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-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/convex_polyhedron3.rs78
2 files changed, 80 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index ff5a3e8..9cbf4c3 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -13,6 +13,7 @@ use std::cmp::Ordering;
mod collision_groups3;
mod compound3;
mod convex_decomposition3;
+mod convex_polyhedron3;
mod damping3;
mod debug_add_remove_collider3;
mod debug_boxes3;
@@ -76,6 +77,7 @@ pub fn main() {
("Collision groups", collision_groups3::init_world),
("Compound", compound3::init_world),
("Convex decomposition", convex_decomposition3::init_world),
+ ("Convex polyhedron", convex_polyhedron3::init_world),
("Damping", damping3::init_world),
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
diff --git a/examples3d/convex_polyhedron3.rs b/examples3d/convex_polyhedron3.rs
new file mode 100644
index 0000000..3cbcbf1
--- /dev/null
+++ b/examples3d/convex_polyhedron3.rs
@@ -0,0 +1,78 @@
+use na::Point3;
+use rand::distributions::{Distribution, Standard};
+use rand::{rngs::StdRng, SeedableRng};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 40.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the polyhedra
+ */
+ let num = 5;
+ let scale = 2.0;
+ let border_rad = 0.1;
+
+ let shift = border_rad * 2.0 + scale;
+ let centerx = shift * (num / 2) as f32;
+ let centery = shift / 2.0;
+ let centerz = shift * (num / 2) as f32;
+
+ let mut rng = StdRng::seed_from_u64(0);
+ let distribution = Standard;
+
+ for j in 0usize..25 {
+ for i in 0..num {
+ for k in 0usize..num {
+ let x = i as f32 * shift - centerx;
+ let y = j as f32 * shift + centery + 3.0;
+ let z = k as f32 * shift - centerz;
+
+ let mut points = Vec::new();
+ for _ in 0..10 {
+ let pt: Point3<f32> = distribution.sample(&mut rng);
+ points.push(pt * scale);
+ }
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::round_convex_hull(&points, border_rad)
+ .unwrap()
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(30.0, 30.0, 30.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}