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-rw-r--r--examples3d/inverse_kinematics3.rs1
-rw-r--r--examples3d/urdf3.rs31
2 files changed, 17 insertions, 15 deletions
diff --git a/examples3d/inverse_kinematics3.rs b/examples3d/inverse_kinematics3.rs
index 7905ae0..50cd589 100644
--- a/examples3d/inverse_kinematics3.rs
+++ b/examples3d/inverse_kinematics3.rs
@@ -89,6 +89,7 @@ pub fn init_world(testbed: &mut Testbed) {
link_id,
&options,
&Isometry::from(target_point),
+ |_| true,
&mut displacements,
);
multibody.apply_displacements(displacements.as_slice());
diff --git a/examples3d/urdf3.rs b/examples3d/urdf3.rs
index 6069171..ea65d8c 100644
--- a/examples3d/urdf3.rs
+++ b/examples3d/urdf3.rs
@@ -1,6 +1,7 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
-use rapier_urdf::{UrdfLoaderOptions, UrdfRobot};
+use rapier_urdf::{UrdfLoaderOptions, UrdfMultibodyOptions, UrdfRobot};
+use std::path::Path;
pub fn init_world(testbed: &mut Testbed) {
/*
@@ -17,28 +18,28 @@ pub fn init_world(testbed: &mut Testbed) {
let options = UrdfLoaderOptions {
create_colliders_from_visual_shapes: true,
create_colliders_from_collision_shapes: false,
- apply_imported_mass_props: false,
make_roots_fixed: true,
// Z-up to Y-up.
shift: Isometry::rotation(Vector::x() * std::f32::consts::FRAC_PI_2),
- rigid_body_blueprint: RigidBodyBuilder::default().gravity_scale(1.0),
- collider_blueprint: ColliderBuilder::default()
- .density(1.0)
- .active_collision_types(ActiveCollisionTypes::empty()),
..Default::default()
};
+
let (mut robot, _) =
UrdfRobot::from_file("assets/3d/T12/urdf/T12.URDF", options, None).unwrap();
- // let (mut robot, _) = UrdfRobot::from_file("assets/3d/sample.urdf", options).unwrap();
-
- // robot.insert_using_impulse_joints(&mut bodies, &mut colliders, &mut impulse_joints);
- robot.insert_using_multibody_joints(&mut bodies, &mut colliders, &mut multibody_joints);
- testbed.add_callback(move |mut graphics, physics, _, state| {
- for (_, body) in physics.bodies.iter() {
- println!("pose: {:?}", body.position());
- }
- });
+ // The robot can be inserted using impulse joints.
+ // (We clone because we want to insert the same robot once more afterward.)
+ robot
+ .clone()
+ .insert_using_impulse_joints(&mut bodies, &mut colliders, &mut impulse_joints);
+ // Insert the robot a second time, but using multibody joints this time.
+ robot.append_transform(&Isometry::translation(10.0, 0.0, 0.0));
+ robot.insert_using_multibody_joints(
+ &mut bodies,
+ &mut colliders,
+ &mut multibody_joints,
+ UrdfMultibodyOptions::DISABLE_SELF_CONTACTS,
+ );
/*
* Set up the testbed.