aboutsummaryrefslogtreecommitdiff
path: root/src_testbed/objects/convex.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src_testbed/objects/convex.rs')
-rw-r--r--src_testbed/objects/convex.rs96
1 files changed, 0 insertions, 96 deletions
diff --git a/src_testbed/objects/convex.rs b/src_testbed/objects/convex.rs
deleted file mode 100644
index 95ef74a..0000000
--- a/src_testbed/objects/convex.rs
+++ /dev/null
@@ -1,96 +0,0 @@
-#![allow(warnings)] // TODO: remove this.
-
-#[cfg(feature = "dim2")]
-use crate::math::Vector;
-use crate::math::{Isometry, Point};
-use crate::objects::node::{self, GraphicsNode};
-use kiss3d::window::Window;
-use na::Point3;
-use rapier::geometry::{ColliderHandle, ColliderSet};
-
-pub struct Convex {
- color: Point3<f32>,
- base_color: Point3<f32>,
- gfx: GraphicsNode,
- body: ColliderHandle,
- delta: Isometry<f32>,
-}
-
-impl Convex {
- pub fn new(
- body: ColliderHandle,
- delta: Isometry<f32>,
- vertices: Vec<Point<f32>>,
- #[cfg(feature = "dim3")] indices: Vec<[u32; 3]>,
- color: Point3<f32>,
- window: &mut Window,
- ) -> Convex {
- #[cfg(feature = "dim2")]
- let node = window.add_convex_polygon(vertices, Vector::from_element(1.0));
- #[cfg(feature = "dim3")]
- let node = {
- use std::cell::RefCell;
- use std::rc::Rc;
- let mut mesh_vertices = Vec::new();
- let mut mesh_indices = Vec::new();
- for idx in indices {
- let i = mesh_vertices.len() as u16;
- mesh_vertices.push(vertices[idx[0] as usize]);
- mesh_vertices.push(vertices[idx[1] as usize]);
- mesh_vertices.push(vertices[idx[2] as usize]);
- mesh_indices.push(Point3::new(i, i + 1, i + 2));
- }
-
- let mesh = kiss3d::resource::Mesh::new(mesh_vertices, mesh_indices, None, None, false);
- window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0))
- };
-
- let mut res = Convex {
- color,
- base_color: color,
- gfx: node,
- body,
- delta,
- };
-
- // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
- res.gfx.set_color(color.x, color.y, color.z);
- res
- }
-
- pub fn select(&mut self) {
- self.color = Point3::new(1.0, 0.0, 0.0);
- }
-
- pub fn unselect(&mut self) {
- self.color = self.base_color;
- }
-
- pub fn set_color(&mut self, color: Point3<f32>) {
- self.gfx.set_color(color.x, color.y, color.z);
- self.color = color;
- self.base_color = color;
- }
-
- pub fn update(&mut self, colliders: &ColliderSet) {
- node::update_scene_node(
- &mut self.gfx,
- colliders,
- self.body,
- &self.color,
- &self.delta,
- );
- }
-
- pub fn scene_node(&self) -> &GraphicsNode {
- &self.gfx
- }
-
- pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
- &mut self.gfx
- }
-
- pub fn object(&self) -> ColliderHandle {
- self.body
- }
-}