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query_pipeline.rs
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2022-12-11
Fix ABA problem in incremental query pipeline update
Sébastien Crozet
2022-12-11
Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline i...
Sébastien Crozet
2022-12-11
Allow disabling colliders, rigid-bodies and impulse joints
Sébastien Crozet
2022-10-30
Switch to the published parry 0.11
Sébastien Crozet
2022-10-25
Update to latest version of parry
Sébastien Crozet
2022-10-02
Update CHANGELOG
Sébastien Crozet
2022-10-02
Add a character controller implementation
Sébastien Crozet
2022-07-04
Add hepler function for building a contact force event from a contact pair
Sébastien Crozet
2022-07-04
Scene query filtering: address corner case
Sébastien Crozet
2022-07-04
Add more options for filtering colliders in scene queries.
Sébastien Crozet
2022-04-20
Remove the default-sets feature
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-04-20
First round deleting the component sets.
Sébastien Crozet
2022-01-29
Update old documentation of raycast methods parameters
Joonas Satka
2021-08-30
Clarify coordinate space of TOI query results
Benjamin Saunders
2021-07-11
Release v0.10.0
v0.10.0
Crozet Sébastien
2021-06-01
Add ActiveCollisionTypes to easily enable collision-detection between two non...
Crozet Sébastien
2021-04-29
Restore the collision pipeline
Crozet Sébastien
2021-04-27
Fix regression in CCD resolution.
Crozet Sébastien
2021-04-27
Fix some warnings.
Crozet Sébastien
2021-04-26
Split rigid-bodies and colliders into multiple components
Crozet Sébastien
2021-04-02
Release v0.7.0
Crozet Sébastien
2021-04-01
Add the ability to pass a custom filter to all the QueryPipeline queries.
Crozet Sébastien
2021-03-30
CCD: take angular motion and penetration depth into account in various thresh...
Crozet Sébastien
2021-03-29
Implement the ability to run multiple CCD substeps.
Crozet Sébastien
2021-03-26
First working version of non-linear CCD based on single-substep motion-clamping.
Crozet Sébastien
2021-01-27
Add all the missing docs.
Crozet Sébastien
2021-01-24
Rename cdl to parry.
Crozet Sébastien
2021-01-06
Fix 2D compilation.
Crozet Sébastien
2020-12-31
Query pipeline: add methods to collect all intersections with a point or a sh...
Crozet Sébastien
2020-12-31
QueryPipeline: add shape casting, point projection, and intersection queries.
Crozet Sébastien
2020-12-31
Perform contact sorting in the narrow-phase directly.
Crozet Sébastien
2020-12-29
Support compound shapes.
Crozet Sébastien
2020-12-29
Outsource the Shape trait, wquadtree, and shape types.
Crozet Sébastien
2020-12-29
Outsource the contact manifold, SAT, and some shapes.
Crozet Sébastien
2020-11-19
Add explicit wake_up parameter to method setting the position and velocity of...
Crozet Sébastien
2020-11-03
Implement Clone for everything that can be cloned.
Crozet Sébastien
2020-10-27
Take collision groups into account for ray-casting.
Crozet Sébastien
2020-10-20
Collider shape: use a trait-object instead of an enum.
Crozet Sébastien
2020-10-06
Don't let the PubSub internal offsets overflow + fix some warnings.
Crozet Sébastien
2020-10-06
WQuadtree query: reduce the amount of allocations.
Crozet Sébastien
2020-10-06
Make the WQuadTree more generic and use it as the trimesh acceleration struct...
Crozet Sébastien
2020-10-05
Make the query pipeline serializable.
Crozet Sébastien
2020-09-28
Fix compilation when parallelism is not enabled.
Crozet Sébastien
2020-09-28
Query pipeline: aggressive workaround until we properly support collider addi...
Crozet Sébastien
2020-09-28
Add non-topological WQuadtree update.
Crozet Sébastien
2020-09-28
Complete the WQuadtree construction and ray-cast.
Crozet Sébastien
2020-09-28
Start implementing ray-casting.
Sébastien Crozet