diff options
Diffstat (limited to 'examples3d')
| -rw-r--r-- | examples3d/fountain3.rs | 2 | ||||
| -rw-r--r-- | examples3d/platform3.rs | 40 | ||||
| -rw-r--r-- | examples3d/sensor3.rs | 40 |
3 files changed, 43 insertions, 39 deletions
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index 8dd12ed..5dcf2d8 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -68,7 +68,7 @@ pub fn init_world(testbed: &mut Testbed) { physics .narrow_phase .maintain(&mut physics.colliders, &mut physics.bodies); - + // TODO: need a way to access graphics & window // graphics.remove_body_nodes(window, *handle); } diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 82ea8f4..b71d307 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -65,29 +65,31 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a callback to control the platform. */ let mut count = 0; - testbed.harness_mut().add_callback(move |physics, _, run_state, _| { - count += 1; - if count % 100 > 50 { - return; - } + testbed + .harness_mut() + .add_callback(move |physics, _, run_state, _| { + count += 1; + if count % 100 > 50 { + return; + } - if let Some(platform) = physics.bodies.get_mut(platform_handle) { - let mut next_pos = *platform.position(); + if let Some(platform) = physics.bodies.get_mut(platform_handle) { + let mut next_pos = *platform.position(); - let dt = 0.016; - next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; - next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; + let dt = 0.016; + next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; - if next_pos.translation.vector.z >= rad * 10.0 { - next_pos.translation.vector.z -= dt; - } - if next_pos.translation.vector.z <= -rad * 10.0 { - next_pos.translation.vector.z += dt; - } + if next_pos.translation.vector.z >= rad * 10.0 { + next_pos.translation.vector.z -= dt; + } + if next_pos.translation.vector.z <= -rad * 10.0 { + next_pos.translation.vector.z += dt; + } - platform.set_next_kinematic_position(next_pos); - } - }); + platform.set_next_kinematic_position(next_pos); + } + }); /* * Run the simulation. diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 44c8d25..e734258 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -73,26 +73,28 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.harness_mut().add_callback(move |physics, events, _, _| { - while let Ok(prox) = events.proximity_events.try_recv() { - let color = match prox.new_status { - Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), - Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), - }; - - let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); - let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle1, color); + testbed + .harness_mut() + .add_callback(move |physics, events, _, _| { + while let Ok(prox) = events.proximity_events.try_recv() { + let color = match prox.new_status { + Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), + Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), + }; + + let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); + let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); + + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle2, color); + } } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle2, color); - } - } - }); + }); /* * Set up the testbed. |
