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-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/vehicle_controller3.rs160
2 files changed, 162 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 749cec0..194d7cb 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -44,6 +44,7 @@ mod primitives3;
mod restitution3;
mod sensor3;
mod trimesh3;
+mod vehicle_controller3;
fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args();
@@ -101,6 +102,7 @@ pub fn main() {
("Restitution", restitution3::init_world),
("Sensor", sensor3::init_world),
("TriMesh", trimesh3::init_world),
+ ("Vehicle controller", vehicle_controller3::init_world),
("Keva tower", keva3::init_world),
("Newton cradle", newton_cradle3::init_world),
("(Debug) multibody_joints", debug_articulations3::init_world),
diff --git a/examples3d/vehicle_controller3.rs b/examples3d/vehicle_controller3.rs
new file mode 100644
index 0000000..1228c82
--- /dev/null
+++ b/examples3d/vehicle_controller3.rs
@@ -0,0 +1,160 @@
+use rapier3d::control::{DynamicRayCastVehicleController, WheelTuning};
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 5.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+ /*
+ * Vehicle we will control manually.
+ */
+ let hw = 0.3;
+ let hh = 0.15;
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 1.0, 0.0]);
+ let vehicle_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(hw * 2.0, hh, hw).density(100.0);
+ colliders.insert_with_parent(collider, vehicle_handle, &mut bodies);
+
+ let mut tuning = WheelTuning::default();
+ tuning.suspension_stiffness = 100.0;
+ tuning.suspension_damping = 10.0;
+ let mut vehicle = DynamicRayCastVehicleController::new(vehicle_handle);
+ let wheel_positions = [
+ point![hw * 1.5, -hh, hw],
+ point![hw * 1.5, -hh, -hw],
+ point![-hw * 1.5, -hh, hw],
+ point![-hw * 1.5, -hh, -hw],
+ ];
+
+ for pos in wheel_positions {
+ vehicle.add_wheel(pos, -Vector::y(), Vector::z(), hh, hh / 4.0, &tuning);
+ }
+
+ /*
+ * Create the cubes
+ */
+ let num = 8;
+ let rad = 0.1;
+
+ let shift = rad * 2.0;
+ let centerx = shift * (num / 2) as f32;
+ let centery = rad;
+
+ for j in 0usize..1 {
+ for k in 0usize..4 {
+ for i in 0..num {
+ let x = i as f32 * shift - centerx;
+ let y = j as f32 * shift + centery;
+ let z = k as f32 * shift + centerx;
+
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+ }
+ }
+
+ /*
+ * Create a slope we can climb.
+ */
+ let slope_angle = 0.2;
+ let slope_size = 2.0;
+ let collider = ColliderBuilder::cuboid(slope_size, ground_height, ground_size)
+ .translation(vector![ground_size + slope_size, -ground_height + 0.4, 0.0])
+ .rotation(Vector::z() * slope_angle);
+ colliders.insert(collider);
+
+ /*
+ * Create a slope we can’t climb.
+ */
+ let impossible_slope_angle = 0.9;
+ let impossible_slope_size = 2.0;
+ let collider = ColliderBuilder::cuboid(slope_size, ground_height, ground_size)
+ .translation(vector![
+ ground_size + slope_size * 2.0 + impossible_slope_size - 0.9,
+ -ground_height + 2.3,
+ 0.0
+ ])
+ .rotation(Vector::z() * impossible_slope_angle);
+ colliders.insert(collider);
+
+ // /*
+ // * Create a moving platform.
+ // */
+ // let body = RigidBodyBuilder::kinematic_velocity_based().translation(vector![-8.0, 1.5, 0.0]);
+ // // .rotation(-0.3);
+ // let platform_handle = bodies.insert(body);
+ // let collider = ColliderBuilder::cuboid(2.0, ground_height, 2.0);
+ // colliders.insert_with_parent(collider, platform_handle, &mut bodies);
+
+ /*
+ * More complex ground.
+ */
+ let ground_size = Vector::new(10.0, 0.4, 10.0);
+ let nsubdivs = 20;
+
+ let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| {
+ -(i as f32 * ground_size.x / (nsubdivs as f32) / 2.0).cos()
+ - (j as f32 * ground_size.z / (nsubdivs as f32) / 2.0).cos()
+ });
+
+ let collider =
+ ColliderBuilder::heightfield(heights, ground_size).translation(vector![-7.0, 0.0, 0.0]);
+ colliders.insert(collider);
+
+ // /*
+ // * A tilting dynamic body with a limited joint.
+ // */
+ // let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 5.0, 0.0]);
+ // let ground_handle = bodies.insert(ground);
+ // let body = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0]);
+ // let handle = bodies.insert(body);
+ // let collider = ColliderBuilder::cuboid(1.0, 0.1, 2.0);
+ // colliders.insert_with_parent(collider, handle, &mut bodies);
+ // let joint = RevoluteJointBuilder::new(Vector::z_axis()).limits([-0.3, 0.3]);
+ // impulse_joints.insert(ground_handle, handle, joint, true);
+
+ // /*
+ // * Setup a callback to move the platform.
+ // */
+ // testbed.add_callback(move |_, physics, _, run_state| {
+ // let linvel = vector![
+ // (run_state.time * 2.0).sin() * 2.0,
+ // (run_state.time * 5.0).sin() * 1.5,
+ // 0.0
+ // ];
+ // // let angvel = run_state.time.sin() * 0.5;
+ //
+ // // Update the velocity-based kinematic body by setting its velocity.
+ // if let Some(platform) = physics.bodies.get_mut(platform_handle) {
+ // platform.set_linvel(linvel, true);
+ // // NOTE: interaction with rotating platforms isn’t handled very well yet.
+ // // platform.set_angvel(angvel, true);
+ // }
+ // });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.set_vehicle_controller(vehicle);
+ testbed.look_at(point!(10.0, 10.0, 10.0), Point::origin());
+}