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-rw-r--r--examples3d/primitives3.rs27
1 files changed, 16 insertions, 11 deletions
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs
index cf678b9..db15341 100644
--- a/examples3d/primitives3.rs
+++ b/examples3d/primitives3.rs
@@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Ground
*/
let ground_size = 100.1;
- let ground_height = 0.1;
+ let ground_height = 2.1;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height, 0.0)
@@ -30,29 +30,34 @@ pub fn init_world(testbed: &mut Testbed) {
let num = 8;
let rad = 1.0;
- let shift = rad * 2.0 + rad;
- let centerx = shift * (num / 2) as f32;
- let centery = shift / 2.0;
- let centerz = shift * (num / 2) as f32;
+ let shiftx = rad * 2.0 + rad;
+ let shifty = rad * 2.0 + rad;
+ let shiftz = rad * 2.0 + rad;
+ let centerx = shiftx * (num / 2) as f32;
+ let centery = shifty / 2.0;
+ let centerz = shiftz * (num / 2) as f32;
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
for j in 0usize..20 {
for i in 0..num {
for k in 0usize..num {
- let x = i as f32 * shift - centerx + offset;
- let y = j as f32 * shift + centery + 3.0;
- let z = k as f32 * shift - centerz + offset;
+ let x = i as f32 * shiftx - centerx + offset;
+ let y = j as f32 * shifty + centery + 3.0;
+ let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
let handle = bodies.insert(rigid_body);
- let collider = match j % 2 {
+ let collider = match j % 5 {
0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
1 => ColliderBuilder::ball(rad).build(),
- // 2 => ColliderBuilder::capsule_y(rad, rad).build(),
- _ => unreachable!(),
+ // Rounded cylinders are much more efficient that cylinder, even if the
+ // rounding margin is small.
+ 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
+ 3 => ColliderBuilder::cone(rad, rad).build(),
+ _ => ColliderBuilder::capsule_y(rad, rad).build(),
};
colliders.insert(collider, handle, &mut bodies);