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path: root/src_testbed/testbed.rs
AgeCommit message (Expand)Author
2024-07-20Release v0.22.0 (#695)v0.22.0Sébastien Crozet
2024-07-19testbed: Remove use of missing log feature (#684)Bruce Mitchener
2024-07-12Use `bitflags!` consistently. (#680)Bruce Mitchener
2024-06-23fix: less invasive `solve_character_collision_impulses` function (#652)Thierry Berger
2024-06-23chore: update to nalgebra 0.33 and parry 0.16 (#664)Sébastien Crozet
2024-06-09feat: change the character controller’s solve_character_collision_impulse...Thierry Berger
2024-06-07fix: testbed: keyD removes only dynamic bodies as intended (#648)Thierry Berger
2024-05-25feat: add simple inverse-kinematics solver for multibodies (#632)Sébastien Crozet
2024-05-05Fix some typos. (#620)Bruce Mitchener
2024-04-30chore: clippy fixesSébastien Crozet
2024-04-30feat: add IntegrationParameters::length_unit to adjust internal threshold b...Sébastien Crozet
2024-04-30feat: add warmstarting to contact constraints resolutionSébastien Crozet
2024-03-24feat: update testbeds to bevy 0.13Sébastien Crozet
2024-03-23chore: clippy fixSébastien Crozet
2024-03-23Fix testbed snapshot restore systemSébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24feat: rework solver parameters to make it easy to recover the old behaviorsSébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-11-04feat: add a checkbox to enable/disable the debug renderer in the testbedSébastien Crozet
2023-11-04cargo fmtSébastien Crozet
2023-11-03delete comments left over in diffjohnny-smitherson
2023-11-03flip y coord in 3d highlight_hovered_bodyjohnny-smitherson
2023-11-03fix compiler warnings & mention breaking in changelogjohnny-smitherson
2023-10-29Fix crashes on MacOSSébastien Crozet
2023-10-23update bevy 0.11 - fix compile errorsjohnny-smitherson
2023-04-24Update testbed.rsstefnotch
2023-01-15Update dependenciesSébastien Crozet
2022-12-11Update parry and changelogSébastien Crozet
2022-12-11Add a dynamic ray-cast vehicle controllerSébastien Crozet
2022-10-02Fix f64 buildSébastien Crozet
2022-10-02Fix warningsSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-04Update bevy and wgpuSludge
2022-07-04Add more options for filtering colliders in scene queries.Sébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Testbed: switch to bevy 0.7Sébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Testbed: add a constructor that calls a custom closure with bevy’s AppSébastien Crozet
2022-01-23Add f64 testbedSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-10-14Fix testbed rendering of colliders without parentSébastien Crozet
2021-09-12Make the 2D add-remove demo more intereting.Sébastien Crozet
2021-07-27clear plugin graphics when examples changed, then clear the plugins vecrezural