diff options
Diffstat (limited to 'src_testbed/objects/heightfield.rs')
| -rw-r--r-- | src_testbed/objects/heightfield.rs | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/src_testbed/objects/heightfield.rs b/src_testbed/objects/heightfield.rs deleted file mode 100644 index 913a732..0000000 --- a/src_testbed/objects/heightfield.rs +++ /dev/null @@ -1,128 +0,0 @@ -use kiss3d::window::Window; -use na::{self, Point3}; -use parry::shape; -use rapier::geometry::{ColliderHandle, ColliderSet}; -#[cfg(feature = "dim2")] -use rapier::math::Point; -#[cfg(feature = "dim3")] -use { - crate::objects::node::{self, GraphicsNode}, - kiss3d::resource::Mesh, - rapier::math::Vector, - std::cell::RefCell, -}; - -pub struct HeightField { - color: Point3<f32>, - base_color: Point3<f32>, - #[cfg(feature = "dim2")] - vertices: Vec<Point<f32>>, - #[cfg(feature = "dim3")] - gfx: GraphicsNode, - collider: ColliderHandle, -} - -impl HeightField { - #[cfg(feature = "dim2")] - pub fn new( - collider: ColliderHandle, - heightfield: &shape::HeightField, - color: Point3<f32>, - _: &mut Window, - ) -> HeightField { - let mut vertices = Vec::new(); - - for seg in heightfield.segments() { - vertices.push(seg.a); - vertices.push(seg.b); - } - - HeightField { - color, - base_color: color, - vertices, - collider, - } - } - - #[cfg(feature = "dim3")] - pub fn new( - collider: ColliderHandle, - heightfield: &shape::HeightField, - color: Point3<f32>, - window: &mut Window, - ) -> HeightField { - use std::rc::Rc; - - let (vertices, indices) = heightfield.to_trimesh(); - let indices = indices - .into_iter() - .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16)) - .collect(); - let mesh = Mesh::new(vertices, indices, None, None, false); - - let mut res = HeightField { - color, - base_color: color, - gfx: window.add_mesh(Rc::new(RefCell::new(mesh)), Vector::repeat(1.0)), - collider: collider, - }; - - res.gfx.enable_backface_culling(false); - res.gfx.set_color(color.x, color.y, color.z); - - res - } - - pub fn select(&mut self) { - self.color = Point3::new(1.0, 0.0, 0.0); - } - - pub fn unselect(&mut self) { - self.color = self.base_color; - } - - pub fn set_color(&mut self, color: Point3<f32>) { - #[cfg(feature = "dim3")] - { - self.gfx.set_color(color.x, color.y, color.z); - } - self.color = color; - self.base_color = color; - } - - #[cfg(feature = "dim3")] - pub fn update(&mut self, colliders: &ColliderSet) { - node::update_scene_node( - &mut self.gfx, - colliders, - self.collider, - &self.color, - &na::Isometry::identity(), - ); - } - - #[cfg(feature = "dim2")] - pub fn update(&mut self, _colliders: &ColliderSet) {} - - #[cfg(feature = "dim3")] - pub fn scene_node(&self) -> &GraphicsNode { - &self.gfx - } - - #[cfg(feature = "dim3")] - pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { - &mut self.gfx - } - - pub fn object(&self) -> ColliderHandle { - self.collider - } - - #[cfg(feature = "dim2")] - pub fn draw(&mut self, window: &mut Window) { - for vtx in self.vertices.chunks(2) { - window.draw_planar_line(&vtx[0], &vtx[1], &self.color) - } - } -} |
