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-rw-r--r--examples3d/all_examples3.rs2
-rw-r--r--examples3d/locked_rotation3.rs66
2 files changed, 68 insertions, 0 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 82e72e3..875643d 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -26,6 +26,7 @@ mod fountain3;
mod heightfield3;
mod joints3;
mod keva3;
+mod locked_rotation3;
mod platform3;
mod primitives3;
mod restitution3;
@@ -78,6 +79,7 @@ pub fn main() {
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
("Joints", joints3::init_world),
+ ("Locked rotations", locked_rotation3::init_world),
("Platform", platform3::init_world),
("Restitution", restitution3::init_world),
("Stacks", stacks3::init_world),
diff --git a/examples3d/locked_rotation3.rs b/examples3d/locked_rotation3.rs
new file mode 100644
index 0000000..a4a5a69
--- /dev/null
+++ b/examples3d/locked_rotation3.rs
@@ -0,0 +1,66 @@
+use na::{Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+// This shows a bug when a cylinder is in contact with a very large
+// but very thin cuboid. In this case the EPA returns an incorrect
+// contact normal, resulting in the cylinder falling through the floor.
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * The ground
+ */
+ let ground_size = 5.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * A rectangle that only rotates along the `x` axis.
+ */
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 3.0, 0.0)
+ .lock_translations()
+ .principal_inertia(Vector3::zeros(), Vector3::new(false, true, true))
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.2, 0.6, 2.0).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * A capsule that cannot rotate.
+ * We initialize it in a tilted position to demonstrate the
+ * fact that is cannot rotate.
+ */
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 5.0, 0.0)
+ .rotation(Vector3::x() * 1.0)
+ .lock_rotations()
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::capsule_y(0.6, 0.4).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(10.0, 3.0, 0.0), Point3::new(0.0, 3.0, 0.0));
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}