diff options
Diffstat (limited to 'src/pipeline')
| -rw-r--r-- | src/pipeline/physics_pipeline.rs | 20 | ||||
| -rw-r--r-- | src/pipeline/user_changes.rs | 2 |
2 files changed, 11 insertions, 11 deletions
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs index ba172c4..3f74b48 100644 --- a/src/pipeline/physics_pipeline.rs +++ b/src/pipeline/physics_pipeline.rs @@ -688,7 +688,7 @@ mod test { use crate::prelude::MultibodyJointSet; #[test] - fn kinematic_and_static_contact_crash() { + fn kinematic_and_fixed_contact_crash() { let mut colliders = ColliderSet::new(); let mut impulse_joints = ImpulseJointSet::new(); let mut multibody_joints = MultibodyJointSet::new(); @@ -698,13 +698,13 @@ mod test { let mut bodies = RigidBodySet::new(); let mut islands = IslandManager::new(); - let rb = RigidBodyBuilder::new_static().build(); + let rb = RigidBodyBuilder::fixed().build(); let h1 = bodies.insert(rb.clone()); let co = ColliderBuilder::ball(10.0).build(); colliders.insert_with_parent(co.clone(), h1, &mut bodies); // The same but with a kinematic body. - let rb = RigidBodyBuilder::new_kinematic_position_based().build(); + let rb = RigidBodyBuilder::kinematic_position_based().build(); let h2 = bodies.insert(rb.clone()); colliders.insert_with_parent(co, h2, &mut bodies); @@ -737,18 +737,18 @@ mod test { let mut bodies = RigidBodySet::new(); // Check that removing the body right after inserting it works. - // We add two dynamic bodies, one kinematic body and one static body before removing + // We add two dynamic bodies, one kinematic body and one fixed body before removing // them. This include a non-regression test where deleting a kimenatic body crashes. - let rb = RigidBodyBuilder::new_dynamic().build(); + let rb = RigidBodyBuilder::dynamic().build(); let h1 = bodies.insert(rb.clone()); let h2 = bodies.insert(rb.clone()); // The same but with a kinematic body. - let rb = RigidBodyBuilder::new_kinematic_position_based().build(); + let rb = RigidBodyBuilder::kinematic_position_based().build(); let h3 = bodies.insert(rb.clone()); - // The same but with a static body. - let rb = RigidBodyBuilder::new_static().build(); + // The same but with a fixed body. + let rb = RigidBodyBuilder::fixed().build(); let h4 = bodies.insert(rb.clone()); let to_delete = [h1, h2, h3, h4]; @@ -787,7 +787,7 @@ mod test { let mut islands = IslandManager::new(); let mut bodies = RigidBodySet::new(); - let rb = RigidBodyBuilder::new_dynamic().build(); + let rb = RigidBodyBuilder::dynamic().build(); let h1 = bodies.insert(rb.clone()); let h2 = bodies.insert(rb.clone()); let h3 = bodies.insert(rb.clone()); @@ -846,7 +846,7 @@ mod test { let physics_hooks = (); let event_handler = (); - let body = RigidBodyBuilder::new_dynamic().build(); + let body = RigidBodyBuilder::dynamic().build(); let b_handle = bodies.insert(body); let collider = ColliderBuilder::ball(1.0).build(); let c_handle = colliders.insert_with_parent(collider, b_handle, &mut bodies); diff --git a/src/pipeline/user_changes.rs b/src/pipeline/user_changes.rs index b9c57bd..bd69bb2 100644 --- a/src/pipeline/user_changes.rs +++ b/src/pipeline/user_changes.rs @@ -117,7 +117,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>( islands.active_kinematic_set.push(*handle); } } - RigidBodyType::Static => {} + RigidBodyType::Fixed => {} } } |
