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2020-09-28Start implementing ray-casting.Sébastien Crozet
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-01Take local inertial frame into accound for abs comparison of MassProperties.Sébastien Crozet
2020-09-01Mass properties: add a max number of iterations for the local-frame rotation ↵Sébastien Crozet
computation.
2020-09-01Fix mass property update when adding a collider.Sébastien Crozet
2020-09-01Fix constraints resolution with non-identity relative collider position.Sébastien Crozet
2020-08-31Constraint solver: properly take non-zero center of masses into account.Sébastien Crozet
2020-08-31Allow the removal of a collider.Sébastien Crozet
2020-08-25First public release of Rapier.v0.1.0Sébastien Crozet