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2024-03-17feat: start experimenting with a glam/bevy versionbevy-glamSébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24feat: rework solver parameters to make it easy to recover the old behaviorsSébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-10chore: fix test warningsSébastien Crozet
2023-12-10chore: update testbed to bevy 0.12Sébastien Crozet
2023-11-04feat: add a checkbox to enable/disable the debug renderer in the testbedSébastien Crozet
2023-11-04cargo fmtSébastien Crozet
2023-11-03delete comments left over in diffjohnny-smitherson
2023-11-03flip y coord in 3d highlight_hovered_bodyjohnny-smitherson
2023-11-03fix compiler warnings & mention breaking in changelogjohnny-smitherson
2023-10-29Fix crashes on MacOSSébastien Crozet
2023-10-23update bevy 0.11 - fix compile errorsjohnny-smitherson
2023-04-24Update testbed.rsstefnotch
2023-01-15Update dependenciesSébastien Crozet
2022-12-11Fix warningsSébastien Crozet
2022-12-11Update parry and changelogSébastien Crozet
2022-12-11Add a dynamic ray-cast vehicle controllerSébastien Crozet
2022-12-11Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline ↵Sébastien Crozet
incrementally
2022-10-02Fix f64 buildSébastien Crozet
2022-10-02Fix warningsSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-08Merge pull request #374 from SludgePhD/update-bevy-wgpuSébastien Crozet
Update bevy (and thus wgpu)
2022-08-04Reexport `BevyMaterial` aliasSludge
2022-08-04Update bevy and wgpuSludge
2022-07-09Release v0.14Sébastien Crozet
2022-07-05Add methods to read the mass or volume of a collider.Sébastien Crozet
2022-07-04Add more options for filtering colliders in scene queries.Sébastien Crozet
2022-07-01Name the contact force events ContactForceEvent instead of CollisionForceEventSébastien Crozet
2022-07-01Add contact force events generated above a user-defined thresholdSébastien Crozet
2022-05-30Debug-renderer: add rendering of contacts, solver contacts, and collider AABBsSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-28Fix test buildSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Testbed: switch to bevy 0.7Sébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-04-20First round deleting the component sets.Sébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Testbed: add a constructor that calls a custom closure with bevy’s AppSébastien Crozet
2022-01-23Add f64 testbedSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-10-20Testbed: don’t panic when trying to render an unknown custom shape.Sébastien Crozet
2021-10-14Remove debug printSébastien Crozet