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-rw-r--r--examples3d/vehicle_controller3.rs112
1 files changed, 49 insertions, 63 deletions
diff --git a/examples3d/vehicle_controller3.rs b/examples3d/vehicle_controller3.rs
index 622c008..4f36d9f 100644
--- a/examples3d/vehicle_controller3.rs
+++ b/examples3d/vehicle_controller3.rs
@@ -29,7 +29,7 @@ pub fn init_world(testbed: &mut Testbed) {
let hh = 0.15;
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 1.0, 0.0]);
let vehicle_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(hw, hh, hw);
+ let collider = ColliderBuilder::cuboid(hw * 2.0, hh, hw).density(100.0);
colliders.insert_with_parent(collider, vehicle_handle, &mut bodies);
let mut tuning = WheelTuning::default();
@@ -37,10 +37,10 @@ pub fn init_world(testbed: &mut Testbed) {
tuning.suspension_damping = 10.0;
let mut vehicle = DynamicRayCastVehicleController::new(vehicle_handle);
let wheel_positions = [
- point![hw, -hh, hw],
- point![hw, -hh, -hw],
- point![-hw, -hh, hw],
- point![-hw, -hh, -hw],
+ point![hw * 1.5, -hh, hw],
+ point![hw * 1.5, -hh, -hw],
+ point![-hw * 1.5, -hh, hw],
+ point![-hw * 1.5, -hh, -hw],
];
for pos in wheel_positions {
@@ -57,7 +57,7 @@ pub fn init_world(testbed: &mut Testbed) {
let centerx = shift * (num / 2) as f32;
let centery = rad;
- for j in 0usize..4 {
+ for j in 0usize..1 {
for k in 0usize..4 {
for i in 0..num {
let x = i as f32 * shift - centerx;
@@ -73,25 +73,11 @@ pub fn init_world(testbed: &mut Testbed) {
}
/*
- * Create some stairs.
- */
- let stair_width = 1.0;
- let stair_height = 0.1;
- for i in 0..10 {
- let x = i as f32 * stair_width / 2.0;
- let y = i as f32 * stair_height * 1.5 + 3.0;
-
- let collider = ColliderBuilder::cuboid(stair_width / 2.0, stair_height / 2.0, stair_width)
- .translation(vector![x, y, 0.0]);
- colliders.insert(collider);
- }
-
- /*
* Create a slope we can climb.
*/
let slope_angle = 0.2;
let slope_size = 2.0;
- let collider = ColliderBuilder::cuboid(slope_size, ground_height, slope_size)
+ let collider = ColliderBuilder::cuboid(slope_size, ground_height, ground_size)
.translation(vector![ground_size + slope_size, -ground_height + 0.4, 0.0])
.rotation(Vector::z() * slope_angle);
colliders.insert(collider);
@@ -110,60 +96,60 @@ pub fn init_world(testbed: &mut Testbed) {
.rotation(Vector::z() * impossible_slope_angle);
colliders.insert(collider);
- /*
- * Create a moving platform.
- */
- let body = RigidBodyBuilder::kinematic_velocity_based().translation(vector![-8.0, 1.5, 0.0]);
- // .rotation(-0.3);
- let platform_handle = bodies.insert(body);
- let collider = ColliderBuilder::cuboid(2.0, ground_height, 2.0);
- colliders.insert_with_parent(collider, platform_handle, &mut bodies);
+ // /*
+ // * Create a moving platform.
+ // */
+ // let body = RigidBodyBuilder::kinematic_velocity_based().translation(vector![-8.0, 1.5, 0.0]);
+ // // .rotation(-0.3);
+ // let platform_handle = bodies.insert(body);
+ // let collider = ColliderBuilder::cuboid(2.0, ground_height, 2.0);
+ // colliders.insert_with_parent(collider, platform_handle, &mut bodies);
/*
* More complex ground.
*/
- let ground_size = Vector::new(10.0, 1.0, 10.0);
+ let ground_size = Vector::new(10.0, 0.4, 10.0);
let nsubdivs = 20;
let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| {
- (i as f32 * ground_size.x / (nsubdivs as f32) / 2.0).cos()
- + (j as f32 * ground_size.z / (nsubdivs as f32) / 2.0).cos()
+ -(i as f32 * ground_size.x / (nsubdivs as f32) / 2.0).cos()
+ - (j as f32 * ground_size.z / (nsubdivs as f32) / 2.0).cos()
});
let collider =
- ColliderBuilder::heightfield(heights, ground_size).translation(vector![-8.0, 5.0, 0.0]);
+ ColliderBuilder::heightfield(heights, ground_size).translation(vector![-7.0, 0.0, 0.0]);
colliders.insert(collider);
- /*
- * A tilting dynamic body with a limited joint.
- */
- let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 5.0, 0.0]);
- let ground_handle = bodies.insert(ground);
- let body = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0]);
- let handle = bodies.insert(body);
- let collider = ColliderBuilder::cuboid(1.0, 0.1, 2.0);
- colliders.insert_with_parent(collider, handle, &mut bodies);
- let joint = RevoluteJointBuilder::new(Vector::z_axis()).limits([-0.3, 0.3]);
- impulse_joints.insert(ground_handle, handle, joint, true);
-
- /*
- * Setup a callback to move the platform.
- */
- testbed.add_callback(move |_, physics, _, run_state| {
- let linvel = vector![
- (run_state.time * 2.0).sin() * 2.0,
- (run_state.time * 5.0).sin() * 1.5,
- 0.0
- ];
- // let angvel = run_state.time.sin() * 0.5;
-
- // Update the velocity-based kinematic body by setting its velocity.
- if let Some(platform) = physics.bodies.get_mut(platform_handle) {
- platform.set_linvel(linvel, true);
- // NOTE: interaction with rotating platforms isn’t handled very well yet.
- // platform.set_angvel(angvel, true);
- }
- });
+ // /*
+ // * A tilting dynamic body with a limited joint.
+ // */
+ // let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 5.0, 0.0]);
+ // let ground_handle = bodies.insert(ground);
+ // let body = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0]);
+ // let handle = bodies.insert(body);
+ // let collider = ColliderBuilder::cuboid(1.0, 0.1, 2.0);
+ // colliders.insert_with_parent(collider, handle, &mut bodies);
+ // let joint = RevoluteJointBuilder::new(Vector::z_axis()).limits([-0.3, 0.3]);
+ // impulse_joints.insert(ground_handle, handle, joint, true);
+
+ // /*
+ // * Setup a callback to move the platform.
+ // */
+ // testbed.add_callback(move |_, physics, _, run_state| {
+ // let linvel = vector![
+ // (run_state.time * 2.0).sin() * 2.0,
+ // (run_state.time * 5.0).sin() * 1.5,
+ // 0.0
+ // ];
+ // // let angvel = run_state.time.sin() * 0.5;
+ //
+ // // Update the velocity-based kinematic body by setting its velocity.
+ // if let Some(platform) = physics.bodies.get_mut(platform_handle) {
+ // platform.set_linvel(linvel, true);
+ // // NOTE: interaction with rotating platforms isn’t handled very well yet.
+ // // platform.set_angvel(angvel, true);
+ // }
+ // });
/*
* Set up the testbed.