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path: root/src/geometry/mod.rs
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2020-10-27Added user-implementable traits for collision/proximity pair filtering.Crozet Sébastien
2020-10-27Add solver flags for controlling whether or not some contacts should be ↵Crozet Sébastien
taken into account by the constraints solver.
2020-10-27Add collision groups to filter collision pairs.Crozet Sébastien
2020-10-27Fix 2D compilation.Crozet Sébastien
2020-10-27Replace the Rounded<S> type by a non-generic RoundCylinder type.Crozet Sébastien
2020-10-26Redefine capsules as a segment with a radius, allowing us to reuse the ↵Crozet Sébastien
pfm_pfm_contact generator for it.
2020-10-20Add rounded cylinder.Crozet Sébastien
2020-10-20Add cone support.Crozet Sébastien
2020-10-20Collider shape: use a trait-object instead of an enum.Crozet Sébastien
2020-10-13Implement a special case for edge-edge 3D polygonal clipping.Crozet Sébastien
2020-10-12Start adding cylinders.Crozet Sébastien
2020-10-06Completely remove the WAABBHierarchy structure.Crozet Sébastien
It is now replaced by the WQuadtree.
2020-10-05Use the publish-subscribe mechanism to handle collider removals across ↵Crozet Sébastien
pipelines.
2020-09-28Complete the WQuadtree construction and ray-cast.Crozet Sébastien
2020-09-28Start implementing ray-casting.Sébastien Crozet
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-08-25First public release of Rapier.v0.1.0Sébastien Crozet