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2021-01-26Allow using polylines as a collider shape.Crozet Sébastien
2021-01-24Rename cdl to parry.Crozet Sébastien
2021-01-23Fix warnings in tests and testbed.Crozet Sébastien
2021-01-22Move ColliderShape out of Rapier.Crozet Sébastien
2021-01-22Minor code simplification for the 3D heightfield example.Crozet Sébastien
2021-01-22Merge branch 'master' into split_geomCrozet Sébastien
# Conflicts: # examples2d/sensor2.rs # examples3d/sensor3.rs # src/dynamics/integration_parameters.rs # src/dynamics/solver/parallel_island_solver.rs # src/dynamics/solver/velocity_constraint.rs # src/dynamics/solver/velocity_ground_constraint.rs # src_testbed/nphysics_backend.rs # src_testbed/physx_backend.rs # src_testbed/testbed.rs
2021-01-21Add collider constructors for shapes obtained from convex decomposition.Crozet Sébastien
2021-01-21Rotation locking: apply filter only to the world inertia properties to fix ↵Crozet Sébastien
the multi-collider case.
2021-01-20Fix velocity constraints for ball joints involving bodies with non-uniform ↵Crozet Sébastien
angular inertia. Fix #86
2021-01-20Switch to [u32; DIM] instead of Point<u32> for element indices.Crozet Sébastien
2021-01-20Add 3D convex decomposition example.Crozet Sébastien
2021-01-05Testbed physx backend: re-add joints.Crozet Sébastien
2021-01-05Add compound shapes to the heightfield and trimesh demos.Crozet Sébastien
2021-01-05Add compound shape support.Crozet Sébastien
2021-01-04Add support of 64-bits reals.Crozet Sébastien
2021-01-03enable graphics and windows related code in examplesrezural
2021-01-02unify callbacks with & without graphics & windowrezural
2020-12-31remove redundant time :f32 from harness callbacks. it can be access via ↵rezural
run_state.time
2020-12-31cargo fmtrezural
2020-12-31make examples compile, code that accessed window & graphics via the callback ↵rezural
is currently disabled, until that is added back in
2020-12-29Move the harness example to the examples folder.Crozet Sébastien
2020-12-29Externalize the proximity code (renamed intersection).Crozet Sébastien
2020-12-29Outsource the Shape trait, wquadtree, and shape types.Crozet Sébastien
2020-12-29Outsource the contact manifold, SAT, and some shapes.Crozet Sébastien
2020-12-24refactor testbed to use harnessrezural
2020-12-01Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for ↵Crozet Sébastien
clarity.
2020-11-30Add a 2D demo for locking rotation.Crozet Sébastien
2020-11-30Update the changelog + make the boolean flags more intuitive.Crozet Sébastien
2020-11-30Add a simpler to lock the rotation or translation of a dynamic rigid-body.Crozet Sébastien
2020-11-26Fix collider insertion/removal tracking.Crozet Sébastien
2020-11-26Fix bogus collider removal in the broad-phase.Crozet Sébastien
2020-11-25Add debug demos for rigid-body change tracking.Crozet Sébastien
2020-11-24Minor demos changes.Crozet Sébastien
2020-11-22Heightfield and trimesh demos: ensure the heights are generated ↵Crozet Sébastien
deterministically.
2020-11-19Add explicit wake_up parameter to method setting the position and velocity ↵Crozet Sébastien
of a rigid-body.
2020-11-10Move the infinite fall debug example to the 3D examples.Crozet Sébastien
All our other debug examples were there.
2020-11-03Add damping support + demos.Crozet Sébastien
2020-11-03Add restitution.Crozet Sébastien
2020-10-27Add collision groups demos.Crozet Sébastien
2020-10-26Fix multiple warnings.Crozet Sébastien
2020-10-26Redefine capsules as a segment with a radius, allowing us to reuse the ↵Crozet Sébastien
pfm_pfm_contact generator for it.
2020-10-26Update dependencies.Crozet Sébastien
2020-10-20Rename rounded -> round.Crozet Sébastien
2020-10-20Add rounded cylinder.Crozet Sébastien
2020-10-20Add cone support.Crozet Sébastien
2020-10-19Complete the pfm/pfm contact generator.Crozet Sébastien
2020-10-10WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.Crozet Sébastien
2020-10-05Use the publish-subscribe mechanism to handle collider removals across ↵Crozet Sébastien
pipelines.
2020-09-28Make kinematic bodies properly wake up dynamic bodies.Crozet Sébastien
2020-09-28Fix crash caused by the removal of a kinematic body.Crozet Sébastien