diff options
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/all_examples3.rs | 2 | ||||
| -rw-r--r-- | examples3d/convex_polyhedron3.rs | 78 |
2 files changed, 80 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index ff5a3e8..9cbf4c3 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -13,6 +13,7 @@ use std::cmp::Ordering; mod collision_groups3; mod compound3; mod convex_decomposition3; +mod convex_polyhedron3; mod damping3; mod debug_add_remove_collider3; mod debug_boxes3; @@ -76,6 +77,7 @@ pub fn main() { ("Collision groups", collision_groups3::init_world), ("Compound", compound3::init_world), ("Convex decomposition", convex_decomposition3::init_world), + ("Convex polyhedron", convex_polyhedron3::init_world), ("Damping", damping3::init_world), ("Domino", domino3::init_world), ("Heightfield", heightfield3::init_world), diff --git a/examples3d/convex_polyhedron3.rs b/examples3d/convex_polyhedron3.rs new file mode 100644 index 0000000..3cbcbf1 --- /dev/null +++ b/examples3d/convex_polyhedron3.rs @@ -0,0 +1,78 @@ +use na::Point3; +use rand::distributions::{Distribution, Standard}; +use rand::{rngs::StdRng, SeedableRng}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 40.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the polyhedra + */ + let num = 5; + let scale = 2.0; + let border_rad = 0.1; + + let shift = border_rad * 2.0 + scale; + let centerx = shift * (num / 2) as f32; + let centery = shift / 2.0; + let centerz = shift * (num / 2) as f32; + + let mut rng = StdRng::seed_from_u64(0); + let distribution = Standard; + + for j in 0usize..25 { + for i in 0..num { + for k in 0usize..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery + 3.0; + let z = k as f32 * shift - centerz; + + let mut points = Vec::new(); + for _ in 0..10 { + let pt: Point3<f32> = distribution.sample(&mut rng); + points.push(pt * scale); + } + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::round_convex_hull(&points, border_rad) + .unwrap() + .build(); + colliders.insert(collider, handle, &mut bodies); + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(30.0, 30.0, 30.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
