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Author
2020-11-02
Implement joint removal.
Crozet Sébastien
2020-11-02
Fix 2D compilation.
Crozet Sébastien
2020-11-02
Fix simulation reaching different states when started from different snaphots.
Crozet Sébastien
2020-10-27
Fix performance regression due to sleeping objects pairs no longer being igno...
Crozet Sébastien
2020-10-27
ContactPairFilter: don't overwrite the effect of the solver groups.
Crozet Sébastien
2020-10-27
Rename SolverFlags::COMPUTE_FORCES to SolverFlags::COMPUTE_IMPULSES.
Crozet Sébastien
2020-10-27
Added user-implementable traits for collision/proximity pair filtering.
Crozet Sébastien
2020-10-27
Ignore the code block in the InteractionGroups doc.
Crozet Sébastien
2020-10-27
Take collision groups into account for ray-casting.
Crozet Sébastien
2020-10-27
Take the solver flags into account when collecting contact manifolds to solve.
Crozet Sébastien
2020-10-27
Add a construstructor to InteractionGroups + make its methods const.
Crozet Sébastien
2020-10-27
Add solver flags for controlling whether or not some contacts should be taken...
Crozet Sébastien
2020-10-27
Add collision groups to filter collision pairs.
Crozet Sébastien
2020-10-27
Add missing comment.
Crozet Sébastien
2020-10-27
Add a 128-bits user-data attached to colliders and rigid-bodies.
Crozet Sébastien
2020-10-27
Fix 2D compilation.
Crozet Sébastien
2020-10-27
Replace the Rounded<S> type by a non-generic RoundCylinder type.
Crozet Sébastien
2020-10-27
Add some segment/triangle SAT functions.
Crozet Sébastien
2020-10-27
Variable renaming.
Crozet Sébastien
2020-10-27
Re-export crossbeam.
Crozet Sébastien
2020-10-26
Fix multiple warnings.
Crozet Sébastien
2020-10-26
Fix build when serialization is not enabled.
Crozet Sébastien
2020-10-26
Fix 2D compilation.
Crozet Sébastien
2020-10-26
AddAdd missing feature-gate.
Crozet Sébastien
2020-10-26
Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pf...
Crozet Sébastien
2020-10-26
Fix bug in 2D heightfield collision detection.
Crozet Sébastien
2020-10-20
Replace rounding -> round.
Crozet Sébastien
2020-10-20
Rename rounded -> round.
Crozet Sébastien
2020-10-20
Fix many warnings.
Crozet Sébastien
2020-10-20
Add rounded cylinder.
Crozet Sébastien
2020-10-20
Add cone support.
Crozet Sébastien
2020-10-20
Collider shape: use a trait-object instead of an enum.
Crozet Sébastien
2020-10-19
Complete the pfm/pfm contact generator.
Crozet Sébastien
2020-10-13
Implement a special case for edge-edge 3D polygonal clipping.
Crozet Sébastien
2020-10-13
Fix cylinder inertia tensor computation.
Crozet Sébastien
2020-10-12
Start adding cylinders.
Crozet Sébastien
2020-10-10
WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.
Crozet Sébastien
2020-10-06
Fix examples.
Crozet Sébastien
2020-10-06
Fix bogus PhantomData import.
Crozet Sébastien
2020-10-06
Fix compilation in 2D.
Crozet Sébastien
2020-10-06
Don't let the PubSub internal offsets overflow + fix some warnings.
Crozet Sébastien
2020-10-06
Implement RayCast for the Trimesh.
Crozet Sébastien
2020-10-06
Completely remove the WAABBHierarchy structure.
Crozet Sébastien
2020-10-06
WQuadtree query: reduce the amount of allocations.
Crozet Sébastien
2020-10-06
Use the WQuadtree for the exhaustive ray-cast too.
Crozet Sébastien
2020-10-06
Make the WQuadTree more generic and use it as the trimesh acceleration struct...
Crozet Sébastien
2020-10-06
Fix crash when deleting a collider.
Crozet Sébastien
2020-10-05
Use the publish-subscribe mechanism to handle collider removals across pipeli...
Crozet Sébastien
2020-10-05
Make the query pipeline serializable.
Crozet Sébastien
2020-10-05
Make the WQuadtree serializable.
Crozet Sébastien
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