diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/dynamics/ccd/ccd_solver.rs | 8 | ||||
| -rw-r--r-- | src/geometry/mod.rs | 60 | ||||
| -rw-r--r-- | src/geometry/narrow_phase.rs | 24 | ||||
| -rw-r--r-- | src/pipeline/event_handler.rs | 44 |
4 files changed, 67 insertions, 69 deletions
diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs index d15b28c..a4b1419 100644 --- a/src/dynamics/ccd/ccd_solver.rs +++ b/src/dynamics/ccd/ccd_solver.rs @@ -5,7 +5,7 @@ use crate::dynamics::{ RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity, }; use crate::geometry::{ - ColliderParent, ColliderPosition, ColliderShape, ColliderType, IntersectionEvent, NarrowPhase, + ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent, NarrowPhase, }; use crate::math::Real; use crate::parry::utils::SortedPair; @@ -613,11 +613,11 @@ impl CCDSolver { if !intersect_before && !intersect_after && (co_flags1.active_events | co_flags2.active_events) - .contains(ActiveEvents::INTERSECTION_EVENTS) + .contains(ActiveEvents::COLLISION_EVENTS) { // Emit one intersection-started and one intersection-stopped event. - events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, true)); - events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, false)); + events.handle_intersection_event(CollisionEvent::Started(toi.c1, toi.c2)); + events.handle_intersection_event(CollisionEvent::Stopped(toi.c1, toi.c2)); } } diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs index 0462cbf..83c687b 100644 --- a/src/geometry/mod.rs +++ b/src/geometry/mod.rs @@ -52,38 +52,44 @@ pub type TOI = parry::query::TOI; pub use parry::shape::SharedShape; #[derive(Copy, Clone, Hash, Debug)] -/// Events occurring when two collision objects start or stop being in contact (or penetration). -pub enum ContactEvent { - /// Event occurring when two collision objects start being in contact. - /// - /// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update. +/// Events occurring when two colliders start or stop being in contact (or intersecting) +pub enum CollisionEvent { + /// Event occurring when two colliders start being in contact (or intersecting) Started(ColliderHandle, ColliderHandle), - /// Event occurring when two collision objects stop being in contact. - /// - /// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update. + /// Event occurring when two colliders stop being in contact (or intersecting) Stopped(ColliderHandle, ColliderHandle), } -#[derive(Copy, Clone, Debug)] -/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint. -pub struct IntersectionEvent { - /// The first collider to which the proximity event applies. - pub collider1: ColliderHandle, - /// The second collider to which the proximity event applies. - pub collider2: ColliderHandle, - /// Are the two colliders intersecting? - pub intersecting: bool, -} +impl CollisionEvent { + pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self { + if start { + Self::Started(h1, h2) + } else { + Self::Stopped(h1, h2) + } + } + + /// Is this a `Started` collision event? + pub fn started(self) -> bool { + matches!(self, CollisionEvent::Started(_, _)) + } + + /// Is this a `Stopped` collision event? + pub fn stopped(self) -> bool { + matches!(self, CollisionEvent::Stopped(_, _)) + } + + /// The handle of the first collider involved in this collision event. + pub fn collider1(self) -> ColliderHandle { + match self { + Self::Started(h, _) | Self::Stopped(h, _) => h, + } + } -impl IntersectionEvent { - /// Instantiates a new proximity event. - /// - /// Panics if `prev_status` is equal to `new_status`. - pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self { - Self { - collider1, - collider2, - intersecting, + /// The handle of the second collider involved in this collision event. + pub fn collider2(self) -> ColliderHandle { + match self { + Self::Started(_, h) | Self::Stopped(_, h) => h, } } } diff --git a/src/geometry/narrow_phase.rs b/src/geometry/narrow_phase.rs index cf78b81..8a57ef4 100644 --- a/src/geometry/narrow_phase.rs +++ b/src/geometry/narrow_phase.rs @@ -8,9 +8,9 @@ use crate::dynamics::{ }; use crate::geometry::{ BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderMaterial, - ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, ContactData, - ContactEvent, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph, - IntersectionEvent, SolverContact, SolverFlags, + ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent, + ContactData, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph, + SolverContact, SolverFlags, }; use crate::math::{Real, Vector}; use crate::pipeline::{ @@ -516,10 +516,10 @@ impl NarrowPhase { let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0); if (co_flag1.active_events | co_flag2.active_events) - .contains(ActiveEvents::INTERSECTION_EVENTS) + .contains(ActiveEvents::COLLISION_EVENTS) { let prox_event = - IntersectionEvent::new(pair.collider1, pair.collider2, false); + CollisionEvent::Stopped(pair.collider1, pair.collider2); events.handle_intersection_event(prox_event) } } @@ -551,10 +551,10 @@ impl NarrowPhase { let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0); if (co_flag1.active_events | co_flag2.active_events) - .contains(ActiveEvents::CONTACT_EVENTS) + .contains(ActiveEvents::COLLISION_EVENTS) { events.handle_contact_event( - ContactEvent::Stopped(pair.collider1, pair.collider2), + CollisionEvent::Stopped(pair.collider1, pair.collider2), &ctct, ) } @@ -795,10 +795,10 @@ impl NarrowPhase { let co_flags2: &ColliderFlags = colliders.index(handle2.0); let active_events = co_flags1.active_events | co_flags2.active_events; - if active_events.contains(ActiveEvents::INTERSECTION_EVENTS) + if active_events.contains(ActiveEvents::COLLISION_EVENTS) && had_intersection != edge.weight { - events.handle_intersection_event(IntersectionEvent::new( + events.handle_intersection_event(CollisionEvent::new( handle1, handle2, edge.weight, @@ -1027,15 +1027,15 @@ impl NarrowPhase { let active_events = co_flags1.active_events | co_flags2.active_events; if pair.has_any_active_contact != had_any_active_contact { - if active_events.contains(ActiveEvents::CONTACT_EVENTS) { + if active_events.contains(ActiveEvents::COLLISION_EVENTS) { if pair.has_any_active_contact { events.handle_contact_event( - ContactEvent::Started(pair.collider1, pair.collider2), + CollisionEvent::Started(pair.collider1, pair.collider2), pair, ); } else { events.handle_contact_event( - ContactEvent::Stopped(pair.collider1, pair.collider2), + CollisionEvent::Stopped(pair.collider1, pair.collider2), pair, ); } diff --git a/src/pipeline/event_handler.rs b/src/pipeline/event_handler.rs index c54acc2..5fa90c6 100644 --- a/src/pipeline/event_handler.rs +++ b/src/pipeline/event_handler.rs @@ -1,14 +1,13 @@ -use crate::geometry::{ContactEvent, ContactPair, IntersectionEvent}; +use crate::geometry::{CollisionEvent, ContactPair}; use crossbeam::channel::Sender; bitflags::bitflags! { #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] /// Flags affecting the events generated for this collider. pub struct ActiveEvents: u32 { - /// If set, Rapier will call `EventHandler::handle_intersection_event` whenever relevant for this collider. - const INTERSECTION_EVENTS = 0b0001; - /// If set, Rapier will call `PhysicsHooks::handle_contact_event` whenever relevant for this collider. - const CONTACT_EVENTS = 0b0010; + /// If set, Rapier will call `EventHandler::handle_intersection_event` and + /// `EventHandler::handle_contact_event` whenever relevant for this collider. + const COLLISION_EVENTS = 0b0001; } } @@ -22,47 +21,40 @@ impl Default for ActiveEvents { /// /// Implementors of this trait will typically collect these events for future processing. pub trait EventHandler: Send + Sync { - /// Handle an intersection event. + /// Handle a collision event. /// /// A intersection event is emitted when the state of intersection between two colliders changes. - fn handle_intersection_event(&self, event: IntersectionEvent); + fn handle_intersection_event(&self, event: CollisionEvent); /// Handle a contact event. /// /// A contact event is emitted when two collider start or stop touching, independently from the /// number of contact points involved. - fn handle_contact_event(&self, event: ContactEvent, contact_pair: &ContactPair); + fn handle_contact_event(&self, event: CollisionEvent, contact_pair: &ContactPair); } impl EventHandler for () { - fn handle_intersection_event(&self, _event: IntersectionEvent) {} - fn handle_contact_event(&self, _event: ContactEvent, _contact_pair: &ContactPair) {} + fn handle_intersection_event(&self, _event: CollisionEvent) {} + fn handle_contact_event(&self, _event: CollisionEvent, _contact_pair: &ContactPair) {} } -/// A physics event handler that collects events into a crossbeam channel. +/// A collision event handler that collects events into a crossbeam channel. pub struct ChannelEventCollector { - intersection_event_sender: Sender<IntersectionEvent>, - contact_event_sender: Sender<ContactEvent>, + event_sender: Sender<CollisionEvent>, } impl ChannelEventCollector { - /// Initialize a new physics event handler from crossbeam channel senders. - pub fn new( - intersection_event_sender: Sender<IntersectionEvent>, - contact_event_sender: Sender<ContactEvent>, - ) -> Self { - Self { - intersection_event_sender, - contact_event_sender, - } + /// Initialize a new collision event handler from crossbeam channel senders. + pub fn new(event_sender: Sender<CollisionEvent>) -> Self { + Self { event_sender } } } impl EventHandler for ChannelEventCollector { - fn handle_intersection_event(&self, event: IntersectionEvent) { - let _ = self.intersection_event_sender.send(event); + fn handle_intersection_event(&self, event: CollisionEvent) { + let _ = self.event_sender.send(event); } - fn handle_contact_event(&self, event: ContactEvent, _: &ContactPair) { - let _ = self.contact_event_sender.send(event); + fn handle_contact_event(&self, event: CollisionEvent, _: &ContactPair) { + let _ = self.event_sender.send(event); } } |
