diff options
Diffstat (limited to 'src/geometry/collider.rs')
| -rw-r--r-- | src/geometry/collider.rs | 42 |
1 files changed, 41 insertions, 1 deletions
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs index 2457212..aed76c8 100644 --- a/src/geometry/collider.rs +++ b/src/geometry/collider.rs @@ -3,7 +3,7 @@ use crate::geometry::{ Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon, Proximity, Triangle, Trimesh, }; -use crate::math::{Isometry, Point, Vector}; +use crate::math::{AngVector, Isometry, Point, Rotation, Vector}; use na::Point3; use ncollide::bounding_volume::{HasBoundingVolume, AABB}; use num::Zero; @@ -150,6 +150,7 @@ impl Collider { } /// The position of this collider expressed in the local-space of the rigid-body it is attached to. + #[deprecated(note = "use `.position_wrt_parent()` instead.")] pub fn delta(&self) -> &Isometry<f32> { &self.delta } @@ -159,6 +160,11 @@ impl Collider { &self.position } + /// The position of this collider wrt the body it is attached to. + pub fn position_wrt_parent(&self) -> &Isometry<f32> { + &self.delta + } + /// The density of this collider. pub fn density(&self) -> f32 { self.density @@ -347,7 +353,41 @@ impl ColliderBuilder { self } + /// Sets the initial translation of the collider to be created, + /// relative to the rigid-body it is attached to. + #[cfg(feature = "dim2")] + pub fn translation(mut self, x: f32, y: f32) -> Self { + self.delta.translation.x = x; + self.delta.translation.y = y; + self + } + + /// Sets the initial translation of the collider to be created, + /// relative to the rigid-body it is attached to. + #[cfg(feature = "dim3")] + pub fn translation(mut self, x: f32, y: f32, z: f32) -> Self { + self.delta.translation.x = x; + self.delta.translation.y = y; + self.delta.translation.z = z; + self + } + + /// Sets the initial orientation of the collider to be created, + /// relative to the rigid-body it is attached to. + pub fn rotation(mut self, angle: AngVector<f32>) -> Self { + self.delta.rotation = Rotation::new(angle); + self + } + + /// Sets the initial position (translation and orientation) of the collider to be created, + /// relative to the rigid-body it is attached to. + pub fn position(mut self, pos: Isometry<f32>) -> Self { + self.delta = pos; + self + } + /// Set the position of this collider in the local-space of the rigid-body it is attached to. + #[deprecated(note = "Use `.position` instead.")] pub fn delta(mut self, delta: Isometry<f32>) -> Self { self.delta = delta; self |
