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-rw-r--r--src/dynamics/rigid_body.rs9
-rw-r--r--src/geometry/collider.rs8
2 files changed, 15 insertions, 2 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 25631fc..50c864c 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -1134,7 +1134,8 @@ pub struct RigidBodyBuilder {
pub linear_damping: Real,
/// Damping factor for gradually slowing down the angular motion of the rigid-body, `0.0` by default.
pub angular_damping: Real,
- body_type: RigidBodyType,
+ /// The type of rigid-body being constructed.
+ pub body_type: RigidBodyType,
mprops_flags: LockedAxes,
/// The additional mass-properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information.
additional_mass_properties: RigidBodyAdditionalMassProps,
@@ -1170,6 +1171,12 @@ pub struct RigidBodyBuilder {
pub additional_solver_iterations: usize,
}
+impl Default for RigidBodyBuilder {
+ fn default() -> Self {
+ Self::dynamic()
+ }
+}
+
impl RigidBodyBuilder {
/// Initialize a new builder for a rigid body which is either fixed, dynamic, or kinematic.
pub fn new(body_type: RigidBodyType) -> Self {
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index 565d6e2..c58548e 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -16,7 +16,7 @@ use parry::shape::{Shape, TriMeshFlags};
use crate::geometry::HeightFieldFlags;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
-#[derive(Clone)]
+#[derive(Clone, Debug)]
/// A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.
///
/// To build a new collider, use the [`ColliderBuilder`] structure.
@@ -527,6 +527,12 @@ pub struct ColliderBuilder {
pub contact_skin: Real,
}
+impl Default for ColliderBuilder {
+ fn default() -> Self {
+ Self::ball(0.5)
+ }
+}
+
impl ColliderBuilder {
/// Initialize a new collider builder with the given shape.
pub fn new(shape: SharedShape) -> Self {