diff options
Diffstat (limited to 'src/control/character_controller.rs')
| -rw-r--r-- | src/control/character_controller.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index a91e8b4..23dd12c 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -267,7 +267,7 @@ impl KinematicCharacterController { translation_remaining = translation_on_slope; } else { // No slopes or stairs ahead; try to move along obstacle. - let allowed_translation = subtract_hit(translation_remaining, &toi, 0.); + let allowed_translation = subtract_hit(translation_remaining, &toi, offset); result.translation += allowed_translation; translation_remaining -= allowed_translation; } @@ -606,7 +606,7 @@ impl KinematicCharacterController { ) { let [_vertical_slope_translation, horizontal_slope_translation] = self.split_into_components(translation_remaining) - .map(|remaining| subtract_hit(remaining, &hit, 0.)); + .map(|remaining| subtract_hit(remaining, &hit, offset)); let angle_with_floor = self.up.angle(&hit.normal1); @@ -734,6 +734,6 @@ impl KinematicCharacterController { } fn subtract_hit(translation: Vector<Real>, hit: &TOI, offset: Real) -> Vector<Real> { - let hit_normal = (translation.dot(&hit.normal1) * (1.0 + 0.)).min(0.0); + let hit_normal = (translation.dot(&hit.normal1) * (1.0 + offset)).min(0.0); translation - *hit.normal1 * hit_normal } |
