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-rw-r--r--src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs687
1 files changed, 687 insertions, 0 deletions
diff --git a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs
new file mode 100644
index 0000000..bb81f23
--- /dev/null
+++ b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint_wide.rs
@@ -0,0 +1,687 @@
+use simba::simd::{SimdBool as _, SimdPartialOrd, SimdValue};
+
+use crate::dynamics::solver::DeltaVel;
+use crate::dynamics::{
+ IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
+};
+use crate::math::{
+ AngVector, AngularInertia, Isometry, Point, SimdBool, SimdFloat, Vector, SIMD_WIDTH,
+};
+use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
+#[cfg(feature = "dim3")]
+use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
+#[cfg(feature = "dim2")]
+use {
+ crate::utils::SdpMatrix2,
+ na::{Matrix2, Vector2},
+};
+
+#[cfg(feature = "dim2")]
+type LinImpulseDim = na::U1;
+#[cfg(feature = "dim3")]
+type LinImpulseDim = na::U2;
+
+#[derive(Debug)]
+pub(crate) struct WPrismaticVelocityConstraint {
+ mj_lambda1: [usize; SIMD_WIDTH],
+ mj_lambda2: [usize; SIMD_WIDTH],
+
+ joint_id: [JointIndex; SIMD_WIDTH],
+
+ r1: Vector<SimdFloat>,
+ r2: Vector<SimdFloat>,
+
+ #[cfg(feature = "dim3")]
+ inv_lhs: Matrix5<SimdFloat>,
+ #[cfg(feature = "dim3")]
+ rhs: Vector5<SimdFloat>,
+ #[cfg(feature = "dim3")]
+ impulse: Vector5<SimdFloat>,
+
+ #[cfg(feature = "dim2")]
+ inv_lhs: Matrix2<SimdFloat>,
+ #[cfg(feature = "dim2")]
+ rhs: Vector2<SimdFloat>,
+ #[cfg(feature = "dim2")]
+ impulse: Vector2<SimdFloat>,
+
+ limits_impulse: SimdFloat,
+ limits_forcedirs: Option<(Vector<SimdFloat>, Vector<SimdFloat>)>,
+ limits_rhs: SimdFloat,
+
+ #[cfg(feature = "dim2")]
+ basis1: Vector2<SimdFloat>,
+ #[cfg(feature = "dim3")]
+ basis1: Matrix3x2<SimdFloat>,
+
+ im1: SimdFloat,
+ im2: SimdFloat,
+
+ ii1_sqrt: AngularInertia<SimdFloat>,
+ ii2_sqrt: AngularInertia<SimdFloat>,
+}
+
+impl WPrismaticVelocityConstraint {
+ pub fn from_params(
+ params: &IntegrationParameters,
+ joint_id: [JointIndex; SIMD_WIDTH],
+ rbs1: [&RigidBody; SIMD_WIDTH],
+ rbs2: [&RigidBody; SIMD_WIDTH],
+ cparams: [&PrismaticJoint; SIMD_WIDTH],
+ ) -> Self {
+ let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
+ let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
+ let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii1_sqrt = AngularInertia::<SimdFloat>::from(
+ array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
+ );
+ let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
+
+ let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
+ let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
+ let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
+ );
+ let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
+
+ let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]);
+ let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]);
+ let local_axis1 = Vector::from(array![|ii| *cparams[ii].local_axis1; SIMD_WIDTH]);
+ let local_axis2 = Vector::from(array![|ii| *cparams[ii].local_axis2; SIMD_WIDTH]);
+
+ #[cfg(feature = "dim2")]
+ let local_basis1 = [Vector::from(array![|ii| cparams[ii].basis1[0]; SIMD_WIDTH])];
+ #[cfg(feature = "dim3")]
+ let local_basis1 = [
+ Vector::from(array![|ii| cparams[ii].basis1[0]; SIMD_WIDTH]),
+ Vector::from(array![|ii| cparams[ii].basis1[1]; SIMD_WIDTH]),
+ ];
+
+ #[cfg(feature = "dim2")]
+ let impulse = Vector2::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
+ #[cfg(feature = "dim3")]
+ let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
+
+ let anchor1 = position1 * local_anchor1;
+ let anchor2 = position2 * local_anchor2;
+ let axis1 = position1 * local_axis1;
+ let axis2 = position2 * local_axis2;
+
+ #[cfg(feature = "dim2")]
+ let basis1 = position1 * local_basis1[0];
+ #[cfg(feature = "dim3")]
+ let basis1 =
+ Matrix3x2::from_columns(&[position1 * local_basis1[0], position1 * local_basis1[1]]);
+
+ // #[cfg(feature = "dim2")]
+ // let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
+ // .to_rotation_matrix()
+ // .into_inner();
+ // #[cfg(feature = "dim3")]
+ // let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
+ // .unwrap_or(Rotation::identity())
+ // .to_rotation_matrix()
+ // .into_inner();
+ // let basis2 = r21 * basis1;
+ // NOTE: we use basis2 := basis1 for now is that allows
+ // simplifications of the computation without introducing
+ // much instabilities.
+
+ let ii1 = ii1_sqrt.squared();
+ let r1 = anchor1 - world_com1;
+ let r1_mat = r1.gcross_matrix();
+
+ let ii2 = ii2_sqrt.squared();
+ let r2 = anchor2 - world_com2;
+ let r2_mat = r2.gcross_matrix();
+
+ #[allow(unused_mut)] // For 2D.
+ let mut lhs;
+
+ #[cfg(feature = "dim3")]
+ {
+ let r1_mat_b1 = r1_mat * basis1;
+ let r2_mat_b1 = r2_mat * basis1;
+
+ lhs = Matrix5::zeros();
+ let lhs00 = ii1.quadform3x2(&r1_mat_b1).add_diagonal(im1)
+ + ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
+ let lhs10 = ii1 * r1_mat_b1 + ii2 * r2_mat_b1;
+ let lhs11 = (ii1 + ii2).into_matrix();
+ lhs.fixed_slice_mut::<U2, U2>(0, 0)
+ .copy_from(&lhs00.into_matrix());
+ lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
+ lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
+ }
+
+ #[cfg(feature = "dim2")]
+ {
+ let b1r1 = basis1.dot(&r1_mat);
+ let b2r2 = basis1.dot(&r2_mat);
+ let m11 = im1 + im2 + b1r1 * ii1 * b1r1 + b2r2 * ii2 * b2r2;
+ let m12 = basis1.dot(&r1_mat) * ii1 + basis1.dot(&r2_mat) * ii2;
+ let m22 = ii1 + ii2;
+ lhs = SdpMatrix2::new(m11, m12, m22);
+ }
+
+ let anchor_linvel1 = linvel1 + angvel1.gcross(r1);
+ let anchor_linvel2 = linvel2 + angvel2.gcross(r2);
+
+ // NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
+ // for which a textbook inverse is still efficient.
+ #[cfg(feature = "dim2")]
+ let inv_lhs = lhs.inverse_unchecked().into_matrix();
+ #[cfg(feature = "dim3")]
+ let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
+
+ let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
+ let ang_rhs = angvel2 - angvel1;
+
+ #[cfg(feature = "dim2")]
+ let rhs = Vector2::new(lin_rhs.x, ang_rhs);
+ #[cfg(feature = "dim3")]
+ let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
+
+ // Setup limit constraint.
+ let mut limits_forcedirs = None;
+ let mut limits_rhs = na::zero();
+ let mut limits_impulse = na::zero();
+ let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]);
+
+ if limits_enabled.any() {
+ let danchor = anchor2 - anchor1;
+ let dist = danchor.dot(&axis1);
+
+ // FIXME: we should allow both limits to be active at
+ // the same time + allow predictive constraint activation.
+ let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
+ let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
+ let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
+
+ let min_enabled = dist.simd_lt(min_limit);
+ let max_enabled = dist.simd_gt(max_limit);
+ let _0: SimdFloat = na::zero();
+ let _1: SimdFloat = na::one();
+ let sign = _1.select(min_enabled, (-_1).select(max_enabled, _0));
+
+ if sign != _0 {
+ limits_forcedirs = Some((axis1 * -sign, axis2 * sign));
+ limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) * sign;
+ limits_impulse = lim_impulse.select(min_enabled | max_enabled, _0);
+ }
+ }
+
+ WPrismaticVelocityConstraint {
+ joint_id,
+ mj_lambda1,
+ mj_lambda2,
+ im1,
+ ii1_sqrt,
+ im2,
+ ii2_sqrt,
+ impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
+ limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
+ limits_forcedirs,
+ limits_rhs,
+ basis1,
+ inv_lhs,
+ rhs,
+ r1,
+ r2,
+ }
+ }
+
+ pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ let mut mj_lambda1 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+ let mut mj_lambda2 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
+ #[cfg(feature = "dim2")]
+ let ang_impulse = self.impulse.y;
+ #[cfg(feature = "dim3")]
+ let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
+
+ mj_lambda1.linear += lin_impulse * self.im1;
+ mj_lambda1.angular += self
+ .ii1_sqrt
+ .transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
+
+ mj_lambda2.linear -= lin_impulse * self.im2;
+ mj_lambda2.angular -= self
+ .ii2_sqrt
+ .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
+
+ if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
+ mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
+ mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
+ }
+
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
+ mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
+ }
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
+ mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
+ }
+ }
+
+ pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ let mut mj_lambda1 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+ let mut mj_lambda2 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ /*
+ * Joint consraint.
+ */
+ let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
+ let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
+ let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
+ let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
+ let lin_dvel = self.basis1.tr_mul(&(lin_vel2 - lin_vel1));
+ let ang_dvel = ang_vel2 - ang_vel1;
+ #[cfg(feature = "dim2")]
+ let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
+ #[cfg(feature = "dim3")]
+ let rhs =
+ Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
+ let impulse = self.inv_lhs * rhs;
+ self.impulse += impulse;
+ let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
+ #[cfg(feature = "dim2")]
+ let ang_impulse = impulse.y;
+ #[cfg(feature = "dim3")]
+ let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
+
+ mj_lambda1.linear += lin_impulse * self.im1;
+ mj_lambda1.angular += self
+ .ii1_sqrt
+ .transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
+
+ mj_lambda2.linear -= lin_impulse * self.im2;
+ mj_lambda2.angular -= self
+ .ii2_sqrt
+ .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
+
+ /*
+ * Joint limits.
+ */
+ if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
+ // FIXME: the transformation by ii2_sqrt could be avoided by
+ // reusing some computations above.
+ let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
+ let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
+
+ let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ + limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ + self.limits_rhs;
+ let new_impulse =
+ (self.limits_impulse - lin_dvel / (self.im1 + self.im2)).simd_max(na::zero());
+ let dimpulse = new_impulse - self.limits_impulse;
+ self.limits_impulse = new_impulse;
+
+ mj_lambda1.linear += limits_forcedir1 * (self.im1 * dimpulse);
+ mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
+ }
+
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
+ mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
+ }
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
+ mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
+ }
+ }
+
+ pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
+ for ii in 0..SIMD_WIDTH {
+ let joint = &mut joints_all[self.joint_id[ii]].weight;
+ if let JointParams::PrismaticJoint(rev) = &mut joint.params {
+ rev.impulse = self.impulse.extract(ii);
+ rev.limits_impulse = self.limits_impulse.extract(ii);
+ }
+ }
+ }
+}
+
+#[derive(Debug)]
+pub(crate) struct WPrismaticVelocityGroundConstraint {
+ mj_lambda2: [usize; SIMD_WIDTH],
+
+ joint_id: [JointIndex; SIMD_WIDTH],
+
+ r2: Vector<SimdFloat>,
+
+ #[cfg(feature = "dim2")]
+ inv_lhs: Matrix2<SimdFloat>,
+ #[cfg(feature = "dim2")]
+ rhs: Vector2<SimdFloat>,
+ #[cfg(feature = "dim2")]
+ impulse: Vector2<SimdFloat>,
+
+ #[cfg(feature = "dim3")]
+ inv_lhs: Matrix5<SimdFloat>,
+ #[cfg(feature = "dim3")]
+ rhs: Vector5<SimdFloat>,
+ #[cfg(feature = "dim3")]
+ impulse: Vector5<SimdFloat>,
+
+ limits_impulse: SimdFloat,
+ limits_rhs: SimdFloat,
+
+ axis2: Vector<SimdFloat>,
+ #[cfg(feature = "dim2")]
+ basis1: Vector2<SimdFloat>,
+ #[cfg(feature = "dim3")]
+ basis1: Matrix3x2<SimdFloat>,
+ limits_forcedir2: Option<Vector<SimdFloat>>,
+
+ im2: SimdFloat,
+ ii2_sqrt: AngularInertia<SimdFloat>,
+}
+
+impl WPrismaticVelocityGroundConstraint {
+ pub fn from_params(
+ params: &IntegrationParameters,
+ joint_id: [JointIndex; SIMD_WIDTH],
+ rbs1: [&RigidBody; SIMD_WIDTH],
+ rbs2: [&RigidBody; SIMD_WIDTH],
+ cparams: [&PrismaticJoint; SIMD_WIDTH],
+ flipped: [bool; SIMD_WIDTH],
+ ) -> Self {
+ let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
+ let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
+
+ let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
+ let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
+ let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
+ let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
+ let ii2_sqrt = AngularInertia::<SimdFloat>::from(
+ array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
+ );
+ let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
+
+ #[cfg(feature = "dim2")]
+ let impulse = Vector2::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
+ #[cfg(feature = "dim3")]
+ let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
+
+ let local_anchor1 = Point::from(
+ array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH],
+ );
+ let local_anchor2 = Point::from(
+ array![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }; SIMD_WIDTH],
+ );
+ let local_axis1 = Vector::from(
+ array![|ii| if flipped[ii] { *cparams[ii].local_axis2 } else { *cparams[ii].local_axis1 }; SIMD_WIDTH],
+ );
+ let local_axis2 = Vector::from(
+ array![|ii| if flipped[ii] { *cparams[ii].local_axis1 } else { *cparams[ii].local_axis2 }; SIMD_WIDTH],
+ );
+
+ #[cfg(feature = "dim2")]
+ let basis1 = position1
+ * Vector::from(
+ array![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }; SIMD_WIDTH],
+ );
+ #[cfg(feature = "dim3")]
+ let basis1 = Matrix3x2::from_columns(&[
+ position1
+ * Vector::from(
+ array![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }; SIMD_WIDTH],
+ ),
+ position1
+ * Vector::from(
+ array![|ii| if flipped[ii] { cparams[ii].basis2[1] } else { cparams[ii].basis1[1] }; SIMD_WIDTH],
+ ),
+ ]);
+
+ let anchor1 = position1 * local_anchor1;
+ let anchor2 = position2 * local_anchor2;
+ let axis1 = position1 * local_axis1;
+ let axis2 = position2 * local_axis2;
+
+ // #[cfg(feature = "dim2")]
+ // let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
+ // .to_rotation_matrix()
+ // .into_inner();
+ // #[cfg(feature = "dim3")]
+ // let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
+ // .unwrap_or(Rotation::identity())
+ // .to_rotation_matrix()
+ // .into_inner();
+ // let basis2 = r21 * basis1;
+ // NOTE: we use basis2 := basis1 for now is that allows
+ // simplifications of the computation without introducing
+ // much instabilities.
+ let ii2 = ii2_sqrt.squared();
+ let r1 = anchor1 - world_com1;
+ let r2 = anchor2 - world_com2;
+ let r2_mat = r2.gcross_matrix();
+
+ #[allow(unused_mut)] // For 2D.
+ let mut lhs;
+
+ #[cfg(feature = "dim3")]
+ {
+ let r2_mat_b1 = r2_mat * basis1;
+
+ lhs = Matrix5::zeros();
+ let lhs00 = ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
+ let lhs10 = ii2 * r2_mat_b1;
+ let lhs11 = ii2.into_matrix();
+ lhs.fixed_slice_mut::<U2, U2>(0, 0)
+ .copy_from(&lhs00.into_matrix());
+ lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
+ lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
+ }
+
+ #[cfg(feature = "dim2")]
+ {
+ let b2r2 = basis1.dot(&r2_mat);
+ let m11 = im2 + b2r2 * ii2 * b2r2;
+ let m12 = basis1.dot(&r2_mat) * ii2;
+ let m22 = ii2;
+ lhs = SdpMatrix2::new(m11, m12, m22);
+ }
+
+ let anchor_linvel1 = linvel1 + angvel1.gcross(r1);
+ let anchor_linvel2 = linvel2 + angvel2.gcross(r2);
+
+ // NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
+ // for which a textbook inverse is still efficient.
+ #[cfg(feature = "dim2")]
+ let inv_lhs = lhs.inverse_unchecked().into_matrix();
+ #[cfg(feature = "dim3")]
+ let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
+
+ let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
+ let ang_rhs = angvel2 - angvel1;
+
+ #[cfg(feature = "dim2")]
+ let rhs = Vector2::new(lin_rhs.x, ang_rhs);
+ #[cfg(feature = "dim3")]
+ let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
+
+ // Setup limit constraint.
+ let mut limits_forcedir2 = None;
+ let mut limits_rhs = na::zero();
+ let mut limits_impulse = na::zero();
+ let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]);
+
+ if limits_enabled.any() {
+ let danchor = anchor2 - anchor1;
+ let dist = danchor.dot(&axis1);
+
+ // FIXME: we should allow both limits to be active at
+ // the same time + allow predictive constraint activation.
+ let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
+ let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
+ let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
+
+ let use_min = dist.simd_lt(min_limit);
+ let use_max = dist.simd_gt(max_limit);
+ let _0: SimdFloat = na::zero();
+ let _1: SimdFloat = na::one();
+ let sign = _1.select(use_min, (-_1).select(use_max, _0));
+
+ if sign != _0 {
+ limits_forcedir2 = Some(axis2 * sign);
+ limits_rhs = anchor_linvel2.dot(&axis2) * sign - anchor_linvel1.dot(&axis1) * sign;
+ limits_impulse = lim_impulse.select(use_min | use_max, _0);
+ }
+ }
+
+ WPrismaticVelocityGroundConstraint {
+ joint_id,
+ mj_lambda2,
+ im2,
+ ii2_sqrt,
+ impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
+ limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
+ basis1,
+ inv_lhs,
+ rhs,
+ r2,
+ axis2,
+ limits_forcedir2,
+ limits_rhs,
+ }
+ }
+
+ pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ let mut mj_lambda2 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
+ #[cfg(feature = "dim2")]
+ let ang_impulse = self.impulse.y;
+ #[cfg(feature = "dim3")]
+ let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
+
+ mj_lambda2.linear -= lin_impulse * self.im2;
+ mj_lambda2.angular -= self
+ .ii2_sqrt
+ .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
+
+ if let Some(limits_forcedir2) = self.limits_forcedir2 {
+ mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
+ }
+
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
+ mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
+ }
+ }
+
+ pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ let mut mj_lambda2 = DeltaVel {
+ linear: Vector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
+ ),
+ angular: AngVector::from(
+ array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
+ ),
+ };
+
+ /*
+ * Joint consraint.
+ */
+ let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
+ let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
+ let lin_dvel = self.basis1.tr_mul(&lin_vel2);
+ let ang_dvel = ang_vel2;
+ #[cfg(feature = "dim2")]
+ let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
+ #[cfg(feature = "dim3")]
+ let rhs =
+ Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
+ let impulse = self.inv_lhs * rhs;
+ self.impulse += impulse;
+ let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
+ #[cfg(feature = "dim2")]
+ let ang_impulse = impulse.y;
+ #[cfg(feature = "dim3")]
+ let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
+
+ mj_lambda2.linear -= lin_impulse * self.im2;
+ mj_lambda2.angular -= self
+ .ii2_sqrt
+ .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
+
+ /*
+ * Joint limits.
+ */
+ if let Some(limits_forcedir2) = self.limits_forcedir2 {
+ // FIXME: the transformation by ii2_sqrt could be avoided by
+ // reusing some computations above.
+ let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
+
+ let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ + self.limits_rhs;
+ let new_impulse = (self.limits_impulse - lin_dvel / self.im2).simd_max(na::zero());
+ let dimpulse = new_impulse - self.limits_impulse;
+ self.limits_impulse = new_impulse;
+
+ mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
+ }
+
+ for ii in 0..SIMD_WIDTH {
+ mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
+ mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
+ }
+ }
+
+ // FIXME: duplicated code with the non-ground constraint.
+ pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
+ for ii in 0..SIMD_WIDTH {
+ let joint = &mut joints_all[self.joint_id[ii]].weight;
+ if let JointParams::PrismaticJoint(rev) = &mut joint.params {
+ rev.impulse = self.impulse.extract(ii);
+ rev.limits_impulse = self.limits_impulse.extract(ii);
+ }
+ }
+ }
+}