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2024-07-18
Fix spelling in filename for `debug_excentric_boxes3` (#691)
Bruce Mitchener
2024-07-12
Remove check for `target_arch = "asmjs"` (#679)
Bruce Mitchener
2024-06-09
feat: add RevoluteJoint::angle to compute the revolute joint’s angle
Sébastien Crozet
2024-06-09
chore: add more comments
Sébastien Crozet
2024-06-09
feat: more urdf loader improvements
Sébastien Crozet
2024-06-09
feat: more urdf parser fixes + stl parser
Sébastien Crozet
2024-06-09
feat: rename JointAxesMask::X/Y/Z by ::LIN_X/LIN_Y/LIN_Z and JointAxis::X/Y/...
Sébastien Crozet
2024-06-09
feat: add urdf example
Sébastien Crozet
2024-05-25
feat: add simple inverse-kinematics solver for multibodies (#632)
Sébastien Crozet
2024-05-05
feat: add a vertical wall to the 2D and 3D character controller examples
Sébastien Crozet
2024-04-30
chore: clippy fixes
Sébastien Crozet
2024-04-30
feat: rename collision_skin to contact_skin
Sébastien Crozet
2024-04-30
feat: more interesting dynamic mesh demo
Sébastien Crozet
2024-04-30
feat: add dynamic trimesh example
Sébastien Crozet
2024-04-30
feat: add configurable distance cap to soft-ccd
Sébastien Crozet
2024-04-30
feat: add a few more debug demos
Sébastien Crozet
2024-03-24
feat: update testbeds to bevy 0.13
Sébastien Crozet
2024-03-23
feat: add the DefaultBroadPhase type alias
Sébastien Crozet
2024-03-23
feat!: rename BroadPhase to BroadPhaseMultiSap
Sébastien Crozet
2024-01-27
Fix clippy and enable clippy on CI
Sébastien Crozet
2024-01-24
chore: rename the multibody motor debug demo
Sébastien Crozet
2024-01-24
Fix dimforge#416 - update ball joint motor pos
AnonymousAcid
2024-01-24
Make testing environment with bug repro code
AnonymousAcid
2024-01-21
feat: implement new "small-steps" solver + joint improvements
Sébastien Crozet
2023-12-10
fix initialization of the joint_motor_position examples
Sébastien Crozet
2023-12-10
fix: avoid perpetual movement when the target ang motor position is overshot
Sébastien Crozet
2023-10-23
update bevy 0.11 - fix compile errors
johnny-smitherson
2022-12-26
Fix CI build error check-fmt
fabriceci
2022-12-18
Merge pull request #415 from Wolftousen/master
Sébastien Crozet
2022-12-11
Fix tests
Sébastien Crozet
2022-12-11
Update parry and changelog
Sébastien Crozet
2022-12-11
Add a dynamic ray-cast vehicle controller
Sébastien Crozet
2022-11-05
adding 3d rope joint
Wolftousen
2022-10-30
Add internal edges debug examples.
Sébastien Crozet
2022-10-02
Add a character controller implementation
Sébastien Crozet
2022-08-13
impl Group
Tristan Guichaoua
2022-07-08
Rename allowed_translation/rotation to enabled_translation/rotation
Sébastien Crozet
2022-07-08
Rename restrict_translation/rotation to set_allowed_translation/rotation
Sébastien Crozet
2022-07-01
Fix examples
Sébastien Crozet
2022-05-30
Add the option to automatically wake-up rigid-bodies a new joint is attached to
Sébastien Crozet
2022-04-22
Add a basic lines-based debug-renderer
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-03-20
Combine contact events and intersection events into a single event type and f...
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Add 2-axes coupling for angular joint limits
Sébastien Crozet
2022-03-20
Don’t track the state.bin file.
Sébastien Crozet
2022-03-20
Rename the 3D debug-deserialize example
Sébastien Crozet
2022-03-20
Allow removing a rigid-body without auto-removing attached colliders
Sébastien Crozet
2022-03-20
Start fixing the parallel version.
Sébastien Crozet
2022-03-20
Joint API and joint motors improvements
Sébastien Crozet
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