| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-27 | Added user-implementable traits for collision/proximity pair filtering. | Crozet Sébastien | |
| 2020-10-27 | Add solver flags for controlling whether or not some contacts should be ↵ | Crozet Sébastien | |
| taken into account by the constraints solver. | |||
| 2020-10-27 | Add collision groups to filter collision pairs. | Crozet Sébastien | |
| 2020-10-27 | Fix 2D compilation. | Crozet Sébastien | |
| 2020-10-27 | Replace the Rounded<S> type by a non-generic RoundCylinder type. | Crozet Sébastien | |
| 2020-10-26 | Redefine capsules as a segment with a radius, allowing us to reuse the ↵ | Crozet Sébastien | |
| pfm_pfm_contact generator for it. | |||
| 2020-10-20 | Add rounded cylinder. | Crozet Sébastien | |
| 2020-10-20 | Add cone support. | Crozet Sébastien | |
| 2020-10-20 | Collider shape: use a trait-object instead of an enum. | Crozet Sébastien | |
| 2020-10-13 | Implement a special case for edge-edge 3D polygonal clipping. | Crozet Sébastien | |
| 2020-10-12 | Start adding cylinders. | Crozet Sébastien | |
| 2020-10-06 | Completely remove the WAABBHierarchy structure. | Crozet Sébastien | |
| It is now replaced by the WQuadtree. | |||
| 2020-10-05 | Use the publish-subscribe mechanism to handle collider removals across ↵ | Crozet Sébastien | |
| pipelines. | |||
| 2020-09-28 | Complete the WQuadtree construction and ray-cast. | Crozet Sébastien | |
| 2020-09-28 | Start implementing ray-casting. | Sébastien Crozet | |
| This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future. | |||
| 2020-08-25 | First public release of Rapier.v0.1.0 | Sébastien Crozet | |
