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-rw-r--r--src/control/character_controller.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs
index de62011..d44fd2c 100644
--- a/src/control/character_controller.rs
+++ b/src/control/character_controller.rs
@@ -365,7 +365,7 @@ impl KinematicCharacterController {
mut kinematic_friction_translation: Option<&mut Vector<Real>>,
mut translation_remaining: Option<&mut Vector<Real>>,
) -> bool {
- let prediction = self.offset.eval(dims.y) * 1.2;
+ let prediction = self.offset.eval(dims.y) * 1.1;
// TODO: allow custom dispatchers.
let dispatcher = DefaultQueryDispatcher;
@@ -603,7 +603,7 @@ impl KinematicCharacterController {
) {
let [_vertical_slope_translation, horizontal_slope_translation] =
self.split_into_components(translation_remaining)
- .map(|remaining| subtract_hit(remaining, &hit, offset));
+ .map(|remaining| subtract_hit(remaining, &hit, 0.));
let angle_with_floor = self.up.angle(&hit.normal1);
@@ -628,7 +628,7 @@ impl KinematicCharacterController {
false,
filter,
)
- .map(|hit| hit.1.toi + offset)
+ .map(|hit| hit.1.toi)
.unwrap_or(max_height);
// Remove the step height from the vertical part of the self.
@@ -664,7 +664,7 @@ impl KinematicCharacterController {
let up_extent = extents.dot(&self.up);
let movement_to_transfer =
*collision.toi.normal1 * collision.translation_remaining.dot(&collision.toi.normal1);
- let prediction = self.offset.eval(up_extent) * 1.2;
+ let prediction = self.offset.eval(up_extent) * 1.1;
// TODO: allow custom dispatchers.
let dispatcher = DefaultQueryDispatcher;