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collision_pipeline.rs
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Author
2021-09-25
Impl Default for a few structs
Jamen Marz
2021-08-26
Fix bug with colliders without rigid bodies
Kane Rogers
2021-06-01
Add ActiveCollisionTypes to easily enable collision-detection between two non...
Crozet Sébastien
2021-06-01
Rework the event system
Crozet Sébastien
2021-04-29
Fix compilation of the parallel version
Crozet Sébastien
2021-04-29
Restore the collision pipeline
Crozet Sébastien
2021-04-26
Split rigid-bodies and colliders into multiple components
Crozet Sébastien
2021-03-29
Allow collider modification after its insersion to the ColliderSet.
Crozet Sébastien
2021-03-26
First working version of non-linear CCD based on single-substep motion-clamping.
Crozet Sébastien
2021-03-13
First complete implementation of the hierarchical SAP.
Crozet Sébastien
2021-02-23
Update the testbed to use PhysicsHooks.
Crozet Sébastien
2021-02-23
Introduce the PhysicsHook trait used for both contact filtering and contact m...
Crozet Sébastien
2021-01-24
Rename cdl to parry.
Crozet Sébastien
2021-01-04
Add support of 64-bits reals.
Crozet Sébastien
2020-12-31
Perform contact sorting in the narrow-phase directly.
Crozet Sébastien
2020-12-29
Externalize the proximity code (renamed intersection).
Crozet Sébastien
2020-11-25
Properly track some user-initiatied rigid-body modifications.
Crozet Sébastien
2020-11-23
Remove the narrow-phase graph indices from the collider.
Crozet Sébastien
2020-10-27
Added user-implementable traits for collision/proximity pair filtering.
Crozet Sébastien
2020-10-06
Don't let the PubSub internal offsets overflow + fix some warnings.
Crozet Sébastien
2020-10-05
Use the publish-subscribe mechanism to handle collider removals across pipeli...
Crozet Sébastien
2020-09-28
Make kinematic bodies properly wake up dynamic bodies.
Crozet Sébastien
2020-08-25
First public release of Rapier.
v0.1.0
Sébastien Crozet