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-rw-r--r--src/dynamics/rigid_body.rs8
-rw-r--r--src/geometry/collider.rs4
2 files changed, 5 insertions, 7 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 9fa05a6..ee64f93 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -681,9 +681,7 @@ impl RigidBody {
/// Sets the rotational part of this rigid-body's position.
#[inline]
- pub fn set_rotation(&mut self, rotation: AngVector<Real>, wake_up: bool) {
- let rotation = Rotation::new(rotation);
-
+ pub fn set_rotation(&mut self, rotation: Rotation<Real>, wake_up: bool) {
if self.pos.position.rotation != rotation || self.pos.next_position.rotation != rotation {
self.changes.insert(RigidBodyChanges::POSITION);
self.pos.position.rotation = rotation;
@@ -719,9 +717,9 @@ impl RigidBody {
}
/// If this rigid body is kinematic, sets its future translation after the next timestep integration.
- pub fn set_next_kinematic_rotation(&mut self, rotation: AngVector<Real>) {
+ pub fn set_next_kinematic_rotation(&mut self, rotation: Rotation<Real>) {
if self.is_kinematic() {
- self.pos.next_position.rotation = Rotation::new(rotation);
+ self.pos.next_position.rotation = rotation;
}
}
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index a9af8d1..efe6304 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -161,9 +161,9 @@ impl Collider {
}
/// Sets the rotational part of this collider's position.
- pub fn set_rotation(&mut self, rotation: AngVector<Real>) {
+ pub fn set_rotation(&mut self, rotation: Rotation<Real>) {
self.changes.insert(ColliderChanges::POSITION);
- self.pos.0.rotation = Rotation::new(rotation);
+ self.pos.0.rotation = rotation;
}
/// Sets the position of this collider.