| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-07-20 | Release v0.22.0 (#695)v0.22.0 | Sébastien Crozet | |
| 2024-07-19 | testbed: Remove use of missing log feature (#684) | Bruce Mitchener | |
| This code has been here but not used for a long time. There's no log feature (or dependency) within the testbed crates. | |||
| 2024-07-12 | Use `bitflags!` consistently. (#680) | Bruce Mitchener | |
| This removes an `extern crate` and a `use` so that we always call it via `bitflags::bitflags!` everywhere. | |||
| 2024-06-23 | fix: less invasive `solve_character_collision_impulses` function (#652) | Thierry Berger | |
| * fix: less invasive `solve_character_collision_impulses` function Taking ownership of the elements is not necessary. It also conveys the information that elements are only read. * Add Changelog | |||
| 2024-06-23 | chore: update to nalgebra 0.33 and parry 0.16 (#664) | Sébastien Crozet | |
| 2024-06-09 | feat: change the character controller’s ↵ | Thierry Berger | |
| solve_character_collision_impulses to take multiple CharacterCollision (#646) * character controller: solve multiple collisions * add solve multiple collisions to changelog * chore: apply review comments --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com> | |||
| 2024-06-07 | fix: testbed: keyD removes only dynamic bodies as intended (#648) | Thierry Berger | |
| 2024-05-25 | feat: add simple inverse-kinematics solver for multibodies (#632) | Sébastien Crozet | |
| * feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests | |||
| 2024-05-05 | Fix some typos. (#620) | Bruce Mitchener | |
| 2024-04-30 | chore: clippy fixes | Sébastien Crozet | |
| 2024-04-30 | feat: add IntegrationParameters::length_unit to adjust internal threshold ↵ | Sébastien Crozet | |
| based on user-defined length units | |||
| 2024-04-30 | feat: add warmstarting to contact constraints resolution | Sébastien Crozet | |
| 2024-03-24 | feat: update testbeds to bevy 0.13 | Sébastien Crozet | |
| 2024-03-23 | chore: clippy fix | Sébastien Crozet | |
| 2024-03-23 | Fix testbed snapshot restore system | Sébastien Crozet | |
| 2024-01-27 | Fix clippy and enable clippy on CI | Sébastien Crozet | |
| 2024-01-24 | feat: rework solver parameters to make it easy to recover the old behaviors | Sébastien Crozet | |
| 2024-01-21 | feat: implement new "small-steps" solver + joint improvements | Sébastien Crozet | |
| 2023-11-04 | feat: add a checkbox to enable/disable the debug renderer in the testbed | Sébastien Crozet | |
| 2023-11-04 | cargo fmt | Sébastien Crozet | |
| 2023-11-03 | delete comments left over in diff | johnny-smitherson | |
| 2023-11-03 | flip y coord in 3d highlight_hovered_body | johnny-smitherson | |
| 2023-11-03 | fix compiler warnings & mention breaking in changelog | johnny-smitherson | |
| 2023-10-29 | Fix crashes on MacOS | Sébastien Crozet | |
| 2023-10-23 | update bevy 0.11 - fix compile errors | johnny-smitherson | |
| 2023-04-24 | Update testbed.rs | stefnotch | |
| 2023-01-15 | Update dependencies | Sébastien Crozet | |
| 2022-12-11 | Update parry and changelog | Sébastien Crozet | |
| 2022-12-11 | Add a dynamic ray-cast vehicle controller | Sébastien Crozet | |
| 2022-10-02 | Fix f64 build | Sébastien Crozet | |
| 2022-10-02 | Fix warnings | Sébastien Crozet | |
| 2022-10-02 | Add a character controller implementation | Sébastien Crozet | |
| 2022-08-04 | Update bevy and wgpu | Sludge | |
| 2022-07-04 | Add more options for filtering colliders in scene queries. | Sébastien Crozet | |
| 2022-05-30 | Add the option to automatically wake-up rigid-bodies a new joint is attached to | Sébastien Crozet | |
| 2022-04-28 | Add comments for the debug-renderer | Sébastien Crozet | |
| 2022-04-28 | Testbed: switch to bevy 0.7 | Sébastien Crozet | |
| 2022-04-22 | Add a basic lines-based debug-renderer | Sébastien Crozet | |
| 2022-04-20 | Finalize refactoring | Sébastien Crozet | |
| 2022-03-20 | Rename rigid-body `static` to `fixed` | Sébastien Crozet | |
| 2022-03-20 | Allow removing a rigid-body without auto-removing attached colliders | Sébastien Crozet | |
| 2022-03-20 | Joint API and joint motors improvements | Sébastien Crozet | |
| 2022-03-20 | Testbed: add a constructor that calls a custom closure with bevy’s App | Sébastien Crozet | |
| 2022-01-23 | Add f64 testbed | Sébastien Crozet | |
| 2022-01-16 | Fix some solver issues | Sébastien Crozet | |
| - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier | |||
| 2022-01-09 | Update the testbed to use bevy 0.6 | Sébastien Crozet | |
| 2022-01-02 | Implement multibody joints and the new solver | Sébastien Crozet | |
| 2021-10-14 | Fix testbed rendering of colliders without parent | Sébastien Crozet | |
| 2021-09-12 | Make the 2D add-remove demo more intereting. | Sébastien Crozet | |
| 2021-07-27 | clear plugin graphics when examples changed, then clear the plugins vec | rezural | |
