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2024-03-17feat: start experimenting with a glam/bevy versionbevy-glamSébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24chore: rename the multibody motor debug demoSébastien Crozet
2024-01-24Fix dimforge#416 - update ball joint motor posAnonymousAcid
2024-01-24Make testing environment with bug repro codeAnonymousAcid
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-10fix initialization of the joint_motor_position examplesSébastien Crozet
2023-12-10fix: avoid perpetual movement when the target ang motor position is overshotSébastien Crozet
2023-10-23update bevy 0.11 - fix compile errorsjohnny-smitherson
2022-12-26Fix CI build error check-fmtfabriceci
2022-12-18Merge pull request #415 from Wolftousen/masterSébastien Crozet
Add Rope Joints
2022-12-11Fix testsSébastien Crozet
2022-12-11Update parry and changelogSébastien Crozet
2022-12-11Add a dynamic ray-cast vehicle controllerSébastien Crozet
2022-11-05adding 3d rope jointWolftousen
2022-10-30Add internal edges debug examples.Sébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-13impl GroupTristan Guichaoua
2022-07-08Rename allowed_translation/rotation to enabled_translation/rotationSébastien Crozet
2022-07-08Rename restrict_translation/rotation to set_allowed_translation/rotationSébastien Crozet
2022-07-01Fix examplesSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Add 2-axes coupling for angular joint limitsSébastien Crozet
2022-03-20Don’t track the state.bin file.Sébastien Crozet
2022-03-20Rename the 3D debug-deserialize exampleSébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-06Start to Load World StateGeoffrey Hayes
This patch starts to load world state for debugging. The next step is to make sure that deserialization exactly matches the format of world.takeSnapshot().
2022-01-23Move convex decomposition example models to the assets folder.Sébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-08-08Implement limits for ball joints.Sébastien Crozet
2021-08-08Implement limits for revolute joints.Sébastien Crozet
2021-07-11Release v0.10.0v0.10.0Crozet Sébastien
2021-06-03Add nalgebra to the prelude to make the macros work out of the boxCrozet Sébastien
2021-06-02Update dependenciesCrozet Sébastien
2021-06-01Add a velocity-based platform the the platform demos.Crozet Sébastien
2021-06-01Rework the event systemCrozet Sébastien
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien
2021-04-30Add comments.Crozet Sébastien
2021-04-29Fix some warningsCrozet Sébastien
2021-04-26Split rigid-bodies and colliders into multiple componentsCrozet Sébastien
2021-04-13Fix warningsCrozet Sébastien