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-rw-r--r--src_testbed/objects/heightfield.rs128
1 files changed, 0 insertions, 128 deletions
diff --git a/src_testbed/objects/heightfield.rs b/src_testbed/objects/heightfield.rs
deleted file mode 100644
index 913a732..0000000
--- a/src_testbed/objects/heightfield.rs
+++ /dev/null
@@ -1,128 +0,0 @@
-use kiss3d::window::Window;
-use na::{self, Point3};
-use parry::shape;
-use rapier::geometry::{ColliderHandle, ColliderSet};
-#[cfg(feature = "dim2")]
-use rapier::math::Point;
-#[cfg(feature = "dim3")]
-use {
- crate::objects::node::{self, GraphicsNode},
- kiss3d::resource::Mesh,
- rapier::math::Vector,
- std::cell::RefCell,
-};
-
-pub struct HeightField {
- color: Point3<f32>,
- base_color: Point3<f32>,
- #[cfg(feature = "dim2")]
- vertices: Vec<Point<f32>>,
- #[cfg(feature = "dim3")]
- gfx: GraphicsNode,
- collider: ColliderHandle,
-}
-
-impl HeightField {
- #[cfg(feature = "dim2")]
- pub fn new(
- collider: ColliderHandle,
- heightfield: &shape::HeightField,
- color: Point3<f32>,
- _: &mut Window,
- ) -> HeightField {
- let mut vertices = Vec::new();
-
- for seg in heightfield.segments() {
- vertices.push(seg.a);
- vertices.push(seg.b);
- }
-
- HeightField {
- color,
- base_color: color,
- vertices,
- collider,
- }
- }
-
- #[cfg(feature = "dim3")]
- pub fn new(
- collider: ColliderHandle,
- heightfield: &shape::HeightField,
- color: Point3<f32>,
- window: &mut Window,
- ) -> HeightField {
- use std::rc::Rc;
-
- let (vertices, indices) = heightfield.to_trimesh();
- let indices = indices
- .into_iter()
- .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16))
- .collect();
- let mesh = Mesh::new(vertices, indices, None, None, false);
-
- let mut res = HeightField {
- color,
- base_color: color,
- gfx: window.add_mesh(Rc::new(RefCell::new(mesh)), Vector::repeat(1.0)),
- collider: collider,
- };
-
- res.gfx.enable_backface_culling(false);
- res.gfx.set_color(color.x, color.y, color.z);
-
- res
- }
-
- pub fn select(&mut self) {
- self.color = Point3::new(1.0, 0.0, 0.0);
- }
-
- pub fn unselect(&mut self) {
- self.color = self.base_color;
- }
-
- pub fn set_color(&mut self, color: Point3<f32>) {
- #[cfg(feature = "dim3")]
- {
- self.gfx.set_color(color.x, color.y, color.z);
- }
- self.color = color;
- self.base_color = color;
- }
-
- #[cfg(feature = "dim3")]
- pub fn update(&mut self, colliders: &ColliderSet) {
- node::update_scene_node(
- &mut self.gfx,
- colliders,
- self.collider,
- &self.color,
- &na::Isometry::identity(),
- );
- }
-
- #[cfg(feature = "dim2")]
- pub fn update(&mut self, _colliders: &ColliderSet) {}
-
- #[cfg(feature = "dim3")]
- pub fn scene_node(&self) -> &GraphicsNode {
- &self.gfx
- }
-
- #[cfg(feature = "dim3")]
- pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
- &mut self.gfx
- }
-
- pub fn object(&self) -> ColliderHandle {
- self.collider
- }
-
- #[cfg(feature = "dim2")]
- pub fn draw(&mut self, window: &mut Window) {
- for vtx in self.vertices.chunks(2) {
- window.draw_planar_line(&vtx[0], &vtx[1], &self.color)
- }
- }
-}