aboutsummaryrefslogtreecommitdiff
path: root/examples3d
diff options
context:
space:
mode:
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/debug_add_remove_collider3.rs7
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs4
-rw-r--r--examples3d/fountain3.rs9
-rw-r--r--examples3d/joints3.rs20
-rw-r--r--examples3d/one_way_platforms3.rs43
-rw-r--r--examples3d/platform3.rs56
6 files changed, 82 insertions, 57 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index f353162..9aab754 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -38,7 +38,12 @@ pub fn init_world(testbed: &mut Testbed) {
// Remove then re-add the ground collider.
let coll = physics
.colliders
- .remove(ground_collider_handle, &mut physics.bodies, true)
+ .remove(
+ ground_collider_handle,
+ &mut physics.islands,
+ &mut physics.bodies,
+ true,
+ )
.unwrap();
ground_collider_handle = physics
.colliders
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index bd7205e..61c1482 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -79,7 +79,9 @@ pub fn init_world(testbed: &mut Testbed) {
step = snapped_frame;
for handle in &extra_colliders {
- physics.colliders.remove(*handle, &mut physics.bodies, true);
+ physics
+ .colliders
+ .remove(*handle, &mut physics.islands, &mut physics.bodies, true);
}
extra_colliders.clear();
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index 6c80562..08e1dfe 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -61,9 +61,12 @@ pub fn init_world(testbed: &mut Testbed) {
let num_to_remove = to_remove.len() - MAX_NUMBER_OF_BODIES;
for (handle, _) in &to_remove[..num_to_remove] {
- physics
- .bodies
- .remove(*handle, &mut physics.colliders, &mut physics.joints);
+ physics.bodies.remove(
+ *handle,
+ &mut physics.islands,
+ &mut physics.colliders,
+ &mut physics.joints,
+ );
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.remove_body_nodes(window, *handle);
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs
index 6ba9461..5b082fb 100644
--- a/examples3d/joints3.rs
+++ b/examples3d/joints3.rs
@@ -1,7 +1,7 @@
use na::{Isometry3, Point3, Unit, UnitQuaternion, Vector3};
use rapier3d::dynamics::{
- BallJoint, BodyStatus, FixedJoint, JointSet, PrismaticJoint, RevoluteJoint, RigidBodyBuilder,
- RigidBodyHandle, RigidBodySet,
+ BallJoint, FixedJoint, JointSet, PrismaticJoint, RevoluteJoint, RigidBodyBuilder,
+ RigidBodyHandle, RigidBodySet, RigidBodyType,
};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -203,9 +203,9 @@ fn create_fixed_joints(
// fixed bodies. Because physx will crash if we add
// a joint between these.
let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) {
- BodyStatus::Static
+ RigidBodyType::Static
} else {
- BodyStatus::Dynamic
+ RigidBodyType::Dynamic
};
let rigid_body = RigidBodyBuilder::new(status)
@@ -258,9 +258,9 @@ fn create_ball_joints(
let fi = i as f32;
let status = if i == 0 && (k % 4 == 0 || k == num - 1) {
- BodyStatus::Static
+ RigidBodyType::Static
} else {
- BodyStatus::Dynamic
+ RigidBodyType::Dynamic
};
let rigid_body = RigidBodyBuilder::new(status)
@@ -317,9 +317,9 @@ fn create_actuated_revolute_joints(
// fixed bodies. Because physx will crash if we add
// a joint between these.
let status = if i == 0 {
- BodyStatus::Static
+ RigidBodyType::Static
} else {
- BodyStatus::Dynamic
+ RigidBodyType::Dynamic
};
let shifty = (i >= 1) as u32 as f32 * -2.0;
@@ -378,9 +378,9 @@ fn create_actuated_ball_joints(
// fixed bodies. Because physx will crash if we add
// a joint between these.
let status = if i == 0 {
- BodyStatus::Static
+ RigidBodyType::Static
} else {
- BodyStatus::Dynamic
+ RigidBodyType::Dynamic
};
let rigid_body = RigidBodyBuilder::new(status)
diff --git a/examples3d/one_way_platforms3.rs b/examples3d/one_way_platforms3.rs
index d117a5b..f5a2f1b 100644
--- a/examples3d/one_way_platforms3.rs
+++ b/examples3d/one_way_platforms3.rs
@@ -9,36 +9,39 @@ struct OneWayPlatformHook {
platform2: ColliderHandle,
}
-impl PhysicsHooks for OneWayPlatformHook {
+impl PhysicsHooks<RigidBodySet, ColliderSet> for OneWayPlatformHook {
fn active_hooks(&self) -> PhysicsHooksFlags {
PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS
}
- fn modify_solver_contacts(&self, context: &mut ContactModificationContext) {
+ fn modify_solver_contacts(
+ &self,
+ context: &mut ContactModificationContext<RigidBodySet, ColliderSet>,
+ ) {
// The allowed normal for the first platform is its local +y axis, and the
// allowed normal for the second platform is its local -y axis.
//
// Now we have to be careful because the `manifold.local_n1` normal points
// toward the outside of the shape of `context.co1`. So we need to flip the
- // allowed normal direction if the platform is in `context.collider_handle2`.
+ // allowed normal direction if the platform is in `context.collider2`.
//
// Therefore:
- // - If context.collider_handle1 == self.platform1 then the allowed normal is +y.
- // - If context.collider_handle2 == self.platform1 then the allowed normal is -y.
- // - If context.collider_handle1 == self.platform2 then its allowed normal +y needs to be flipped to -y.
- // - If context.collider_handle2 == self.platform2 then the allowed normal -y needs to be flipped to +y.
+ // - If context.collider1 == self.platform1 then the allowed normal is +y.
+ // - If context.collider2 == self.platform1 then the allowed normal is -y.
+ // - If context.collider1 == self.platform2 then its allowed normal +y needs to be flipped to -y.
+ // - If context.collider2 == self.platform2 then the allowed normal -y needs to be flipped to +y.
let mut allowed_local_n1 = Vector3::zeros();
- if context.collider_handle1 == self.platform1 {
+ if context.collider1 == self.platform1 {
allowed_local_n1 = Vector3::y();
- } else if context.collider_handle2 == self.platform1 {
+ } else if context.collider2 == self.platform1 {
// Flip the allowed direction.
allowed_local_n1 = -Vector3::y();
}
- if context.collider_handle1 == self.platform2 {
+ if context.collider1 == self.platform2 {
allowed_local_n1 = -Vector3::y();
- } else if context.collider_handle2 == self.platform2 {
+ } else if context.collider2 == self.platform2 {
// Flip the allowed direction.
allowed_local_n1 = Vector3::y();
}
@@ -47,13 +50,12 @@ impl PhysicsHooks for OneWayPlatformHook {
context.update_as_oneway_platform(&allowed_local_n1, 0.1);
// Set the surface velocity of the accepted contacts.
- let tangent_velocity = if context.collider_handle1 == self.platform1
- || context.collider_handle2 == self.platform2
- {
- -12.0
- } else {
- 12.0
- };
+ let tangent_velocity =
+ if context.collider1 == self.platform1 || context.collider2 == self.platform2 {
+ -12.0
+ } else {
+ 12.0
+ };
for contact in context.solver_contacts.iter_mut() {
contact.tangent_velocity.z = tangent_velocity;
@@ -115,13 +117,14 @@ pub fn init_world(testbed: &mut Testbed) {
}
}
- physics.bodies.foreach_active_dynamic_body_mut(|_, body| {
+ for handle in physics.islands.active_dynamic_bodies() {
+ let body = physics.bodies.get_mut(*handle).unwrap();
if body.position().translation.y > 1.0 {
body.set_gravity_scale(1.0, false);
} else if body.position().translation.y < -1.0 {
body.set_gravity_scale(-1.0, false);
}
- });
+ }
});
/*
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index 7b5c986..cbe5b15 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -1,4 +1,4 @@
-use na::Point3;
+use na::{Isometry3, Point3, UnitQuaternion, Vector3};
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
@@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground.
*/
- let ground_size = 10.0;
+ let ground_size = 20.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
@@ -27,25 +27,28 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Create the boxes
*/
- let num = 6;
+ let num = 1;
let rad = 0.2;
let shift = rad * 2.0;
let centerx = shift * num as f32 / 2.0;
- let centery = shift / 2.0 + 3.04;
+ let centery = shift / 2.0;
let centerz = shift * num as f32 / 2.0;
- for i in 0usize..num {
+ for i in 0usize..20 {
for j in 0usize..num {
for k in 0usize..num {
- let x = i as f32 * shift - centerx;
+ let x = i as f32 * (shift + rad / 4.0) - centerx;
let y = j as f32 * shift + centery;
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(x, y + rad, z)
+ .ccd_enabled(true)
+ .build();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad * 2.0, rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}
@@ -55,11 +58,16 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a kinematic rigid body.
*/
let platform_body = RigidBodyBuilder::new_kinematic()
- .translation(0.0, 1.5 + 0.8, -10.0 * rad)
+ .translation(0.2, 0.4, -40.0 * rad)
.build();
let platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
- colliders.insert(collider, platform_handle, &mut bodies);
+ let collider1 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0).build();
+ let collider2 = ColliderBuilder::cuboid(rad * 5.0, rad * 2.0, rad * 10.0)
+ .position_wrt_parent(Isometry3::translation(0.0, rad * 2.1, 0.0))
+ .build();
+ colliders.insert(collider1, platform_handle, &mut bodies);
+ colliders.insert(collider2, platform_handle, &mut bodies);
+ testbed.set_body_color(platform_handle, Point3::new(1.0, 1.0, 0.0));
/*
* Setup a callback to control the platform.
@@ -67,23 +75,27 @@ pub fn init_world(testbed: &mut Testbed) {
let mut count = 0;
testbed.add_callback(move |_, _, physics, _, run_state| {
count += 1;
- if count % 100 > 50 {
- return;
- }
+ // if count % 100 > 50 {
+ // return;
+ // }
if let Some(platform) = physics.bodies.get_mut(platform_handle) {
let mut next_pos = *platform.position();
let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
+ // next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
+ // next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
- if next_pos.translation.vector.z >= rad * 10.0 {
- next_pos.translation.vector.z -= dt;
- }
- if next_pos.translation.vector.z <= -rad * 10.0 {
- next_pos.translation.vector.z += dt;
- }
+ let drot = UnitQuaternion::new(Vector3::y() * 0.01);
+ next_pos.rotation = drot * next_pos.rotation;
+ next_pos.translation.vector += next_pos.rotation * Vector3::z() * 0.1;
+
+ // if next_pos.translation.vector.z >= rad * 10.0 {
+ // next_pos.translation.vector.z -= dt;
+ // }
+ // if next_pos.translation.vector.z <= -rad * 10.0 {
+ // next_pos.translation.vector.z += dt;
+ // }
platform.set_next_kinematic_position(next_pos);
}