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path: root/src_testbed/testbed.rs
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2024-03-17feat: start experimenting with a glam/bevy versionbevy-glamSébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24feat: rework solver parameters to make it easy to recover the old behaviorsSébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-11-04feat: add a checkbox to enable/disable the debug renderer in the testbedSébastien Crozet
2023-11-04cargo fmtSébastien Crozet
2023-11-03delete comments left over in diffjohnny-smitherson
2023-11-03flip y coord in 3d highlight_hovered_bodyjohnny-smitherson
2023-11-03fix compiler warnings & mention breaking in changelogjohnny-smitherson
2023-10-29Fix crashes on MacOSSébastien Crozet
2023-10-23update bevy 0.11 - fix compile errorsjohnny-smitherson
2023-04-24Update testbed.rsstefnotch
2023-01-15Update dependenciesSébastien Crozet
2022-12-11Update parry and changelogSébastien Crozet
2022-12-11Add a dynamic ray-cast vehicle controllerSébastien Crozet
2022-10-02Fix f64 buildSébastien Crozet
2022-10-02Fix warningsSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-04Update bevy and wgpuSludge
2022-07-04Add more options for filtering colliders in scene queries.Sébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Testbed: switch to bevy 0.7Sébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Testbed: add a constructor that calls a custom closure with bevy’s AppSébastien Crozet
2022-01-23Add f64 testbedSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-10-14Fix testbed rendering of colliders without parentSébastien Crozet
2021-09-12Make the 2D add-remove demo more intereting.Sébastien Crozet
2021-07-27clear plugin graphics when examples changed, then clear the plugins vecrezural
2021-07-08add update_ui to TestbedPluginrezural
2021-07-08enable clear_graphics and run_callbacks aginrezural
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access add prefab_meshes() access function Remove Arc<Mutex<>>
2021-06-02Merge pull request #193 from rezural/egui-focusSébastien Crozet
Testbed: check if the egui context wants pointer focus, disable orbit camera if so.
2021-06-02Update dependenciesCrozet Sébastien
2021-05-29check if the egui context wants pointer focus, disable orbit camera if so. ↵rezural
this disables egui interactions being sent to the orbital camera
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-17Fix warnings when compiling tests.Crozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien
2021-04-26Split rigid-bodies and colliders into multiple componentsCrozet Sébastien
2021-04-01Add the ability to pass a custom filter to all the QueryPipeline queries.Crozet Sébastien
2021-03-31Remove the IntegrationParameters field we don't use.Crozet Sébastien
2021-03-30CCD: take angular motion and penetration depth into account in various ↵Crozet Sébastien
thresholds.
2021-03-28Attenuate the warmstart impulse for CCD contacts.Crozet Sébastien
CCD contacts result in very strong, instantaneous, impulses. So it is preferable to attenuate their contribution to subsequent timesteps to avoid overshooting.
2021-03-26First working version of non-linear CCD based on single-substep motion-clamping.Crozet Sébastien