| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-01-23 | Add f64 testbed | Sébastien Crozet |
| 2022-01-16 | Fix some solver issues | Sébastien Crozet |
| 2022-01-09 | Update the testbed to use bevy 0.6 | Sébastien Crozet |
| 2021-10-20 | Testbed: don’t panic when trying to render an unknown custom shape. | Sébastien Crozet |
| 2021-07-08 | make collider Option<> on EntityWithGraphics | rezural |
| 2021-07-08 | add opacity to EntityWithGraphics | rezural |
| 2021-07-08 | add despawn method to EntityWithGraphics | rezural |
| 2021-07-08 | enable clear_graphics and run_callbacks agin | rezural |
| 2021-05-25 | Add prelude + use vectors for setting linvel/translation in builders | Crozet Sébastien |
| 2021-05-16 | Replace Kiss3d by Bevy for the testbed renderer. | Crozet Sébastien |
| 2021-01-26 | Fix compilation of the 3D testbed. | Crozet Sébastien |
| 2021-01-26 | Allow using polylines as a collider shape. | Crozet Sébastien |
| 2020-10-20 | Add cone support. | Crozet Sébastien |
| 2020-10-12 | Start adding cylinders. | Crozet Sébastien |
| 2020-08-25 | First public release of Rapier.v0.1.0 | Sébastien Crozet |
