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collider with a shape computed form mesh buffers
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Colliders must only be added through the `ColliderSet`.
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JointAxis::X/Y/Z by ::LinX/LinY/LinZ
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Fix typo in internal variable name.
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Seems unblocked since rust 1.51
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contact_damping_ratio
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angular frequency instead of explicit ERP
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* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies
* feat: add 2d inverse kinematics example
* feat: make forward_kinematics auto-fix the root’s degrees of freedom
* feat: add 3d inverse kinematics example
* chore: update changelog
* chore: clippy fixes
* chore: more clippy fixes
* fix tests
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calculation
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based on user-defined length units
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contact velocity
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Address https://github.com/dimforge/rapier.js/issues/261
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Closes #595
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Fix #601
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active dynamic set.
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Fix #602
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