diff options
Diffstat (limited to 'src/dynamics/solver/velocity_constraint_wide.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_constraint_wide.rs | 39 |
1 files changed, 16 insertions, 23 deletions
diff --git a/src/dynamics/solver/velocity_constraint_wide.rs b/src/dynamics/solver/velocity_constraint_wide.rs index 11e7a9d..fddd9ef 100644 --- a/src/dynamics/solver/velocity_constraint_wide.rs +++ b/src/dynamics/solver/velocity_constraint_wide.rs @@ -72,9 +72,6 @@ impl WVelocityConstraint { let rbs1 = array![|ii| &bodies[manifolds[ii].data.body_pair.body1]; SIMD_WIDTH]; let rbs2 = array![|ii| &bodies[manifolds[ii].data.body_pair.body2]; SIMD_WIDTH]; - let delta1 = Isometry::from(array![|ii| manifolds[ii].data.delta1; SIMD_WIDTH]); - let delta2 = Isometry::from(array![|ii| manifolds[ii].data.delta2; SIMD_WIDTH]); - let im1 = SimdReal::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]); let ii1: AngularInertia<SimdReal> = AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]); @@ -82,7 +79,6 @@ impl WVelocityConstraint { let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]); let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); - let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let im2 = SimdReal::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); @@ -92,27 +88,24 @@ impl WVelocityConstraint { let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); - let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); - let coll_pos1 = pos1 * delta1; - let coll_pos2 = pos2 * delta2; - - let force_dir1 = coll_pos1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]); + let force_dir1 = -Vector::from(array![|ii| manifolds[ii].data.normal; SIMD_WIDTH]); let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH]; let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; - let friction = SimdReal::from(array![|ii| manifolds[ii].data.friction; SIMD_WIDTH]); - let restitution = SimdReal::from(array![|ii| manifolds[ii].data.restitution; SIMD_WIDTH]); let restitution_velocity_threshold = SimdReal::splat(params.restitution_velocity_threshold); let warmstart_multiplier = SimdReal::from(array![|ii| manifolds[ii].data.warmstart_multiplier; SIMD_WIDTH]); let warmstart_coeff = warmstart_multiplier * SimdReal::splat(params.warmstart_coeff); + let num_active_contacts = manifolds[0].num_active_contacts(); - for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) { - let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH]; + for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) { + let manifold_points = array![|ii| + &manifolds[ii].data.solver_contacts[l..num_active_contacts]; SIMD_WIDTH + ]; let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS); let mut constraint = WVelocityConstraint { @@ -120,7 +113,7 @@ impl WVelocityConstraint { elements: [WVelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS], im1, im2, - limit: friction, + limit: SimdReal::splat(0.0), mj_lambda1, mj_lambda2, manifold_id, @@ -129,24 +122,24 @@ impl WVelocityConstraint { }; for k in 0..num_points { - // FIXME: can we avoid the multiplications by coll_pos1/coll_pos2 here? - // By working as much as possible in local-space. - let p1 = coll_pos1 - * Point::from(array![|ii| manifold_points[ii][k].local_p1; SIMD_WIDTH]); - let p2 = coll_pos2 - * Point::from(array![|ii| manifold_points[ii][k].local_p2; SIMD_WIDTH]); - + let friction = + SimdReal::from(array![|ii| manifold_points[ii][k].friction; SIMD_WIDTH]); + let restitution = + SimdReal::from(array![|ii| manifold_points[ii][k].restitution; SIMD_WIDTH]); + let point = Point::from(array![|ii| manifold_points[ii][k].point; SIMD_WIDTH]); let dist = SimdReal::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]); let impulse = SimdReal::from(array![|ii| manifold_points[ii][k].data.impulse; SIMD_WIDTH]); - let dp1 = p1 - world_com1; - let dp2 = p2 - world_com2; + let dp1 = point - world_com1; + let dp2 = point - world_com2; let vel1 = linvel1 + angvel1.gcross(dp1); let vel2 = linvel2 + angvel2.gcross(dp2); + constraint.limit = friction; + // Normal part. { let gcross1 = ii1.transform_vector(dp1.gcross(force_dir1)); |
