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-rw-r--r--src/dynamics/ccd/ccd_solver.rs2
-rw-r--r--src/dynamics/rigid_body_components.rs10
2 files changed, 6 insertions, 6 deletions
diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs
index eaabf77..e9ecfb8 100644
--- a/src/dynamics/ccd/ccd_solver.rs
+++ b/src/dynamics/ccd/ccd_solver.rs
@@ -398,7 +398,7 @@ impl CCDSolver {
let start_time = toi.toi;
- // NOTE: the 1 and 2 indices (e.g., `ch1`, `ch2`) bellow are unrelated to the
+ // NOTE: the 1 and 2 indices (e.g., `ch1`, `ch2`) below are unrelated to the
// ones we used above.
for ch1 in &colliders_to_check {
let co1 = &colliders[*ch1];
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs
index 38ba491..6bc2949 100644
--- a/src/dynamics/rigid_body_components.rs
+++ b/src/dynamics/rigid_body_components.rs
@@ -1000,12 +1000,12 @@ impl RigidBodyDominance {
#[derive(Copy, Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct RigidBodyActivation {
- /// The threshold linear velocity bellow which the body can fall asleep.
+ /// The threshold linear velocity below which the body can fall asleep.
///
/// The value is "normalized", i.e., the actual threshold applied by the physics engine
/// is equal to this value multiplied by [`IntegrationParameters::length_unit`].
pub normalized_linear_threshold: Real,
- /// The angular linear velocity bellow which the body can fall asleep.
+ /// The angular linear velocity below which the body can fall asleep.
pub angular_threshold: Real,
/// The amount of time the rigid-body must remain below the thresholds to be put to sleep.
pub time_until_sleep: Real,
@@ -1022,17 +1022,17 @@ impl Default for RigidBodyActivation {
}
impl RigidBodyActivation {
- /// The default linear velocity bellow which a body can be put to sleep.
+ /// The default linear velocity below which a body can be put to sleep.
pub fn default_normalized_linear_threshold() -> Real {
0.4
}
- /// The default angular velocity bellow which a body can be put to sleep.
+ /// The default angular velocity below which a body can be put to sleep.
pub fn default_angular_threshold() -> Real {
0.5
}
- /// The amount of time the rigid-body must remain bellow it’s linear and angular velocity
+ /// The amount of time the rigid-body must remain below it’s linear and angular velocity
/// threshold before falling to sleep.
pub fn default_time_until_sleep() -> Real {
2.0