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-rw-r--r--src/pipeline/physics_hooks.rs146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/pipeline/physics_hooks.rs b/src/pipeline/physics_hooks.rs
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+use crate::dynamics::RigidBody;
+use crate::geometry::{Collider, ColliderHandle, ContactManifold, SolverContact, SolverFlags};
+
+/// Context given to custom collision filters to filter-out collisions.
+pub struct PairFilterContext<'a> {
+ /// The first collider involved in the potential collision.
+ pub rigid_body1: &'a RigidBody,
+ /// The first collider involved in the potential collision.
+ pub rigid_body2: &'a RigidBody,
+ /// The first collider involved in the potential collision.
+ pub collider_handle1: ColliderHandle,
+ /// The first collider involved in the potential collision.
+ pub collider_handle2: ColliderHandle,
+ /// The first collider involved in the potential collision.
+ pub collider1: &'a Collider,
+ /// The first collider involved in the potential collision.
+ pub collider2: &'a Collider,
+}
+
+pub struct ContactModificationContext<'a> {
+ /// The first collider involved in the potential collision.
+ pub rigid_body1: &'a RigidBody,
+ /// The first collider involved in the potential collision.
+ pub rigid_body2: &'a RigidBody,
+ /// The first collider involved in the potential collision.
+ pub collider_handle1: ColliderHandle,
+ /// The first collider involved in the potential collision.
+ pub collider_handle2: ColliderHandle,
+ /// The first collider involved in the potential collision.
+ pub collider1: &'a Collider,
+ /// The first collider involved in the potential collision.
+ pub collider2: &'a Collider,
+ /// The contact manifold.
+ pub manifold: &'a ContactManifold,
+ /// The solver contacts that can be modified.
+ pub solver_contacts: &'a mut Vec<SolverContact>,
+ /// User-defined data attached to the manifold.
+ // NOTE: we keep this a &'a mut u32 to emphasize the
+ // fact that this can be modified.
+ pub user_data: &'a mut u32,
+}
+
+bitflags::bitflags! {
+ #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+ /// Flags affecting the behavior of the constraints solver for a given contact manifold.
+ pub struct PhysicsHooksFlags: u32 {
+ /// If set, Rapier will call `PhysicsHooks::filter_contact_pair` whenever relevant.
+ const FILTER_CONTACT_PAIR = 0b0001;
+ /// If set, Rapier will call `PhysicsHooks::filter_intersection_pair` whenever relevant.
+ const FILTER_INTERSECTION_PAIR = 0b0010;
+ /// If set, Rapier will call `PhysicsHooks::modify_solver_contact` whenever relevant.
+ const MODIFY_SOLVER_CONTACTS = 0b0100;
+ }
+}
+
+/// User-defined functions called by the physics engines during one timestep in order to customize its behavior.
+pub trait PhysicsHooks: Send + Sync {
+ /// The sets of hooks that must be taken into account.
+ fn active_hooks(&self) -> PhysicsHooksFlags;
+
+ /// Applies the contact pair filter.
+ ///
+ /// Note that this method will only be called if `self.active_hooks()`
+ /// contains the `PhysicsHooksFlags::FILTER_CONTACT_PAIR` flags.
+ ///
+ /// User-defined filter for potential contact pairs detected by the broad-phase.
+ /// This can be used to apply custom logic in order to decide whether two colliders
+ /// should have their contact computed by the narrow-phase, and if these contact
+ /// should be solved by the constraints solver
+ ///
+ /// Note that using a contact pair filter will replace the default contact filtering
+ /// which consists of preventing contact computation between two non-dynamic bodies.
+ ///
+ /// This filtering method is called after taking into account the colliders collision groups.
+ ///
+ /// If this returns `None`, then the narrow-phase will ignore this contact pair and
+ /// not compute any contact manifolds for it.
+ /// If this returns `Some`, then the narrow-phase will compute contact manifolds for
+ /// this pair of colliders, and configure them with the returned solver flags. For
+ /// example, if this returns `Some(SolverFlags::COMPUTE_IMPULSES)` then the contacts
+ /// will be taken into account by the constraints solver. If this returns
+ /// `Some(SolverFlags::empty())` then the constraints solver will ignore these
+ /// contacts.
+ fn filter_contact_pair(&self, context: &PairFilterContext) -> Option<SolverFlags>;
+
+ /// Applies the intersection pair filter.
+ ///
+ /// Note that this method will only be called if `self.active_hooks()`
+ /// contains the `PhysicsHooksFlags::FILTER_INTERSECTION_PAIR` flags.
+ ///
+ /// User-defined filter for potential intersection pairs detected by the broad-phase.
+ ///
+ /// This can be used to apply custom logic in order to decide whether two colliders
+ /// should have their intersection computed by the narrow-phase.
+ ///
+ /// Note that using an intersection pair filter will replace the default intersection filtering
+ /// which consists of preventing intersection computation between two non-dynamic bodies.
+ ///
+ /// This filtering method is called after taking into account the colliders collision groups.
+ ///
+ /// If this returns `false`, then the narrow-phase will ignore this pair and
+ /// not compute any intersection information for it.
+ /// If this return `true` then the narrow-phase will compute intersection
+ /// information for this pair.
+ fn filter_intersection_pair(&self, context: &PairFilterContext) -> bool;
+
+ /// Modifies the set of contacts seen by the constraints solver.
+ ///
+ /// Note that this method will only be called if `self.active_hooks()`
+ /// contains the `PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS` flags.
+ ///
+ /// By default, the content of `solver_contacts` is computed from `manifold.points`.
+ /// This method will be called on each contact manifold which have the flag `SolverFlags::MODIFY_CONTACTS` set.
+ /// This method can be used to modify the set of solver contacts seen by the constraints solver: contacts
+ /// can be removed and modified.
+ ///
+ /// Note that if all the contacts have to be ignored by the constraint solver, you may simply
+ /// do `context.solver_contacts.clear()`.
+ ///
+ /// Modifying the solver contacts allow you to achieve various effects, including:
+ /// - Simulating conveyor belts by setting the `surface_velocity` of a solver contact.
+ /// - Simulating shapes with multiply materials by modifying the friction and restitution
+ /// coefficient depending of the features in contacts.
+ /// - Simulating one-way platforms depending on the contact normal.
+ ///
+ /// Each contact manifold is given a `u32` user-defined data that is persistent between
+ /// timesteps (as long as the contact manifold exists). This user-defined data is initialized
+ /// as 0 and can be modified in `context.user_data`.
+ fn modify_solver_contacts(&self, context: &mut ContactModificationContext);
+}
+
+impl PhysicsHooks for () {
+ fn active_hooks(&self) -> PhysicsHooksFlags {
+ PhysicsHooksFlags::empty()
+ }
+
+ fn filter_contact_pair(&self, _: &PairFilterContext) -> Option<SolverFlags> {
+ None
+ }
+
+ fn filter_intersection_pair(&self, _: &PairFilterContext) -> bool {
+ false
+ }
+
+ fn modify_solver_contacts(&self, _: &mut ContactModificationContext) {}
+}