematic()
- .translation(0.0, 1.5 + 0.8, -10.0 * rad)
+ let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
+ .translation(vector![0.0, 1.5 + 0.8, -10.0 * rad])
.build();
- let platform_handle = bodies.insert(platform_body);
+ let velocity_based_platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
- colliders.insert(collider, platform_handle, &mut bodies);
+ colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
+
+ /*
+ * Setup a position-based kinematic rigid body.
+ */
+ let platform_body = RigidBodyBuilder::new_kinematic_position_based()
+ .translation(vector![0.0, 2.0 + 1.5 + 0.8, -10.0 * rad])
+ .build();
+ let position_based_platform_handle = bodies.insert(platform_body);
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
+ colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
/*
* Setup a callback to control the platform.
@@ -71,21 +81,22 @@ pub fn init_world(testbed: &mut Testbed) {
return;
}
- if let Some(platform) = physics.bodies.get_mut(platform_handle) {
- let mut next_pos = *platform.position();
+ let velocity = vector![
+ 0.0,
+ (run_state.time * 5.0).sin(),
+ run_state.time.sin() * 5.0
+ ];
- let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
-
- if next_pos.translation.vector.z >= rad * 10.0 {
- next_pos.translation.vector.z -= dt;
- }
- if next_pos.translation.vector.z <= -rad * 10.0 {
- next_pos.translation.vector.z += dt;
- }
+ // Update the velocity-based kinematic body by setting its velocity.
+ if let Some(platform) = physics.bodies.get_mut(velocity_based_platform_handle) {
+ platform.set_linvel(velocity, true);
+ }
- platform.set_next_kinematic_position(next_pos);
+ // Update the position-based kinematic body by setting its next position.
+ if let Some(platform) = physics.bodies.get_mut(position_based_platform_handle) {
+ let mut next_tra = *platform.translation();
+ next_tra += velocity * physics.integration_parameters.dt;
+ platform.set_next_kinematic_translation(next_tra);
}
});
@@ -93,5 +104,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Run the simulation.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin());
+ testbed.look_at(point![-10.0, 5.0, -10.0], Point::origin());
}