diff options
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/all_examples3.rs | 4 | ||||
| -rw-r--r-- | examples3d/debug_internal_edges3.rs | 3 | ||||
| -rw-r--r-- | examples3d/debug_pop3.rs | 42 | ||||
| -rw-r--r-- | examples3d/debug_thin_cube_on_mesh3.rs | 59 |
4 files changed, 107 insertions, 1 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index bac826e..1525c4c 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -23,9 +23,11 @@ mod debug_deserialize3; mod debug_dynamic_collider_add3; mod debug_friction3; mod debug_infinite_fall3; +mod debug_pop3; mod debug_prismatic3; mod debug_rollback3; mod debug_shape_modification3; +mod debug_thin_cube_on_mesh3; mod debug_triangle3; mod debug_trimesh3; mod domino3; @@ -124,6 +126,7 @@ pub fn main() { ), ("(Debug) big colliders", debug_big_colliders3::init_world), ("(Debug) boxes", debug_boxes3::init_world), + ("(Debug) pop", debug_pop3::init_world), ( "(Debug) dyn. coll. add", debug_dynamic_collider_add3::init_world, @@ -141,6 +144,7 @@ pub fn main() { ), ("(Debug) triangle", debug_triangle3::init_world), ("(Debug) trimesh", debug_trimesh3::init_world), + ("(Debug) thin cube", debug_thin_cube_on_mesh3::init_world), ("(Debug) cylinder", debug_cylinder3::init_world), ("(Debug) infinite fall", debug_infinite_fall3::init_world), ("(Debug) prismatic", debug_prismatic3::init_world), diff --git a/examples3d/debug_internal_edges3.rs b/examples3d/debug_internal_edges3.rs index 7112fb0..86de1bd 100644 --- a/examples3d/debug_internal_edges3.rs +++ b/examples3d/debug_internal_edges3.rs @@ -11,7 +11,8 @@ pub fn init_world(testbed: &mut Testbed) { let multibody_joints = MultibodyJointSet::new(); let heights = DMatrix::zeros(100, 100); - let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]); + let heightfield = + HeightField::with_flags(heights, vector![60.0, 1.0, 60.0], HeightFieldFlags::all()); let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0]; colliders .insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation)); diff --git a/examples3d/debug_pop3.rs b/examples3d/debug_pop3.rs new file mode 100644 index 0000000..93d58e0 --- /dev/null +++ b/examples3d/debug_pop3.rs @@ -0,0 +1,42 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let ground_size = 10.0; + let ground_height = 10.0; + + for _ in 0..1 { + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + + // Build the dynamic box rigid body. + for _ in 0..1 { + let rigid_body = RigidBodyBuilder::dynamic() + // .translation(vector![0.0, 0.1, 0.0]) + // .rotation(vector![0.8, 0.2, 0.1]) + .can_sleep(false); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0); + colliders.insert_with_parent(collider.clone(), handle, &mut bodies); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); +} diff --git a/examples3d/debug_thin_cube_on_mesh3.rs b/examples3d/debug_thin_cube_on_mesh3.rs new file mode 100644 index 0000000..801e0cd --- /dev/null +++ b/examples3d/debug_thin_cube_on_mesh3.rs @@ -0,0 +1,59 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +// This shows a bug when a cylinder is in contact with a very large +// but very thin cuboid. In this case the EPA returns an incorrect +// contact normal, resulting in the cylinder falling through the floor. +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 0.1; + + // let vertices = vec![ + // point![-50.0, 0.0, -50.0], + // point![-50.0, 0.0, 50.0], + // point![50.0, 0.0, 50.0], + // point![50.0, 0.0, -50.0], + // ]; + // let indices = vec![[0, 1, 2], [0, 2, 3]]; + // + // let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all()); + // colliders.insert(collider); + + let heights = DMatrix::repeat(2, 2, 0.0); + let collider = ColliderBuilder::heightfield_with_flags( + heights, + Vector::new(50.0, 1.0, 50.0), + HeightFieldFlags::FIX_INTERNAL_EDGES, + ); + colliders.insert(collider); + + /* + * Create the cubes + */ + // Build the rigid body. + let rigid_body = RigidBodyBuilder::dynamic() + .translation(vector![0.0, 5.0, 0.0]) + .rotation(vector![0.5, 0.0, 0.5]) + .linvel(vector![0.0, -100.0, 0.0]) + .soft_ccd_enabled(true); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0); + colliders.insert_with_parent(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); +} |
