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-rw-r--r--src/geometry/user_callbacks.rs57
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diff --git a/src/geometry/user_callbacks.rs b/src/geometry/user_callbacks.rs
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+use crate::dynamics::RigidBody;
+use crate::geometry::{Collider, SolverFlags};
+
+/// Context given to custom collision filters to filter-out collisions.
+pub struct PairFilterContext<'a> {
+ /// The first collider involved in the potential collision.
+ pub rigid_body1: &'a RigidBody,
+ /// The first collider involved in the potential collision.
+ pub rigid_body2: &'a RigidBody,
+ /// The first collider involved in the potential collision.
+ pub collider1: &'a Collider,
+ /// The first collider involved in the potential collision.
+ pub collider2: &'a Collider,
+}
+
+/// User-defined filter for potential contact pairs detected by the broad-phase.
+///
+/// This can be used to apply custom logic in order to decide whether two colliders
+/// should have their contact computed by the narrow-phase, and if these contact
+/// should be solved by the constraints solver
+pub trait ContactPairFilter: Send + Sync {
+ /// Applies the contact pair filter.
+ ///
+ /// Note that using a contact pair filter will replace the default contact filtering
+ /// which consists of preventing contact computation between two non-dynamic bodies.
+ ///
+ /// This filtering method is called after taking into account the colliders collision groups.
+ ///
+ /// If this returns `None`, then the narrow-phase will ignore this contact pair and
+ /// not compute any contact manifolds for it.
+ /// If this returns `Some`, then the narrow-phase will compute contact manifolds for
+ /// this pair of colliders, and configure them with the returned solver flags. For
+ /// example, if this returns `Some(SolverFlags::COMPUTE_IMPULSES)` then the contacts
+ /// will be taken into account by the constraints solver. If this returns
+ /// `Some(SolverFlags::empty())` then the constraints solver will ignore these
+ /// contacts.
+ fn filter_contact_pair(&self, context: &PairFilterContext) -> Option<SolverFlags>;
+}
+
+/// User-defined filter for potential proximity pairs detected by the broad-phase.
+///
+/// This can be used to apply custom logic in order to decide whether two colliders
+/// should have their proximity computed by the narrow-phase.
+pub trait ProximityPairFilter: Send + Sync {
+ /// Applies the proximity pair filter.
+ ///
+ /// Note that using a proximity pair filter will replace the default proximity filtering
+ /// which consists of preventing proximity computation between two non-dynamic bodies.
+ ///
+ /// This filtering method is called after taking into account the colliders collision groups.
+ ///
+ /// If this returns `false`, then the narrow-phase will ignore this pair and
+ /// not compute any proximity information for it.
+ /// If this return `true` then the narrow-phase will compute proximity
+ /// information for this pair.
+ fn filter_proximity_pair(&self, context: &PairFilterContext) -> bool;
+}