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-rw-r--r--src/pipeline/debug_render_pipeline/debug_render_backend.rs4
-rw-r--r--src/pipeline/debug_render_pipeline/debug_render_style.rs8
-rw-r--r--src/pipeline/physics_pipeline.rs4
-rw-r--r--src/pipeline/query_pipeline/mod.rs8
4 files changed, 12 insertions, 12 deletions
diff --git a/src/pipeline/debug_render_pipeline/debug_render_backend.rs b/src/pipeline/debug_render_pipeline/debug_render_backend.rs
index 664bf46..47673c5 100644
--- a/src/pipeline/debug_render_pipeline/debug_render_backend.rs
+++ b/src/pipeline/debug_render_pipeline/debug_render_backend.rs
@@ -46,7 +46,7 @@ pub trait DebugRenderBackend {
color: [f32; 4],
);
- /// Draws a set of line.
+ /// Draws a set of lines.
fn draw_polyline(
&mut self,
object: DebugRenderObject,
@@ -63,7 +63,7 @@ pub trait DebugRenderBackend {
}
}
- /// Draws a chain of line.
+ /// Draws a chain of lines.
fn draw_line_strip(
&mut self,
object: DebugRenderObject,
diff --git a/src/pipeline/debug_render_pipeline/debug_render_style.rs b/src/pipeline/debug_render_pipeline/debug_render_style.rs
index c977cab..ccc42aa 100644
--- a/src/pipeline/debug_render_pipeline/debug_render_style.rs
+++ b/src/pipeline/debug_render_pipeline/debug_render_style.rs
@@ -8,10 +8,10 @@ pub type DebugColor = [f32; 4];
/// Style used for computing colors when rendering the scene.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct DebugRenderStyle {
- /// The number of subdivision used to approximate the curved
+ /// The number of subdivisions used to approximate the curved
/// parts of a shape with smooth faces.
pub subdivisions: u32,
- /// The number of subdivision used to approimate the curved
+ /// The number of subdivisions used to approximate the curved
/// borders of round shapes.
pub border_subdivisions: u32,
/// The color of colliders attached to dynamic rigid-bodies.
@@ -42,13 +42,13 @@ pub struct DebugRenderStyle {
pub disabled_color_multiplier: [f32; 4],
/// The length of the local coordinate axes rendered for a rigid-body.
pub rigid_body_axes_length: Real,
- /// The collor for the segments joining the two contact points.
+ /// The color for the segments joining the two contact points.
pub contact_depth_color: DebugColor,
/// The color of the contact normals.
pub contact_normal_color: DebugColor,
/// The length of the contact normals.
pub contact_normal_length: Real,
- /// The color of the colliders Aabbs.
+ /// The color of the colliders' [`Aabb`]s.
pub collider_aabb_color: DebugColor,
}
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index 166868b..8d1fec4 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -523,7 +523,7 @@ impl PhysicsPipeline {
// integration of external forces.
//
// If there is only one or zero CCD substep, there is no need
- // to split the timetsep interval. So we can just skip this part.
+ // to split the timestep interval. So we can just skip this part.
if ccd_is_enabled && remaining_substeps > 1 {
// NOTE: Take forces into account when updating the bodies CCD activation flags
// these forces have not been integrated to the body's velocity yet.
@@ -725,7 +725,7 @@ mod test {
// Check that removing the body right after inserting it works.
// We add two dynamic bodies, one kinematic body and one fixed body before removing
- // them. This include a non-regression test where deleting a kimenatic body crashes.
+ // them. This include a non-regression test where deleting a kinematic body crashes.
let rb = RigidBodyBuilder::dynamic().build();
let h1 = bodies.insert(rb.clone());
let h2 = bodies.insert(rb.clone());
diff --git a/src/pipeline/query_pipeline/mod.rs b/src/pipeline/query_pipeline/mod.rs
index a822512..cd4ee49 100644
--- a/src/pipeline/query_pipeline/mod.rs
+++ b/src/pipeline/query_pipeline/mod.rs
@@ -357,7 +357,7 @@ impl QueryPipeline {
self.qbvh.clear_and_rebuild(mode, self.dilation_factor);
}
- /// Find the closest intersection between a ray and a set of collider.
+ /// Find the closest intersection between a ray and a set of colliders.
///
/// # Parameters
/// * `colliders` - The set of colliders taking part in this pipeline.
@@ -384,7 +384,7 @@ impl QueryPipeline {
self.qbvh.traverse_best_first(&mut visitor).map(|h| h.1)
}
- /// Find the closest intersection between a ray and a set of collider.
+ /// Find the closest intersection between a ray and a set of colliders.
///
/// # Parameters
/// * `colliders` - The set of colliders taking part in this pipeline.
@@ -415,7 +415,7 @@ impl QueryPipeline {
self.qbvh.traverse_best_first(&mut visitor).map(|h| h.1)
}
- /// Find the all intersections between a ray and a set of collider and passes them to a callback.
+ /// Find the all intersections between a ray and a set of colliders and passes them to a callback.
///
/// # Parameters
/// * `colliders` - The set of colliders taking part in this pipeline.
@@ -577,7 +577,7 @@ impl QueryPipeline {
.map(|h| (h.1 .1 .0, h.1 .0, h.1 .1 .1))
}
- /// Finds all handles of all the colliders with an Aabb intersecting the given Aabb.
+ /// Finds all handles of all the colliders with an [`Aabb`] intersecting the given [`Aabb`].
pub fn colliders_with_aabb_intersecting_aabb(
&self,
aabb: &Aabb,