diff options
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_ground_constraint.rs | 47 |
1 files changed, 13 insertions, 34 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs index c3a3356..cbb6bb8 100644 --- a/src/dynamics/solver/velocity_ground_constraint.rs +++ b/src/dynamics/solver/velocity_ground_constraint.rs @@ -66,35 +66,25 @@ impl VelocityGroundConstraint { let mut rb1 = &bodies[manifold.data.body_pair.body1]; let mut rb2 = &bodies[manifold.data.body_pair.body2]; let flipped = !rb2.is_dynamic(); - let force_dir1; - let coll_pos1; - let coll_pos2; - - if flipped { - coll_pos1 = rb2.position * manifold.data.delta2; - coll_pos2 = rb1.position * manifold.data.delta1; - force_dir1 = coll_pos1 * (-manifold.local_n2); + + let force_dir1 = if flipped { std::mem::swap(&mut rb1, &mut rb2); + manifold.data.normal } else { - coll_pos1 = rb1.position * manifold.data.delta1; - coll_pos2 = rb2.position * manifold.data.delta2; - force_dir1 = coll_pos1 * (-manifold.local_n1); - } + -manifold.data.normal + }; let mj_lambda2 = rb2.active_set_offset; let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff; + let active_contacts = &manifold.data.solver_contacts[..manifold.num_active_contacts]; - for (l, manifold_points) in manifold - .active_contacts() - .chunks(MAX_MANIFOLD_POINTS) - .enumerate() - { + for (l, manifold_points) in active_contacts.chunks(MAX_MANIFOLD_POINTS).enumerate() { #[cfg(not(target_arch = "wasm32"))] let mut constraint = VelocityGroundConstraint { dir1: force_dir1, elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS], im2: rb2.mass_properties.inv_mass, - limit: manifold.data.friction, + limit: 0.0, mj_lambda2, manifold_id, manifold_contact_id: l * MAX_MANIFOLD_POINTS, @@ -144,24 +134,13 @@ impl VelocityGroundConstraint { for k in 0..manifold_points.len() { let manifold_point = &manifold_points[k]; - let (p1, p2) = if flipped { - // NOTE: we already swapped rb1 and rb2 - // so we multiply by coll_pos1/coll_pos2. - ( - coll_pos1 * manifold_point.local_p2, - coll_pos2 * manifold_point.local_p1, - ) - } else { - ( - coll_pos1 * manifold_point.local_p1, - coll_pos2 * manifold_point.local_p2, - ) - }; - let dp2 = p2 - rb2.world_com; - let dp1 = p1 - rb1.world_com; + let dp2 = manifold_point.point - rb2.world_com; + let dp1 = manifold_point.point - rb1.world_com; let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); + constraint.limit = manifold_point.friction; + // Normal part. { let gcross2 = rb2 @@ -173,7 +152,7 @@ impl VelocityGroundConstraint { let mut rhs = (vel1 - vel2).dot(&force_dir1); if rhs <= -params.restitution_velocity_threshold { - rhs += manifold.data.restitution * rhs + rhs += manifold_point.restitution * rhs } rhs += manifold_point.dist.max(0.0) * params.inv_dt(); |
