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Author
2022-12-11
Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline i...
Sébastien Crozet
2022-10-30
Switch to the published parry 0.11
Sébastien Crozet
2022-08-13
impl Group
Tristan Guichaoua
2022-07-14
Implement serde traits for CollisionEvents when serde-serialize feature is en...
Nash
2022-07-04
Fix the max_force_direction magnitude
Sébastien Crozet
2022-07-04
Add hepler function for building a contact force event from a contact pair
Sébastien Crozet
2022-07-01
Name the contact force events ContactForceEvent instead of CollisionForceEvent
Sébastien Crozet
2022-07-01
Add contact force events generated above a user-defined threshold
Sébastien Crozet
2022-04-28
Add comments for the debug-renderer
Sébastien Crozet
2022-04-28
Add collision event flags
Sébastien Crozet
2022-04-20
Remove the default-sets feature
Sébastien Crozet
2022-03-20
Emit collision stopped events after a collider is removed.
Sébastien Crozet
2022-03-20
Combine contact events and intersection events into a single event type and f...
Sébastien Crozet
2021-07-30
Make BroadPhasePairEvent and ColliderPair public.
Crozet Sébastien
2021-04-27
Fix some warnings.
Crozet Sébastien
2021-04-26
Split rigid-bodies and colliders into multiple components
Crozet Sébastien
2021-03-13
First complete implementation of the hierarchical SAP.
Crozet Sébastien
2021-02-23
Update the testbed to use PhysicsHooks.
Crozet Sébastien
2021-02-23
Introduce the PhysicsHook trait used for both contact filtering and contact m...
Crozet Sébastien
2021-01-27
Add all the missing docs.
Crozet Sébastien
2021-01-25
Add missing constructor for a round-triangle collider.
Crozet Sébastien
2021-01-24
Rename cdl to parry.
Crozet Sébastien
2021-01-23
Fix WASM build.
Crozet Sébastien
2021-01-22
Move ColliderShape out of Rapier.
Crozet Sébastien
2021-01-21
Allow several rules for combining friction/restitution coefficients.
Crozet Sébastien
2020-12-31
QueryPipeline: add shape casting, point projection, and intersection queries.
Crozet Sébastien
2020-12-31
Perform contact sorting in the narrow-phase directly.
Crozet Sébastien
2020-12-31
Remove code related to point-point kinematics.
Crozet Sébastien
2020-12-30
Try using solver contacts again, but in a more cache-coherent way.
Crozet Sébastien
2020-12-29
Support compound shapes.
Crozet Sébastien
2020-12-29
Remove some commented code.
Crozet Sébastien
2020-12-29
Remove some irrelevant code.
Crozet Sébastien
2020-12-29
Externalize the proximity code (renamed intersection).
Crozet Sébastien
2020-12-29
Move all the contact manifold computations out of Rapier.
Crozet Sébastien
2020-12-29
Outsource the Shape trait, wquadtree, and shape types.
Crozet Sébastien
2020-12-29
Outsource the contact manifold, SAT, and some shapes.
Crozet Sébastien
2020-10-27
Added user-implementable traits for collision/proximity pair filtering.
Crozet Sébastien
2020-10-27
Add solver flags for controlling whether or not some contacts should be taken...
Crozet Sébastien
2020-10-27
Add collision groups to filter collision pairs.
Crozet Sébastien
2020-10-27
Fix 2D compilation.
Crozet Sébastien
2020-10-27
Replace the Rounded<S> type by a non-generic RoundCylinder type.
Crozet Sébastien
2020-10-26
Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pf...
Crozet Sébastien
2020-10-20
Add rounded cylinder.
Crozet Sébastien
2020-10-20
Add cone support.
Crozet Sébastien
2020-10-20
Collider shape: use a trait-object instead of an enum.
Crozet Sébastien
2020-10-13
Implement a special case for edge-edge 3D polygonal clipping.
Crozet Sébastien
2020-10-12
Start adding cylinders.
Crozet Sébastien
2020-10-06
Completely remove the WAABBHierarchy structure.
Crozet Sébastien
2020-10-05
Use the publish-subscribe mechanism to handle collider removals across pipeli...
Crozet Sébastien
2020-09-28
Complete the WQuadtree construction and ray-cast.
Crozet Sébastien
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