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examples2d
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2024-06-09
chore: clippy fixes
Sébastien Crozet
2024-06-09
chore: add more comments
Sébastien Crozet
2024-05-25
feat: add simple inverse-kinematics solver for multibodies (#632)
Sébastien Crozet
2024-05-05
feat: add a vertical wall to the 2D and 3D character controller examples
Sébastien Crozet
2024-05-05
Fix some typos. (#620)
Bruce Mitchener
2024-04-30
chore: clippy fixes
Sébastien Crozet
2024-04-30
feat: rename collision_skin to contact_skin
Sébastien Crozet
2024-04-30
fix: add a collision skin to the 2D trimesh demo
Sébastien Crozet
2024-04-30
feat: add a capsule collider constructor from endpoints.
Sébastien Crozet
2024-04-30
feat: add warmstarting to contact constraints resolution
Sébastien Crozet
2024-04-30
feat: add "compression" debug-example
Sébastien Crozet
2024-04-30
feat: add a few more debug demos
Sébastien Crozet
2024-01-27
Fix clippy and enable clippy on CI
Sébastien Crozet
2024-01-21
feat: implement new "small-steps" solver + joint improvements
Sébastien Crozet
2023-12-10
fix initialization of the joint_motor_position examples
Sébastien Crozet
2023-12-10
Removed not required parentheses
pellico
2023-12-10
fix: avoid perpetual movement when the target ang motor position is overshot
Sébastien Crozet
2023-12-10
Fixed formatting of modified files.
pellico
2023-12-10
Fix #378 Added one example join_motor_position
pellico
2023-02-04
Fix formatting
Jan Nils Ferner
2023-01-26
Import PI
Jan Nils Ferner
2023-01-24
Add wall to test #426
Jan Nils Ferner
2022-12-26
Fix CI build error check-fmt
fabriceci
2022-11-05
fix name change
Wolftousen
2022-11-04
Adding a Rope Joint
Wolftousen
2022-10-02
Fix warnings
Sébastien Crozet
2022-10-02
Add a character controller implementation
Sébastien Crozet
2022-08-25
Fix build
Sludge
2022-08-13
impl Group
Tristan Guichaoua
2022-07-01
Fix examples
Sébastien Crozet
2022-05-30
Add the option to automatically wake-up rigid-bodies a new joint is attached to
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-03-20
Update tests
Sébastien Crozet
2022-03-20
Combine contact events and intersection events into a single event type and f...
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Rebase on master branch
Sébastien Crozet
2022-03-20
Joint API and joint motors improvements
Sébastien Crozet
2022-01-16
Fix some solver issues
Sébastien Crozet
2022-01-02
Implement multibody joints and the new solver
Sébastien Crozet
2021-09-12
Make the 2D add-remove demo more intereting.
Sébastien Crozet
2021-09-12
Fix velocity computation for position-based kinematic bodies
Sébastien Crozet
2021-07-11
Release v0.10.0
v0.10.0
Crozet Sébastien
2021-06-03
Add nalgebra to the prelude to make the macros work out of the box
Crozet Sébastien
2021-06-02
Release v0.9.0
v0.9.0
Crozet Sébastien
2021-06-02
Update dependencies
Crozet Sébastien
2021-06-01
Add a velocity-based platform the the platform demos.
Crozet Sébastien
2021-06-01
Rework the event system
Crozet Sébastien
2021-05-25
Add prelude + use vectors for setting linvel/translation in builders
Crozet Sébastien
2021-05-16
Replace Kiss3d by Bevy for the testbed renderer.
Crozet Sébastien
2021-04-26
Split rigid-bodies and colliders into multiple components
Crozet Sébastien
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