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-rw-r--r--src/dynamics/rigid_body.rs54
1 files changed, 47 insertions, 7 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 4783cfc..537e073 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -1,5 +1,7 @@
use crate::dynamics::MassProperties;
-use crate::geometry::{Collider, ColliderHandle, InteractionGraph, RigidBodyGraphIndex};
+use crate::geometry::{
+ Collider, ColliderHandle, ColliderSet, InteractionGraph, RigidBodyGraphIndex,
+};
use crate::math::{AngVector, AngularInertia, Isometry, Point, Rotation, Translation, Vector};
use crate::utils::{WCross, WDot};
use num::Zero;
@@ -23,6 +25,17 @@ pub enum BodyStatus {
// Disabled,
}
+bitflags::bitflags! {
+ #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+ /// Flags affecting the behavior of the constraints solver for a given contact manifold.
+ pub(crate) struct RigidBodyChanges: u32 {
+ const MODIFIED = 0b001;
+ const POSITION = 0b010;
+ const SLEEP = 0b100;
+ const COLLIDERS = 0b1000;
+ }
+}
+
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A rigid body.
///
@@ -56,6 +69,7 @@ pub struct RigidBody {
pub(crate) active_set_id: usize,
pub(crate) active_set_offset: usize,
pub(crate) active_set_timestamp: u32,
+ pub(crate) changes: RigidBodyChanges,
/// The status of the body, governing how it is affected by external forces.
pub body_status: BodyStatus,
/// User-defined data associated to this rigid-body.
@@ -83,6 +97,7 @@ impl RigidBody {
active_set_id: 0,
active_set_offset: 0,
active_set_timestamp: 0,
+ changes: RigidBodyChanges::all(),
body_status: BodyStatus::Dynamic,
user_data: 0,
}
@@ -151,7 +166,14 @@ impl RigidBody {
}
/// Adds a collider to this rigid-body.
- pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
+ pub(crate) fn add_collider(&mut self, handle: ColliderHandle, coll: &Collider) {
+ if !self.changes.contains(RigidBodyChanges::MODIFIED) {
+ self.changes.set(
+ RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS,
+ true,
+ );
+ }
+
let mass_properties = coll
.mass_properties()
.transform_by(coll.position_wrt_parent());
@@ -160,6 +182,14 @@ impl RigidBody {
self.update_world_mass_properties();
}
+ pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
+ for handle in &self.colliders {
+ let collider = &mut colliders[*handle];
+ collider.position = self.position * collider.delta;
+ collider.predicted_position = self.predicted_position * collider.delta;
+ }
+ }
+
/// Removes a collider from this rigid-body.
pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
@@ -189,7 +219,10 @@ impl RigidBody {
/// If `strong` is `true` then it is assured that the rigid-body will
/// remain awake during multiple subsequent timesteps.
pub fn wake_up(&mut self, strong: bool) {
- self.activation.sleeping = false;
+ if self.activation.sleeping {
+ self.changes.insert(RigidBodyChanges::SLEEP);
+ self.activation.sleeping = false;
+ }
if (strong || self.activation.energy == 0.0) && self.is_dynamic() {
self.activation.energy = self.activation.threshold.abs() * 2.0;
@@ -301,14 +334,21 @@ impl RigidBody {
/// If `wake_up` is `true` then the rigid-body will be woken up if it was
/// put to sleep because it did not move for a while.
pub fn set_position(&mut self, pos: Isometry<f32>, wake_up: bool) {
+ self.changes.insert(RigidBodyChanges::POSITION);
+ self.set_position_internal(pos);
+
+ // TODO: Do we really need to check that the body isn't dynamic?
+ if wake_up && self.is_dynamic() {
+ self.wake_up(true)
+ }
+ }
+
+ pub(crate) fn set_position_internal(&mut self, pos: Isometry<f32>) {
self.position = pos;
// TODO: update the predicted position for dynamic bodies too?
if self.is_static() || self.is_kinematic() {
self.predicted_position = pos;
- } else if wake_up {
- // wake_up is true and the rigid-body is dynamic.
- self.wake_up(true);
}
}
@@ -609,7 +649,7 @@ impl RigidBodyBuilder {
pub fn build(&self) -> RigidBody {
let mut rb = RigidBody::new();
rb.predicted_position = self.position; // FIXME: compute the correct value?
- rb.set_position(self.position, false);
+ rb.set_position_internal(self.position);
rb.linvel = self.linvel;
rb.angvel = self.angvel;
rb.body_status = self.body_status;