diff options
Diffstat (limited to 'src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs')
| -rw-r--r-- | src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs | 687 |
1 files changed, 687 insertions, 0 deletions
diff --git a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs new file mode 100644 index 0000000..bb81f23 --- /dev/null +++ b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs @@ -0,0 +1,687 @@ +use simba::simd::{SimdBool as _, SimdPartialOrd, SimdValue}; + +use crate::dynamics::solver::DeltaVel; +use crate::dynamics::{ + IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody, +}; +use crate::math::{ + AngVector, AngularInertia, Isometry, Point, SimdBool, SimdFloat, Vector, SIMD_WIDTH, +}; +use crate::utils::{WAngularInertia, WCross, WCrossMatrix}; +#[cfg(feature = "dim3")] +use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3}; +#[cfg(feature = "dim2")] +use { + crate::utils::SdpMatrix2, + na::{Matrix2, Vector2}, +}; + +#[cfg(feature = "dim2")] +type LinImpulseDim = na::U1; +#[cfg(feature = "dim3")] +type LinImpulseDim = na::U2; + +#[derive(Debug)] +pub(crate) struct WPrismaticVelocityConstraint { + mj_lambda1: [usize; SIMD_WIDTH], + mj_lambda2: [usize; SIMD_WIDTH], + + joint_id: [JointIndex; SIMD_WIDTH], + + r1: Vector<SimdFloat>, + r2: Vector<SimdFloat>, + + #[cfg(feature = "dim3")] + inv_lhs: Matrix5<SimdFloat>, + #[cfg(feature = "dim3")] + rhs: Vector5<SimdFloat>, + #[cfg(feature = "dim3")] + impulse: Vector5<SimdFloat>, + + #[cfg(feature = "dim2")] + inv_lhs: Matrix2<SimdFloat>, + #[cfg(feature = "dim2")] + rhs: Vector2<SimdFloat>, + #[cfg(feature = "dim2")] + impulse: Vector2<SimdFloat>, + + limits_impulse: SimdFloat, + limits_forcedirs: Option<(Vector<SimdFloat>, Vector<SimdFloat>)>, + limits_rhs: SimdFloat, + + #[cfg(feature = "dim2")] + basis1: Vector2<SimdFloat>, + #[cfg(feature = "dim3")] + basis1: Matrix3x2<SimdFloat>, + + im1: SimdFloat, + im2: SimdFloat, + + ii1_sqrt: AngularInertia<SimdFloat>, + ii2_sqrt: AngularInertia<SimdFloat>, +} + +impl WPrismaticVelocityConstraint { + pub fn from_params( + params: &IntegrationParameters, + joint_id: [JointIndex; SIMD_WIDTH], + rbs1: [&RigidBody; SIMD_WIDTH], + rbs2: [&RigidBody; SIMD_WIDTH], + cparams: [&PrismaticJoint; SIMD_WIDTH], + ) -> Self { + let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); + let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]); + let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); + let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); + let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]); + let ii1_sqrt = AngularInertia::<SimdFloat>::from( + array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH], + ); + let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH]; + + let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); + let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); + let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); + let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); + let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); + let ii2_sqrt = AngularInertia::<SimdFloat>::from( + array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH], + ); + let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; + + let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]); + let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]); + let local_axis1 = Vector::from(array![|ii| *cparams[ii].local_axis1; SIMD_WIDTH]); + let local_axis2 = Vector::from(array![|ii| *cparams[ii].local_axis2; SIMD_WIDTH]); + + #[cfg(feature = "dim2")] + let local_basis1 = [Vector::from(array![|ii| cparams[ii].basis1[0]; SIMD_WIDTH])]; + #[cfg(feature = "dim3")] + let local_basis1 = [ + Vector::from(array![|ii| cparams[ii].basis1[0]; SIMD_WIDTH]), + Vector::from(array![|ii| cparams[ii].basis1[1]; SIMD_WIDTH]), + ]; + + #[cfg(feature = "dim2")] + let impulse = Vector2::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]); + #[cfg(feature = "dim3")] + let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]); + + let anchor1 = position1 * local_anchor1; + let anchor2 = position2 * local_anchor2; + let axis1 = position1 * local_axis1; + let axis2 = position2 * local_axis2; + + #[cfg(feature = "dim2")] + let basis1 = position1 * local_basis1[0]; + #[cfg(feature = "dim3")] + let basis1 = + Matrix3x2::from_columns(&[position1 * local_basis1[0], position1 * local_basis1[1]]); + + // #[cfg(feature = "dim2")] + // let r21 = Rotation::rotation_between_axis(&axis1, &axis2) + // .to_rotation_matrix() + // .into_inner(); + // #[cfg(feature = "dim3")] + // let r21 = Rotation::rotation_between_axis(&axis1, &axis2) + // .unwrap_or(Rotation::identity()) + // .to_rotation_matrix() + // .into_inner(); + // let basis2 = r21 * basis1; + // NOTE: we use basis2 := basis1 for now is that allows + // simplifications of the computation without introducing + // much instabilities. + + let ii1 = ii1_sqrt.squared(); + let r1 = anchor1 - world_com1; + let r1_mat = r1.gcross_matrix(); + + let ii2 = ii2_sqrt.squared(); + let r2 = anchor2 - world_com2; + let r2_mat = r2.gcross_matrix(); + + #[allow(unused_mut)] // For 2D. + let mut lhs; + + #[cfg(feature = "dim3")] + { + let r1_mat_b1 = r1_mat * basis1; + let r2_mat_b1 = r2_mat * basis1; + + lhs = Matrix5::zeros(); + let lhs00 = ii1.quadform3x2(&r1_mat_b1).add_diagonal(im1) + + ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2); + let lhs10 = ii1 * r1_mat_b1 + ii2 * r2_mat_b1; + let lhs11 = (ii1 + ii2).into_matrix(); + lhs.fixed_slice_mut::<U2, U2>(0, 0) + .copy_from(&lhs00.into_matrix()); + lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10); + lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11); + } + + #[cfg(feature = "dim2")] + { + let b1r1 = basis1.dot(&r1_mat); + let b2r2 = basis1.dot(&r2_mat); + let m11 = im1 + im2 + b1r1 * ii1 * b1r1 + b2r2 * ii2 * b2r2; + let m12 = basis1.dot(&r1_mat) * ii1 + basis1.dot(&r2_mat) * ii2; + let m22 = ii1 + ii2; + lhs = SdpMatrix2::new(m11, m12, m22); + } + + let anchor_linvel1 = linvel1 + angvel1.gcross(r1); + let anchor_linvel2 = linvel2 + angvel2.gcross(r2); + + // NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix + // for which a textbook inverse is still efficient. + #[cfg(feature = "dim2")] + let inv_lhs = lhs.inverse_unchecked().into_matrix(); + #[cfg(feature = "dim3")] + let inv_lhs = Cholesky::new_unchecked(lhs).inverse(); + + let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1)); + let ang_rhs = angvel2 - angvel1; + + #[cfg(feature = "dim2")] + let rhs = Vector2::new(lin_rhs.x, ang_rhs); + #[cfg(feature = "dim3")] + let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z); + + // Setup limit constraint. + let mut limits_forcedirs = None; + let mut limits_rhs = na::zero(); + let mut limits_impulse = na::zero(); + let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]); + + if limits_enabled.any() { + let danchor = anchor2 - anchor1; + let dist = danchor.dot(&axis1); + + // FIXME: we should allow both limits to be active at + // the same time + allow predictive constraint activation. + let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]); + let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]); + let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]); + + let min_enabled = dist.simd_lt(min_limit); + let max_enabled = dist.simd_gt(max_limit); + let _0: SimdFloat = na::zero(); + let _1: SimdFloat = na::one(); + let sign = _1.select(min_enabled, (-_1).select(max_enabled, _0)); + + if sign != _0 { + limits_forcedirs = Some((axis1 * -sign, axis2 * sign)); + limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) * sign; + limits_impulse = lim_impulse.select(min_enabled | max_enabled, _0); + } + } + + WPrismaticVelocityConstraint { + joint_id, + mj_lambda1, + mj_lambda2, + im1, + ii1_sqrt, + im2, + ii2_sqrt, + impulse: impulse * SimdFloat::splat(params.warmstart_coeff), + limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff), + limits_forcedirs, + limits_rhs, + basis1, + inv_lhs, + rhs, + r1, + r2, + } + } + + pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) { + let mut mj_lambda1 = DeltaVel { + linear: Vector::from( + array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH], + ), + angular: AngVector::from( + array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH], + ), + }; + let mut mj_lambda2 = DeltaVel { + linear: Vector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], + ), + angular: AngVector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], + ), + }; + + let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned(); + #[cfg(feature = "dim2")] + let ang_impulse = self.impulse.y; + #[cfg(feature = "dim3")] + let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned(); + + mj_lambda1.linear += lin_impulse * self.im1; + mj_lambda1.angular += self + .ii1_sqrt + .transform_vector(ang_impulse + self.r1.gcross(lin_impulse)); + + mj_lambda2.linear -= lin_impulse * self.im2; + mj_lambda2.angular -= self + .ii2_sqrt + .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); + + if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs { + mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse); + mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse); + } + + for ii in 0..SIMD_WIDTH { + mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); + mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); + } + for ii in 0..SIMD_WIDTH { + mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); + mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); + } + } + + pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) { + let mut mj_lambda1 = DeltaVel { + linear: Vector::from( + array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH], + ), + angular: AngVector::from( + array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH], + ), + }; + let mut mj_lambda2 = DeltaVel { + linear: Vector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], + ), + angular: AngVector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], + ), + }; + + /* + * Joint consraint. + */ + let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); + let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); + let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1); + let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2); + let lin_dvel = self.basis1.tr_mul(&(lin_vel2 - lin_vel1)); + let ang_dvel = ang_vel2 - ang_vel1; + #[cfg(feature = "dim2")] + let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs; + #[cfg(feature = "dim3")] + let rhs = + Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs; + let impulse = self.inv_lhs * rhs; + self.impulse += impulse; + let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned(); + #[cfg(feature = "dim2")] + let ang_impulse = impulse.y; + #[cfg(feature = "dim3")] + let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned(); + + mj_lambda1.linear += lin_impulse * self.im1; + mj_lambda1.angular += self + .ii1_sqrt + .transform_vector(ang_impulse + self.r1.gcross(lin_impulse)); + + mj_lambda2.linear -= lin_impulse * self.im2; + mj_lambda2.angular -= self + .ii2_sqrt + .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); + + /* + * Joint limits. + */ + if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs { + // FIXME: the transformation by ii2_sqrt could be avoided by + // reusing some computations above. + let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); + let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); + + let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) + + limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1))) + + self.limits_rhs; + let new_impulse = + (self.limits_impulse - lin_dvel / (self.im1 + self.im2)).simd_max(na::zero()); + let dimpulse = new_impulse - self.limits_impulse; + self.limits_impulse = new_impulse; + + mj_lambda1.linear += limits_forcedir1 * (self.im1 * dimpulse); + mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse); + } + + for ii in 0..SIMD_WIDTH { + mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); + mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); + } + for ii in 0..SIMD_WIDTH { + mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); + mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); + } + } + + pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { + for ii in 0..SIMD_WIDTH { + let joint = &mut joints_all[self.joint_id[ii]].weight; + if let JointParams::PrismaticJoint(rev) = &mut joint.params { + rev.impulse = self.impulse.extract(ii); + rev.limits_impulse = self.limits_impulse.extract(ii); + } + } + } +} + +#[derive(Debug)] +pub(crate) struct WPrismaticVelocityGroundConstraint { + mj_lambda2: [usize; SIMD_WIDTH], + + joint_id: [JointIndex; SIMD_WIDTH], + + r2: Vector<SimdFloat>, + + #[cfg(feature = "dim2")] + inv_lhs: Matrix2<SimdFloat>, + #[cfg(feature = "dim2")] + rhs: Vector2<SimdFloat>, + #[cfg(feature = "dim2")] + impulse: Vector2<SimdFloat>, + + #[cfg(feature = "dim3")] + inv_lhs: Matrix5<SimdFloat>, + #[cfg(feature = "dim3")] + rhs: Vector5<SimdFloat>, + #[cfg(feature = "dim3")] + impulse: Vector5<SimdFloat>, + + limits_impulse: SimdFloat, + limits_rhs: SimdFloat, + + axis2: Vector<SimdFloat>, + #[cfg(feature = "dim2")] + basis1: Vector2<SimdFloat>, + #[cfg(feature = "dim3")] + basis1: Matrix3x2<SimdFloat>, + limits_forcedir2: Option<Vector<SimdFloat>>, + + im2: SimdFloat, + ii2_sqrt: AngularInertia<SimdFloat>, +} + +impl WPrismaticVelocityGroundConstraint { + pub fn from_params( + params: &IntegrationParameters, + joint_id: [JointIndex; SIMD_WIDTH], + rbs1: [&RigidBody; SIMD_WIDTH], + rbs2: [&RigidBody; SIMD_WIDTH], + cparams: [&PrismaticJoint; SIMD_WIDTH], + flipped: [bool; SIMD_WIDTH], + ) -> Self { + let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); + let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]); + let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); + let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); + + let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); + let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); + let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); + let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); + let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); + let ii2_sqrt = AngularInertia::<SimdFloat>::from( + array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH], + ); + let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; + + #[cfg(feature = "dim2")] + let impulse = Vector2::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]); + #[cfg(feature = "dim3")] + let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]); + + let local_anchor1 = Point::from( + array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH], + ); + let local_anchor2 = Point::from( + array![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }; SIMD_WIDTH], + ); + let local_axis1 = Vector::from( + array![|ii| if flipped[ii] { *cparams[ii].local_axis2 } else { *cparams[ii].local_axis1 }; SIMD_WIDTH], + ); + let local_axis2 = Vector::from( + array![|ii| if flipped[ii] { *cparams[ii].local_axis1 } else { *cparams[ii].local_axis2 }; SIMD_WIDTH], + ); + + #[cfg(feature = "dim2")] + let basis1 = position1 + * Vector::from( + array![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }; SIMD_WIDTH], + ); + #[cfg(feature = "dim3")] + let basis1 = Matrix3x2::from_columns(&[ + position1 + * Vector::from( + array![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }; SIMD_WIDTH], + ), + position1 + * Vector::from( + array![|ii| if flipped[ii] { cparams[ii].basis2[1] } else { cparams[ii].basis1[1] }; SIMD_WIDTH], + ), + ]); + + let anchor1 = position1 * local_anchor1; + let anchor2 = position2 * local_anchor2; + let axis1 = position1 * local_axis1; + let axis2 = position2 * local_axis2; + + // #[cfg(feature = "dim2")] + // let r21 = Rotation::rotation_between_axis(&axis1, &axis2) + // .to_rotation_matrix() + // .into_inner(); + // #[cfg(feature = "dim3")] + // let r21 = Rotation::rotation_between_axis(&axis1, &axis2) + // .unwrap_or(Rotation::identity()) + // .to_rotation_matrix() + // .into_inner(); + // let basis2 = r21 * basis1; + // NOTE: we use basis2 := basis1 for now is that allows + // simplifications of the computation without introducing + // much instabilities. + let ii2 = ii2_sqrt.squared(); + let r1 = anchor1 - world_com1; + let r2 = anchor2 - world_com2; + let r2_mat = r2.gcross_matrix(); + + #[allow(unused_mut)] // For 2D. + let mut lhs; + + #[cfg(feature = "dim3")] + { + let r2_mat_b1 = r2_mat * basis1; + + lhs = Matrix5::zeros(); + let lhs00 = ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2); + let lhs10 = ii2 * r2_mat_b1; + let lhs11 = ii2.into_matrix(); + lhs.fixed_slice_mut::<U2, U2>(0, 0) + .copy_from(&lhs00.into_matrix()); + lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10); + lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11); + } + + #[cfg(feature = "dim2")] + { + let b2r2 = basis1.dot(&r2_mat); + let m11 = im2 + b2r2 * ii2 * b2r2; + let m12 = basis1.dot(&r2_mat) * ii2; + let m22 = ii2; + lhs = SdpMatrix2::new(m11, m12, m22); + } + + let anchor_linvel1 = linvel1 + angvel1.gcross(r1); + let anchor_linvel2 = linvel2 + angvel2.gcross(r2); + + // NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix + // for which a textbook inverse is still efficient. + #[cfg(feature = "dim2")] + let inv_lhs = lhs.inverse_unchecked().into_matrix(); + #[cfg(feature = "dim3")] + let inv_lhs = Cholesky::new_unchecked(lhs).inverse(); + + let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1)); + let ang_rhs = angvel2 - angvel1; + + #[cfg(feature = "dim2")] + let rhs = Vector2::new(lin_rhs.x, ang_rhs); + #[cfg(feature = "dim3")] + let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z); + + // Setup limit constraint. + let mut limits_forcedir2 = None; + let mut limits_rhs = na::zero(); + let mut limits_impulse = na::zero(); + let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]); + + if limits_enabled.any() { + let danchor = anchor2 - anchor1; + let dist = danchor.dot(&axis1); + + // FIXME: we should allow both limits to be active at + // the same time + allow predictive constraint activation. + let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]); + let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]); + let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]); + + let use_min = dist.simd_lt(min_limit); + let use_max = dist.simd_gt(max_limit); + let _0: SimdFloat = na::zero(); + let _1: SimdFloat = na::one(); + let sign = _1.select(use_min, (-_1).select(use_max, _0)); + + if sign != _0 { + limits_forcedir2 = Some(axis2 * sign); + limits_rhs = anchor_linvel2.dot(&axis2) * sign - anchor_linvel1.dot(&axis1) * sign; + limits_impulse = lim_impulse.select(use_min | use_max, _0); + } + } + + WPrismaticVelocityGroundConstraint { + joint_id, + mj_lambda2, + im2, + ii2_sqrt, + impulse: impulse * SimdFloat::splat(params.warmstart_coeff), + limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff), + basis1, + inv_lhs, + rhs, + r2, + axis2, + limits_forcedir2, + limits_rhs, + } + } + + pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) { + let mut mj_lambda2 = DeltaVel { + linear: Vector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], + ), + angular: AngVector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], + ), + }; + + let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned(); + #[cfg(feature = "dim2")] + let ang_impulse = self.impulse.y; + #[cfg(feature = "dim3")] + let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned(); + + mj_lambda2.linear -= lin_impulse * self.im2; + mj_lambda2.angular -= self + .ii2_sqrt + .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); + + if let Some(limits_forcedir2) = self.limits_forcedir2 { + mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse); + } + + for ii in 0..SIMD_WIDTH { + mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); + mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); + } + } + + pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) { + let mut mj_lambda2 = DeltaVel { + linear: Vector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], + ), + angular: AngVector::from( + array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], + ), + }; + + /* + * Joint consraint. + */ + let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); + let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2); + let lin_dvel = self.basis1.tr_mul(&lin_vel2); + let ang_dvel = ang_vel2; + #[cfg(feature = "dim2")] + let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs; + #[cfg(feature = "dim3")] + let rhs = + Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs; + let impulse = self.inv_lhs * rhs; + self.impulse += impulse; + let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned(); + #[cfg(feature = "dim2")] + let ang_impulse = impulse.y; + #[cfg(feature = "dim3")] + let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned(); + + mj_lambda2.linear -= lin_impulse * self.im2; + mj_lambda2.angular -= self + .ii2_sqrt + .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); + + /* + * Joint limits. + */ + if let Some(limits_forcedir2) = self.limits_forcedir2 { + // FIXME: the transformation by ii2_sqrt could be avoided by + // reusing some computations above. + let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); + + let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) + + self.limits_rhs; + let new_impulse = (self.limits_impulse - lin_dvel / self.im2).simd_max(na::zero()); + let dimpulse = new_impulse - self.limits_impulse; + self.limits_impulse = new_impulse; + + mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse); + } + + for ii in 0..SIMD_WIDTH { + mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); + mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); + } + } + + // FIXME: duplicated code with the non-ground constraint. + pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { + for ii in 0..SIMD_WIDTH { + let joint = &mut joints_all[self.joint_id[ii]].weight; + if let JointParams::PrismaticJoint(rev) = &mut joint.params { + rev.impulse = self.impulse.extract(ii); + rev.limits_impulse = self.limits_impulse.extract(ii); + } + } + } +} |
