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path: root/src/dynamics/solver/contact_constraint/one_body_constraint_simd.rs
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-rw-r--r--src/dynamics/solver/contact_constraint/one_body_constraint_simd.rs372
1 files changed, 372 insertions, 0 deletions
diff --git a/src/dynamics/solver/contact_constraint/one_body_constraint_simd.rs b/src/dynamics/solver/contact_constraint/one_body_constraint_simd.rs
new file mode 100644
index 0000000..33e0d77
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+++ b/src/dynamics/solver/contact_constraint/one_body_constraint_simd.rs
@@ -0,0 +1,372 @@
+use super::{OneBodyConstraintElement, OneBodyConstraintNormalPart};
+use crate::dynamics::solver::solver_body::SolverBody;
+use crate::dynamics::solver::{ContactPointInfos, SolverVel};
+use crate::dynamics::{
+ IntegrationParameters, MultibodyJointSet, RigidBodyIds, RigidBodyMassProps, RigidBodySet,
+ RigidBodyVelocity,
+};
+use crate::geometry::{ContactManifold, ContactManifoldIndex};
+use crate::math::{
+ AngVector, AngularInertia, Isometry, Point, Real, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS,
+ SIMD_WIDTH,
+};
+#[cfg(feature = "dim2")]
+use crate::utils::SimdBasis;
+use crate::utils::{self, SimdAngularInertia, SimdCross, SimdDot};
+use num::Zero;
+use parry::math::SimdBool;
+use simba::simd::{SimdPartialOrd, SimdValue};
+
+#[derive(Copy, Clone, Debug)]
+pub(crate) struct SimdOneBodyConstraintBuilder {
+ // PERF: only store what’s needed, and store it in simd form.
+ rb1: [SolverBody; SIMD_WIDTH],
+ vels1: [RigidBodyVelocity; SIMD_WIDTH],
+ infos: [ContactPointInfos<SimdReal>; MAX_MANIFOLD_POINTS],
+}
+
+impl SimdOneBodyConstraintBuilder {
+ pub fn generate(
+ manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
+ manifolds: [&ContactManifold; SIMD_WIDTH],
+ bodies: &RigidBodySet,
+ out_builders: &mut [SimdOneBodyConstraintBuilder],
+ out_constraints: &mut [OneBodyConstraintSimd],
+ ) {
+ let mut handles1 = gather![|ii| manifolds[ii].data.rigid_body1];
+ let mut handles2 = gather![|ii| manifolds[ii].data.rigid_body2];
+ let mut flipped = [1.0; SIMD_WIDTH];
+
+ for ii in 0..SIMD_WIDTH {
+ if manifolds[ii].data.relative_dominance < 0 {
+ std::mem::swap(&mut handles1[ii], &mut handles2[ii]);
+ flipped[ii] = -1.0;
+ }
+ }
+
+ let rb1: [SolverBody; SIMD_WIDTH] = gather![|ii| {
+ handles1[ii]
+ .map(|h| SolverBody::from(&bodies[h]))
+ .unwrap_or_else(SolverBody::default)
+ }];
+
+ let vels1: [RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| {
+ handles1[ii]
+ .map(|h| bodies[h].vels)
+ .unwrap_or_else(RigidBodyVelocity::default)
+ }];
+
+ let world_com1 = Point::from(gather![|ii| { rb1[ii].world_com }]);
+ let poss1 = Isometry::from(gather![|ii| rb1[ii].position]);
+
+ let bodies2 = gather![|ii| &bodies[handles2[ii].unwrap()]];
+
+ let vels2: [&RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| &bodies2[ii].vels];
+ let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| &bodies2[ii].ids];
+ let mprops2: [&RigidBodyMassProps; SIMD_WIDTH] = gather![|ii| &bodies2[ii].mprops];
+
+ let flipped_sign = SimdReal::from(flipped);
+
+ let im2 = Vector::from(gather![|ii| mprops2[ii].effective_inv_mass]);
+ let ii2: AngularInertia<SimdReal> =
+ AngularInertia::from(gather![|ii| mprops2[ii].effective_world_inv_inertia_sqrt]);
+
+ let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]);
+ let angvel1 = AngVector::<SimdReal>::from(gather![|ii| vels1[ii].angvel]);
+
+ let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]);
+ let angvel2 = AngVector::<SimdReal>::from(gather![|ii| vels2[ii].angvel]);
+
+ let poss2 = Isometry::from(gather![|ii| bodies2[ii].pos.position]);
+ let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]);
+
+ let normal1 = Vector::from(gather![|ii| manifolds[ii].data.normal]);
+ let force_dir1 = normal1 * -flipped_sign;
+
+ let solver_vel2 = gather![|ii| ids2[ii].active_set_offset];
+
+ let num_active_contacts = manifolds[0].data.num_active_contacts();
+
+ #[cfg(feature = "dim2")]
+ let tangents1 = force_dir1.orthonormal_basis();
+ #[cfg(feature = "dim3")]
+ let tangents1 = super::compute_tangent_contact_directions(&force_dir1, &linvel1, &linvel2);
+
+ for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) {
+ let manifold_points = gather![|ii| &manifolds[ii].data.solver_contacts[l..]];
+ let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
+
+ let builder = &mut out_builders[l / MAX_MANIFOLD_POINTS];
+ let constraint = &mut out_constraints[l / MAX_MANIFOLD_POINTS];
+
+ builder.rb1 = rb1;
+ builder.vels1 = vels1;
+
+ constraint.dir1 = force_dir1;
+ constraint.im2 = im2;
+ constraint.solver_vel2 = solver_vel2;
+ constraint.manifold_id = manifold_id;
+ constraint.num_contacts = num_points as u8;
+ #[cfg(feature = "dim3")]
+ {
+ constraint.tangent1 = tangents1[0];
+ }
+
+ for k in 0..num_points {
+ let friction = SimdReal::from(gather![|ii| manifold_points[ii][k].friction]);
+ let restitution = SimdReal::from(gather![|ii| manifold_points[ii][k].restitution]);
+ let is_bouncy = SimdReal::from(gather![
+ |ii| manifold_points[ii][k].is_bouncy() as u32 as Real
+ ]);
+
+ let dist = SimdReal::from(gather![|ii| manifold_points[ii][k].dist]);
+ let point = Point::from(gather![|ii| manifold_points[ii][k].point]);
+
+ let tangent_velocity =
+ Vector::from(gather![|ii| manifold_points[ii][k].tangent_velocity]);
+
+ let dp1 = point - world_com1;
+ let dp2 = point - world_com2;
+
+ let vel1 = linvel1 + angvel1.gcross(dp1);
+ let vel2 = linvel2 + angvel2.gcross(dp2);
+
+ constraint.limit = friction;
+ constraint.manifold_contact_id[k] = gather![|ii| manifold_points[ii][k].contact_id];
+
+ // Normal part.
+ let normal_rhs_wo_bias;
+ {
+ let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
+
+ let projected_mass = utils::simd_inv(
+ force_dir1.dot(&im2.component_mul(&force_dir1)) + gcross2.gdot(gcross2),
+ );
+
+ let projected_vel1 = vel1.dot(&force_dir1);
+ let projected_vel2 = vel2.dot(&force_dir1);
+ let projected_velocity = projected_vel1 - projected_vel2;
+ normal_rhs_wo_bias =
+ (is_bouncy * restitution) * projected_velocity + projected_vel1; // Add projected_vel1 since it’s not accessible through solver_vel.
+
+ constraint.elements[k].normal_part = OneBodyConstraintNormalPart {
+ gcross2,
+ rhs: na::zero(),
+ rhs_wo_bias: na::zero(),
+ impulse: na::zero(),
+ total_impulse: na::zero(),
+ r: projected_mass,
+ };
+ }
+
+ // tangent parts.
+ constraint.elements[k].tangent_part.impulse = na::zero();
+
+ for j in 0..DIM - 1 {
+ let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j]));
+ let r =
+ tangents1[j].dot(&im2.component_mul(&tangents1[j])) + gcross2.gdot(gcross2);
+ let rhs_wo_bias = (vel1 + tangent_velocity * flipped_sign).dot(&tangents1[j]);
+
+ constraint.elements[k].tangent_part.gcross2[j] = gcross2;
+ constraint.elements[k].tangent_part.rhs_wo_bias[j] = rhs_wo_bias;
+ constraint.elements[k].tangent_part.rhs[j] = rhs_wo_bias;
+ constraint.elements[k].tangent_part.r[j] = if cfg!(feature = "dim2") {
+ utils::simd_inv(r)
+ } else {
+ r
+ };
+ }
+
+ #[cfg(feature = "dim3")]
+ {
+ constraint.elements[k].tangent_part.r[2] = SimdReal::splat(2.0)
+ * constraint.elements[k].tangent_part.gcross2[0]
+ .gdot(constraint.elements[k].tangent_part.gcross2[1]);
+ }
+
+ // Builder.
+ {
+ let local_p1 = poss1.inverse_transform_point(&point);
+ let local_p2 = poss2.inverse_transform_point(&point);
+ let infos = ContactPointInfos {
+ local_p1,
+ local_p2,
+ tangent_vel: tangent_velocity * flipped_sign,
+ dist,
+ normal_rhs_wo_bias,
+ };
+
+ builder.infos[k] = infos;
+ }
+ }
+ }
+ }
+
+ // TODO: this code is SOOOO similar to TwoBodyConstraintSimd::update.
+ // In fact the only differences are types and the `rb1` and ignoring its ccd thickness.
+ pub fn update(
+ &self,
+ params: &IntegrationParameters,
+ solved_dt: Real,
+ bodies: &[SolverBody],
+ _multibodies: &MultibodyJointSet,
+ constraint: &mut OneBodyConstraintSimd,
+ ) {
+ let cfm_factor = SimdReal::splat(params.cfm_factor());
+ let dt = SimdReal::splat(params.dt);
+ let inv_dt = SimdReal::splat(params.inv_dt());
+ let allowed_lin_err = SimdReal::splat(params.allowed_linear_error);
+ let erp_inv_dt = SimdReal::splat(params.erp_inv_dt());
+ let max_penetration_correction = SimdReal::splat(params.max_penetration_correction);
+
+ let rb2 = gather![|ii| &bodies[constraint.solver_vel2[ii]]];
+ let ccd_thickness = SimdReal::from(gather![|ii| rb2[ii].ccd_thickness]);
+ let poss2 = Isometry::from(gather![|ii| rb2[ii].position]);
+
+ let all_infos = &self.infos[..constraint.num_contacts as usize];
+ let all_elements = &mut constraint.elements[..constraint.num_contacts as usize];
+
+ // Integrate the velocity of the static rigid-body, if it’s kinematic.
+ let new_pos1 = Isometry::from(gather![|ii| self.vels1[ii].integrate(
+ solved_dt,
+ &self.rb1[ii].position,
+ &self.rb1[ii].local_com
+ )]);
+
+ #[cfg(feature = "dim2")]
+ let tangents1 = constraint.dir1.orthonormal_basis();
+ #[cfg(feature = "dim3")]
+ let tangents1 = [
+ constraint.tangent1,
+ constraint.dir1.cross(&constraint.tangent1),
+ ];
+
+ let mut is_fast_contact = SimdBool::splat(false);
+ let solved_dt = SimdReal::splat(solved_dt);
+
+ for (info, element) in all_infos.iter().zip(all_elements.iter_mut()) {
+ // NOTE: the tangent velocity is equivalent to an additional movement of the first body’s surface.
+ let p1 = new_pos1 * info.local_p1 + info.tangent_vel * solved_dt;
+ let p2 = poss2 * info.local_p2;
+ let dist = info.dist + (p1 - p2).dot(&constraint.dir1);
+
+ // Normal part.
+ {
+ let rhs_wo_bias =
+ info.normal_rhs_wo_bias + dist.simd_max(SimdReal::zero()) * inv_dt;
+ let rhs_bias = (dist + allowed_lin_err)
+ .simd_clamp(-max_penetration_correction, SimdReal::zero())
+ * erp_inv_dt;
+ let new_rhs = rhs_wo_bias + rhs_bias;
+ let total_impulse = element.normal_part.total_impulse + element.normal_part.impulse;
+ is_fast_contact =
+ is_fast_contact | (-new_rhs * dt).simd_gt(ccd_thickness * SimdReal::splat(0.5));
+
+ element.normal_part.rhs_wo_bias = rhs_wo_bias;
+ element.normal_part.rhs = new_rhs;
+ element.normal_part.total_impulse = total_impulse;
+ element.normal_part.impulse = na::zero();
+ }
+
+ // tangent parts.
+ {
+ element.tangent_part.total_impulse += element.tangent_part.impulse;
+ element.tangent_part.impulse = na::zero();
+
+ for j in 0..DIM - 1 {
+ let bias = (p1 - p2).dot(&tangents1[j]) * inv_dt;
+ element.tangent_part.rhs[j] = element.tangent_part.rhs_wo_bias[j] + bias;
+ }
+ }
+ }
+
+ constraint.cfm_factor = SimdReal::splat(1.0).select(is_fast_contact, cfm_factor);
+ }
+}
+
+#[derive(Copy, Clone, Debug)]
+pub(crate) struct OneBodyConstraintSimd {
+ pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body.
+ #[cfg(feature = "dim3")]
+ pub tangent1: Vector<SimdReal>, // One of the friction force directions.
+ pub elements: [OneBodyConstraintElement<SimdReal>; MAX_MANIFOLD_POINTS],
+ pub num_contacts: u8,
+ pub im2: Vector<SimdReal>,
+ pub cfm_factor: SimdReal,
+ pub limit: SimdReal,
+ pub solver_vel2: [usize; SIMD_WIDTH],
+ pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
+ pub manifold_contact_id: [[u8; SIMD_WIDTH]; MAX_MANIFOLD_POINTS],
+}
+
+impl OneBodyConstraintSimd {
+ pub fn solve(
+ &mut self,
+ solver_vels: &mut [SolverVel<Real>],
+ solve_normal: bool,
+ solve_friction: bool,
+ ) {
+ let mut solver_vel2 = SolverVel {
+ linear: Vector::from(gather![
+ |ii| solver_vels[self.solver_vel2[ii] as usize].linear
+ ]),
+ angular: AngVector::from(gather![
+ |ii| solver_vels[self.solver_vel2[ii] as usize].angular
+ ]),
+ };
+
+ OneBodyConstraintElement::solve_group(
+ self.cfm_factor,
+ &mut self.elements[..self.num_contacts as usize],
+ &self.dir1,
+ #[cfg(feature = "dim3")]
+ &self.tangent1,
+ &self.im2,
+ self.limit,
+ &mut solver_vel2,
+ solve_normal,
+ solve_friction,
+ );
+
+ for ii in 0..SIMD_WIDTH {
+ solver_vels[self.solver_vel2[ii] as usize].linear = solver_vel2.linear.extract(ii);
+ solver_vels[self.solver_vel2[ii] as usize].angular = solver_vel2.angular.extract(ii);
+ }
+ }
+
+ // FIXME: duplicated code. This is exactly the same as in the two-body velocity constraint.
+ pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
+ for k in 0..self.num_contacts as usize {
+ let impulses: [_; SIMD_WIDTH] = self.elements[k].normal_part.impulse.into();
+ #[cfg(feature = "dim2")]
+ let tangent_impulses: [_; SIMD_WIDTH] = self.elements[k].tangent_part.impulse[0].into();
+ #[cfg(feature = "dim3")]
+ let tangent_impulses = self.elements[k].tangent_part.impulse;
+
+ for ii in 0..SIMD_WIDTH {
+ let manifold = &mut manifolds_all[self.manifold_id[ii]];
+ let contact_id = self.manifold_contact_id[k][ii];
+ let active_contact = &mut manifold.points[contact_id as usize];
+ active_contact.data.impulse = impulses[ii];
+
+ #[cfg(feature = "dim2")]
+ {
+ active_contact.data.tangent_impulse = tangent_impulses[ii];
+ }
+ #[cfg(feature = "dim3")]
+ {
+ active_contact.data.tangent_impulse = tangent_impulses.extract(ii);
+ }
+ }
+ }
+ }
+
+ pub fn remove_cfm_and_bias_from_rhs(&mut self) {
+ self.cfm_factor = SimdReal::splat(1.0);
+ for elt in &mut self.elements {
+ elt.normal_part.rhs = elt.normal_part.rhs_wo_bias;
+ elt.tangent_part.rhs = elt.tangent_part.rhs_wo_bias;
+ }
+ }
+}