aboutsummaryrefslogtreecommitdiff
path: root/examples3d
diff options
context:
space:
mode:
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/all_examples3.rs4
-rw-r--r--examples3d/debug_internal_edges3.rs3
-rw-r--r--examples3d/debug_pop3.rs42
-rw-r--r--examples3d/debug_thin_cube_on_mesh3.rs59
4 files changed, 107 insertions, 1 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index bac826e..1525c4c 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -23,9 +23,11 @@ mod debug_deserialize3;
mod debug_dynamic_collider_add3;
mod debug_friction3;
mod debug_infinite_fall3;
+mod debug_pop3;
mod debug_prismatic3;
mod debug_rollback3;
mod debug_shape_modification3;
+mod debug_thin_cube_on_mesh3;
mod debug_triangle3;
mod debug_trimesh3;
mod domino3;
@@ -124,6 +126,7 @@ pub fn main() {
),
("(Debug) big colliders", debug_big_colliders3::init_world),
("(Debug) boxes", debug_boxes3::init_world),
+ ("(Debug) pop", debug_pop3::init_world),
(
"(Debug) dyn. coll. add",
debug_dynamic_collider_add3::init_world,
@@ -141,6 +144,7 @@ pub fn main() {
),
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
+ ("(Debug) thin cube", debug_thin_cube_on_mesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
("(Debug) infinite fall", debug_infinite_fall3::init_world),
("(Debug) prismatic", debug_prismatic3::init_world),
diff --git a/examples3d/debug_internal_edges3.rs b/examples3d/debug_internal_edges3.rs
index 7112fb0..86de1bd 100644
--- a/examples3d/debug_internal_edges3.rs
+++ b/examples3d/debug_internal_edges3.rs
@@ -11,7 +11,8 @@ pub fn init_world(testbed: &mut Testbed) {
let multibody_joints = MultibodyJointSet::new();
let heights = DMatrix::zeros(100, 100);
- let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]);
+ let heightfield =
+ HeightField::with_flags(heights, vector![60.0, 1.0, 60.0], HeightFieldFlags::all());
let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0];
colliders
.insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation));
diff --git a/examples3d/debug_pop3.rs b/examples3d/debug_pop3.rs
new file mode 100644
index 0000000..93d58e0
--- /dev/null
+++ b/examples3d/debug_pop3.rs
@@ -0,0 +1,42 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 10.0;
+ let ground_height = 10.0;
+
+ for _ in 0..1 {
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+
+ // Build the dynamic box rigid body.
+ for _ in 0..1 {
+ let rigid_body = RigidBodyBuilder::dynamic()
+ // .translation(vector![0.0, 0.1, 0.0])
+ // .rotation(vector![0.8, 0.2, 0.1])
+ .can_sleep(false);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
+ colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
+}
diff --git a/examples3d/debug_thin_cube_on_mesh3.rs b/examples3d/debug_thin_cube_on_mesh3.rs
new file mode 100644
index 0000000..801e0cd
--- /dev/null
+++ b/examples3d/debug_thin_cube_on_mesh3.rs
@@ -0,0 +1,59 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+// This shows a bug when a cylinder is in contact with a very large
+// but very thin cuboid. In this case the EPA returns an incorrect
+// contact normal, resulting in the cylinder falling through the floor.
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.1;
+ let ground_height = 0.1;
+
+ // let vertices = vec![
+ // point![-50.0, 0.0, -50.0],
+ // point![-50.0, 0.0, 50.0],
+ // point![50.0, 0.0, 50.0],
+ // point![50.0, 0.0, -50.0],
+ // ];
+ // let indices = vec![[0, 1, 2], [0, 2, 3]];
+ //
+ // let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
+ // colliders.insert(collider);
+
+ let heights = DMatrix::repeat(2, 2, 0.0);
+ let collider = ColliderBuilder::heightfield_with_flags(
+ heights,
+ Vector::new(50.0, 1.0, 50.0),
+ HeightFieldFlags::FIX_INTERNAL_EDGES,
+ );
+ colliders.insert(collider);
+
+ /*
+ * Create the cubes
+ */
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![0.0, 5.0, 0.0])
+ .rotation(vector![0.5, 0.0, 0.5])
+ .linvel(vector![0.0, -100.0, 0.0])
+ .soft_ccd_enabled(true);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
+}