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-rw-r--r--src/lib.rs140
1 files changed, 1 insertions, 139 deletions
diff --git a/src/lib.rs b/src/lib.rs
index ed9eda5..0cd76a1 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -53,14 +53,6 @@ macro_rules! array(
#[allow(dead_code)]
fn create_arr<T>(mut callback: impl FnMut(usize) -> T) -> [T; SIMD_WIDTH] {
[callback(0usize), callback(1usize), callback(2usize), callback(3usize)]
-
- // [callback(0usize), callback(1usize), callback(2usize), callback(3usize),
- // callback(4usize), callback(5usize), callback(6usize), callback(7usize)]
-
- // [callback(0usize), callback(1usize), callback(2usize), callback(3usize),
- // callback(4usize), callback(5usize), callback(6usize), callback(7usize),
- // callback(8usize), callback(9usize), callback(10usize), callback(11usize),
- // callback(12usize), callback(13usize), callback(14usize), callback(15usize)]
}
create_arr($callback)
@@ -136,134 +128,4 @@ pub mod dynamics;
pub mod geometry;
pub mod pipeline;
pub mod utils;
-
-#[cfg(feature = "dim2")]
-/// Math primitives used throughout Rapier.
-pub mod math {
- pub use super::simd::*;
- use na::{Isometry2, Matrix2, Point2, Translation2, UnitComplex, Vector2, Vector3, U1, U2};
-
- /// The dimension of the physics simulated by this crate.
- pub const DIM: usize = 2;
- /// The maximum number of point a contact manifold can hold.
- pub const MAX_MANIFOLD_POINTS: usize = 2;
- /// The dimension of the physics simulated by this crate, given as a type-level-integer.
- pub type Dim = U2;
- /// The maximum number of angular degrees of freedom of a rigid body given as a type-level-integer.
- pub type AngDim = U1;
- /// A 2D isometry, i.e., a rotation followed by a translation.
- pub type Isometry<N> = Isometry2<N>;
- /// A 2D vector.
- pub type Vector<N> = Vector2<N>;
- /// A scalar used for angular velocity.
- ///
- /// This is called `AngVector` for coherence with the 3D version of this crate.
- pub type AngVector<N> = N;
- /// A 2D point.
- pub type Point<N> = Point2<N>;
- /// A 2D rotation expressed as an unit complex number.
- pub type Rotation<N> = UnitComplex<N>;
- /// A 2D translation.
- pub type Translation<N> = Translation2<N>;
- /// The angular inertia of a rigid body.
- pub type AngularInertia<N> = N;
- /// The principal angular inertia of a rigid body.
- pub type PrincipalAngularInertia<N> = N;
- /// A matrix that represent the cross product with a given vector.
- pub type CrossMatrix<N> = Vector2<N>;
- /// A 2x2 matrix.
- pub type Matrix<N> = Matrix2<N>;
- /// A vector with a dimension equal to the maximum number of degrees of freedom of a rigid body.
- pub type SpacialVector<N> = Vector3<N>;
- /// A 2D symmetric-definite-positive matrix.
- pub type SdpMatrix<N> = crate::utils::SdpMatrix2<N>;
-}
-
-#[cfg(feature = "dim3")]
-/// Math primitives used throughout Rapier.
-pub mod math {
- pub use super::simd::*;
- use na::{Isometry3, Matrix3, Point3, Translation3, UnitQuaternion, Vector3, Vector6, U3};
-
- /// The dimension of the physics simulated by this crate.
- pub const DIM: usize = 3;
- /// The maximum number of point a contact manifold can hold.
- pub const MAX_MANIFOLD_POINTS: usize = 4;
- /// The dimension of the physics simulated by this crate, given as a type-level-integer.
- pub type Dim = U3;
- /// The maximum number of angular degrees of freedom of a rigid body given as a type-level-integer.
- pub type AngDim = U3;
- /// A 3D isometry, i.e., a rotation followed by a translation.
- pub type Isometry<N> = Isometry3<N>;
- /// A 3D vector.
- pub type Vector<N> = Vector3<N>;
- /// An axis-angle vector used for angular velocity.
- pub type AngVector<N> = Vector3<N>;
- /// A 3D point.
- pub type Point<N> = Point3<N>;
- /// A 3D rotation expressed as an unit quaternion.
- pub type Rotation<N> = UnitQuaternion<N>;
- /// A 3D translation.
- pub type Translation<N> = Translation3<N>;
- /// The angular inertia of a rigid body.
- pub type AngularInertia<N> = crate::utils::SdpMatrix3<N>;
- /// The principal angular inertia of a rigid body.
- pub type PrincipalAngularInertia<N> = Vector3<N>;
- /// A matrix that represent the cross product with a given vector.
- pub type CrossMatrix<N> = Matrix3<N>;
- /// A 3x3 matrix.
- pub type Matrix<N> = Matrix3<N>;
- /// A vector with a dimension equal to the maximum number of degrees of freedom of a rigid body.
- pub type SpacialVector<N> = Vector6<N>;
- /// A 3D symmetric-definite-positive matrix.
- pub type SdpMatrix<N> = crate::utils::SdpMatrix3<N>;
-}
-
-#[cfg(not(feature = "simd-is-enabled"))]
-mod simd {
- use simba::simd::{AutoBoolx4, AutoF32x4};
- /// The number of lanes of a SIMD number.
- pub const SIMD_WIDTH: usize = 4;
- /// SIMD_WIDTH - 1
- pub const SIMD_LAST_INDEX: usize = 3;
- /// A SIMD float with SIMD_WIDTH lanes.
- pub type SimdFloat = AutoF32x4;
- /// A SIMD bool with SIMD_WIDTH lanes.
- pub type SimdBool = AutoBoolx4;
-}
-
-#[cfg(feature = "simd-is-enabled")]
-mod simd {
- #[allow(unused_imports)]
- #[cfg(feature = "simd-nightly")]
- use simba::simd::{f32x16, f32x4, f32x8, m32x16, m32x4, m32x8, u8x16, u8x4, u8x8};
- #[cfg(feature = "simd-stable")]
- use simba::simd::{WideBoolF32x4, WideF32x4};
-
- /// The number of lanes of a SIMD number.
- pub const SIMD_WIDTH: usize = 4;
- /// SIMD_WIDTH - 1
- pub const SIMD_LAST_INDEX: usize = 3;
- #[cfg(not(feature = "simd-nightly"))]
- /// A SIMD float with SIMD_WIDTH lanes.
- pub type SimdFloat = WideF32x4;
- #[cfg(not(feature = "simd-nightly"))]
- /// A SIMD bool with SIMD_WIDTH lanes.
- pub type SimdBool = WideBoolF32x4;
- #[cfg(feature = "simd-nightly")]
- /// A SIMD float with SIMD_WIDTH lanes.
- pub type SimdFloat = f32x4;
- #[cfg(feature = "simd-nightly")]
- /// A bool float with SIMD_WIDTH lanes.
- pub type SimdBool = m32x4;
-
- // pub const SIMD_WIDTH: usize = 8;
- // pub const SIMD_LAST_INDEX: usize = 7;
- // pub type SimdFloat = f32x8;
- // pub type SimdBool = m32x8;
-
- // pub const SIMD_WIDTH: usize = 16;
- // pub const SIMD_LAST_INDEX: usize = 15;
- // pub type SimdFloat = f32x16;
- // pub type SimdBool = m32x16;
-}
+pub use buckler::math;