diff options
Diffstat (limited to 'src_testbed/objects')
| -rw-r--r-- | src_testbed/objects/ball.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/box_node.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/capsule.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/cone.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/convex.rs | 23 | ||||
| -rw-r--r-- | src_testbed/objects/cylinder.rs | 5 | ||||
| -rw-r--r-- | src_testbed/objects/heightfield.rs | 28 | ||||
| -rw-r--r-- | src_testbed/objects/mesh.rs | 7 | ||||
| -rw-r--r-- | src_testbed/objects/polyline.rs | 2 |
9 files changed, 65 insertions, 20 deletions
diff --git a/src_testbed/objects/ball.rs b/src_testbed/objects/ball.rs index f72c284..df43341 100644 --- a/src_testbed/objects/ball.rs +++ b/src_testbed/objects/ball.rs @@ -9,11 +9,13 @@ pub struct Ball { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Ball { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, radius: f32, color: Point3<f32>, window: &mut Window, @@ -28,6 +30,7 @@ impl Ball { base_color: color, gfx: node, collider, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -55,7 +58,7 @@ impl Ball { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/box_node.rs b/src_testbed/objects/box_node.rs index 493ffba..0586d77 100644 --- a/src_testbed/objects/box_node.rs +++ b/src_testbed/objects/box_node.rs @@ -9,11 +9,13 @@ pub struct Box { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Box { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, half_extents: Vector<f32>, color: Point3<f32>, window: &mut window::Window, @@ -29,6 +31,7 @@ impl Box { base_color: color, gfx: node, collider, + delta, }; res.gfx.set_color(color.x, color.y, color.z); @@ -55,7 +58,7 @@ impl Box { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/capsule.rs b/src_testbed/objects/capsule.rs index 23160be..3d3e88f 100644 --- a/src_testbed/objects/capsule.rs +++ b/src_testbed/objects/capsule.rs @@ -9,11 +9,13 @@ pub struct Capsule { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Capsule { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, capsule: &geometry::Capsule, color: Point3<f32>, window: &mut window::Window, @@ -30,6 +32,7 @@ impl Capsule { base_color: color, gfx: node, collider, + delta: delta * capsule.transform_wrt_y(), }; res.gfx.set_color(color.x, color.y, color.z); @@ -50,7 +53,7 @@ impl Capsule { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/cone.rs b/src_testbed/objects/cone.rs index 58b014f..7aa2039 100644 --- a/src_testbed/objects/cone.rs +++ b/src_testbed/objects/cone.rs @@ -9,11 +9,13 @@ pub struct Cone { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Cone { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, half_height: f32, radius: f32, color: Point3<f32>, @@ -29,6 +31,7 @@ impl Cone { base_color: color, gfx: node, collider, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -56,7 +59,7 @@ impl Cone { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/convex.rs b/src_testbed/objects/convex.rs index 0347144..95ef74a 100644 --- a/src_testbed/objects/convex.rs +++ b/src_testbed/objects/convex.rs @@ -13,25 +13,44 @@ pub struct Convex { base_color: Point3<f32>, gfx: GraphicsNode, body: ColliderHandle, + delta: Isometry<f32>, } impl Convex { pub fn new( body: ColliderHandle, + delta: Isometry<f32>, vertices: Vec<Point<f32>>, + #[cfg(feature = "dim3")] indices: Vec<[u32; 3]>, color: Point3<f32>, window: &mut Window, ) -> Convex { #[cfg(feature = "dim2")] let node = window.add_convex_polygon(vertices, Vector::from_element(1.0)); #[cfg(feature = "dim3")] - let node = unimplemented!(); + let node = { + use std::cell::RefCell; + use std::rc::Rc; + let mut mesh_vertices = Vec::new(); + let mut mesh_indices = Vec::new(); + for idx in indices { + let i = mesh_vertices.len() as u16; + mesh_vertices.push(vertices[idx[0] as usize]); + mesh_vertices.push(vertices[idx[1] as usize]); + mesh_vertices.push(vertices[idx[2] as usize]); + mesh_indices.push(Point3::new(i, i + 1, i + 2)); + } + + let mesh = kiss3d::resource::Mesh::new(mesh_vertices, mesh_indices, None, None, false); + window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0)) + }; let mut res = Convex { color, base_color: color, gfx: node, body, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -59,7 +78,7 @@ impl Convex { colliders, self.body, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/cylinder.rs b/src_testbed/objects/cylinder.rs index 01a6737..ff4dc72 100644 --- a/src_testbed/objects/cylinder.rs +++ b/src_testbed/objects/cylinder.rs @@ -9,11 +9,13 @@ pub struct Cylinder { base_color: Point3<f32>, gfx: GraphicsNode, collider: ColliderHandle, + delta: Isometry<f32>, } impl Cylinder { pub fn new( collider: ColliderHandle, + delta: Isometry<f32>, half_height: f32, radius: f32, color: Point3<f32>, @@ -29,6 +31,7 @@ impl Cylinder { base_color: color, gfx: node, collider, + delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); @@ -56,7 +59,7 @@ impl Cylinder { colliders, self.collider, &self.color, - &Isometry::identity(), + &self.delta, ); } diff --git a/src_testbed/objects/heightfield.rs b/src_testbed/objects/heightfield.rs index 0815592..cb5edf3 100644 --- a/src_testbed/objects/heightfield.rs +++ b/src_testbed/objects/heightfield.rs @@ -1,15 +1,16 @@ -#[cfg(feature = "dim3")] -use crate::objects::node::{self, GraphicsNode}; +use cdl::shape; use kiss3d::window::Window; use na::{self, Point3}; -use ncollide::shape; -#[cfg(feature = "dim3")] -use ncollide::transformation::ToTriMesh; use rapier::geometry::{ColliderHandle, ColliderSet}; #[cfg(feature = "dim2")] use rapier::math::Point; #[cfg(feature = "dim3")] -use rapier::math::Vector; +use { + crate::objects::node::{self, GraphicsNode}, + kiss3d::resource::Mesh, + rapier::math::Vector, + std::cell::RefCell, +}; pub struct HeightField { color: Point3<f32>, @@ -25,7 +26,7 @@ impl HeightField { #[cfg(feature = "dim2")] pub fn new( collider: ColliderHandle, - heightfield: &shape::HeightField<f32>, + heightfield: &shape::HeightField, color: Point3<f32>, _: &mut Window, ) -> HeightField { @@ -47,16 +48,23 @@ impl HeightField { #[cfg(feature = "dim3")] pub fn new( collider: ColliderHandle, - heightfield: &shape::HeightField<f32>, + heightfield: &shape::HeightField, color: Point3<f32>, window: &mut Window, ) -> HeightField { - let mesh = heightfield.to_trimesh(()); + use std::rc::Rc; + + let (vertices, indices) = heightfield.to_trimesh(); + let indices = indices + .into_iter() + .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16)) + .collect(); + let mesh = Mesh::new(vertices, indices, None, None, false); let mut res = HeightField { color, base_color: color, - gfx: window.add_trimesh(mesh, Vector::repeat(1.0)), + gfx: window.add_mesh(Rc::new(RefCell::new(mesh)), Vector::repeat(1.0)), collider: collider, }; diff --git a/src_testbed/objects/mesh.rs b/src_testbed/objects/mesh.rs index 5187a8b..5505de3 100644 --- a/src_testbed/objects/mesh.rs +++ b/src_testbed/objects/mesh.rs @@ -17,12 +17,15 @@ impl Mesh { pub fn new( collider: ColliderHandle, vertices: Vec<Point<f32>>, - indices: Vec<Point3<u32>>, + indices: Vec<[u32; 3]>, color: Point3<f32>, window: &mut window::Window, ) -> Mesh { let vs = vertices; - let is = indices.into_iter().map(na::convert).collect(); + let is = indices + .into_iter() + .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16)) + .collect(); let mesh; let gfx; diff --git a/src_testbed/objects/polyline.rs b/src_testbed/objects/polyline.rs index 77841ae..a7422b3 100644 --- a/src_testbed/objects/polyline.rs +++ b/src_testbed/objects/polyline.rs @@ -1,6 +1,6 @@ +use cdl2d::shape; use kiss3d::window::Window; use na::{Isometry2, Point2, Point3}; -use ncollide2d::shape; use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet}; pub struct Polyline { |
