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Diffstat (limited to 'src/dynamics/joint/generic_joint.rs')
| -rw-r--r-- | src/dynamics/joint/generic_joint.rs | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/dynamics/joint/generic_joint.rs b/src/dynamics/joint/generic_joint.rs new file mode 100644 index 0000000..c1549ff --- /dev/null +++ b/src/dynamics/joint/generic_joint.rs @@ -0,0 +1,144 @@ +use crate::dynamics::{BallJoint, FixedJoint, PrismaticJoint, RevoluteJoint}; +use crate::math::{Isometry, Real, SpacialVector}; +use crate::na::{Rotation3, UnitQuaternion}; + +#[derive(Copy, Clone, Debug)] +#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] +/// A joint that prevents all relative movement between two bodies. +/// +/// Given two frames of references, this joint aims to ensure these frame always coincide in world-space. +pub struct GenericJoint { + /// The frame of reference for the first body affected by this joint, expressed in the local frame + /// of the first body. + pub local_anchor1: Isometry<Real>, + /// The frame of reference for the second body affected by this joint, expressed in the local frame + /// of the first body. + pub local_anchor2: Isometry<Real>, + /// The impulse applied to the first body affected by this joint. + /// + /// The impulse applied to the second body affected by this joint is given by `-impulse`. + /// This combines both linear and angular impulses: + /// - In 2D, `impulse.xy()` gives the linear impulse, and `impulse.z` the angular impulse. + /// - In 3D, `impulse.xyz()` gives the linear impulse, and `(impulse[3], impulse[4], impulse[5])` the angular impulse. + pub impulse: SpacialVector<Real>, + + pub min_position: SpacialVector<Real>, + pub max_position: SpacialVector<Real>, + pub min_velocity: SpacialVector<Real>, + pub max_velocity: SpacialVector<Real>, + /// The minimum negative impulse the joint can apply on each DoF. Must be <= 0.0 + pub min_impulse: SpacialVector<Real>, + /// The maximum positive impulse the joint can apply on each DoF. Must be >= 0.0 + pub max_impulse: SpacialVector<Real>, + /// The minimum negative position impulse the joint can apply on each DoF. Must be <= 0.0 + pub min_pos_impulse: SpacialVector<Real>, + /// The maximum positive position impulse the joint can apply on each DoF. Must be >= 0.0 + pub max_pos_impulse: SpacialVector<Real>, +} + +impl GenericJoint { + /// Creates a new fixed joint from the frames of reference of both bodies. + pub fn new(local_anchor1: Isometry<Real>, local_anchor2: Isometry<Real>) -> Self { + Self { + local_anchor1, + local_anchor2, + impulse: SpacialVector::zeros(), + min_position: SpacialVector::zeros(), + max_position: SpacialVector::zeros(), + min_velocity: SpacialVector::zeros(), + max_velocity: SpacialVector::zeros(), + min_impulse: SpacialVector::repeat(-Real::MAX), + max_impulse: SpacialVector::repeat(Real::MAX), + min_pos_impulse: SpacialVector::repeat(-Real::MAX), + max_pos_impulse: SpacialVector::repeat(Real::MAX), + } + } + + pub fn set_dof_vel(&mut self, dof: u8, target_vel: Real, max_force: Real) { + self.min_velocity[dof as usize] = target_vel; + self.max_velocity[dof as usize] = target_vel; + self.min_impulse[dof as usize] = -max_force; + self.max_impulse[dof as usize] = max_force; + } + + pub fn free_dof(&mut self, dof: u8) { + self.min_position[dof as usize] = -Real::MAX; + self.max_position[dof as usize] = Real::MAX; + self.min_velocity[dof as usize] = -Real::MAX; + self.max_velocity[dof as usize] = Real::MAX; + self.min_impulse[dof as usize] = 0.0; + self.max_impulse[dof as usize] = 0.0; + self.min_pos_impulse[dof as usize] = 0.0; + self.max_pos_impulse[dof as usize] = 0.0; + } + + pub fn set_dof_limits(&mut self, dof: u8, min: Real, max: Real) { + self.min_position[dof as usize] = min; + self.max_position[dof as usize] = max; + } +} + +impl From<RevoluteJoint> for GenericJoint { + fn from(joint: RevoluteJoint) -> Self { + let basis1 = [*joint.local_axis1, joint.basis1[0], joint.basis1[1]]; + let basis2 = [*joint.local_axis2, joint.basis2[0], joint.basis2[1]]; + let quat1 = UnitQuaternion::from_basis_unchecked(&basis1); + let quat2 = UnitQuaternion::from_basis_unchecked(&basis2); + let local_anchor1 = Isometry::from_parts(joint.local_anchor1.coords.into(), quat1); + let local_anchor2 = Isometry::from_parts(joint.local_anchor2.coords.into(), quat2); + + let mut result = Self::new(local_anchor1, local_anchor2); + result.free_dof(3); + + if joint.motor_damping != 0.0 { + result.set_dof_vel(3, joint.motor_target_vel, joint.motor_max_impulse); + } + + result.impulse[0] = joint.impulse[0]; + result.impulse[1] = joint.impulse[1]; + result.impulse[2] = joint.impulse[2]; + result.impulse[3] = joint.motor_impulse; + result.impulse[4] = joint.impulse[3]; + result.impulse[5] = joint.impulse[4]; + + result + } +} + +impl From<BallJoint> for GenericJoint { + fn from(joint: BallJoint) -> Self { + let local_anchor1 = Isometry::new(joint.local_anchor1.coords, na::zero()); + let local_anchor2 = Isometry::new(joint.local_anchor2.coords, na::zero()); + + let mut result = Self::new(local_anchor1, local_anchor2); + result.impulse[0] = joint.impulse[0]; + result.impulse[1] = joint.impulse[1]; + result.impulse[2] = joint.impulse[2]; + result.free_dof(3); + result.free_dof(4); + result.free_dof(5); + result + } +} + +impl From<PrismaticJoint> for GenericJoint { + fn from(joint: PrismaticJoint) -> Self { + let basis1 = [*joint.local_axis1, joint.basis1[0], joint.basis1[1]]; + let basis2 = [*joint.local_axis2, joint.basis2[0], joint.basis2[1]]; + let quat1 = UnitQuaternion::from_basis_unchecked(&basis1); + let quat2 = UnitQuaternion::from_basis_unchecked(&basis2); + let local_anchor1 = Isometry::from_parts(joint.local_anchor1.coords.into(), quat1); + let local_anchor2 = Isometry::from_parts(joint.local_anchor2.coords.into(), quat2); + + let mut result = Self::new(local_anchor1, local_anchor2); + result.free_dof(0); + result.set_dof_limits(0, joint.limits[0], joint.limits[1]); + result + } +} + +impl From<FixedJoint> for GenericJoint { + fn from(joint: FixedJoint) -> Self { + Self::new(joint.local_anchor1, joint.local_anchor2) + } +} |
