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2024-07-18Fix spelling in filename for `debug_excentric_boxes3` (#691)Bruce Mitchener
2024-07-12Remove check for `target_arch = "asmjs"` (#679)Bruce Mitchener
This is long obsolete and was removed from Rust itself in https://github.com/rust-lang/rust/pull/117338
2024-06-09feat: add RevoluteJoint::angle to compute the revolute joint’s angleSébastien Crozet
2024-06-09chore: add more commentsSébastien Crozet
2024-06-09feat: more urdf loader improvementsSébastien Crozet
2024-06-09feat: more urdf parser fixes + stl parserSébastien Crozet
2024-06-09feat: rename JointAxesMask::X/Y/Z by ::LIN_X/LIN_Y/LIN_Z and ↵Sébastien Crozet
JointAxis::X/Y/Z by ::LinX/LinY/LinZ
2024-06-09feat: add urdf exampleSébastien Crozet
2024-05-25feat: add simple inverse-kinematics solver for multibodies (#632)Sébastien Crozet
* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests
2024-05-05feat: add a vertical wall to the 2D and 3D character controller examplesSébastien Crozet
2024-04-30chore: clippy fixesSébastien Crozet
2024-04-30feat: rename collision_skin to contact_skinSébastien Crozet
2024-04-30feat: more interesting dynamic mesh demoSébastien Crozet
2024-04-30feat: add dynamic trimesh exampleSébastien Crozet
2024-04-30feat: add configurable distance cap to soft-ccdSébastien Crozet
2024-04-30feat: add a few more debug demosSébastien Crozet
2024-03-24feat: update testbeds to bevy 0.13Sébastien Crozet
2024-03-23feat: add the DefaultBroadPhase type aliasSébastien Crozet
2024-03-23feat!: rename BroadPhase to BroadPhaseMultiSapSébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24chore: rename the multibody motor debug demoSébastien Crozet
2024-01-24Fix dimforge#416 - update ball joint motor posAnonymousAcid
2024-01-24Make testing environment with bug repro codeAnonymousAcid
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-10fix initialization of the joint_motor_position examplesSébastien Crozet
2023-12-10fix: avoid perpetual movement when the target ang motor position is overshotSébastien Crozet
2023-10-23update bevy 0.11 - fix compile errorsjohnny-smitherson
2022-12-26Fix CI build error check-fmtfabriceci
2022-12-18Merge pull request #415 from Wolftousen/masterSébastien Crozet
Add Rope Joints
2022-12-11Fix testsSébastien Crozet
2022-12-11Update parry and changelogSébastien Crozet
2022-12-11Add a dynamic ray-cast vehicle controllerSébastien Crozet
2022-11-05adding 3d rope jointWolftousen
2022-10-30Add internal edges debug examples.Sébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-13impl GroupTristan Guichaoua
2022-07-08Rename allowed_translation/rotation to enabled_translation/rotationSébastien Crozet
2022-07-08Rename restrict_translation/rotation to set_allowed_translation/rotationSébastien Crozet
2022-07-01Fix examplesSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Add 2-axes coupling for angular joint limitsSébastien Crozet
2022-03-20Don’t track the state.bin file.Sébastien Crozet
2022-03-20Rename the 3D debug-deserialize exampleSébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet